Detect leaks of TextureBufferImpl objects.
The performance cost is not trivial but according to my profiling, it is acceptable. Bug: b/139745386 Change-Id: I0e63221ccf22e9f6fb32c630ff63a279e765994a Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/150539 Reviewed-by: Kári Helgason <kthelgason@webrtc.org> Commit-Queue: Sami Kalliomäki <sakal@webrtc.org> Cr-Commit-Position: refs/heads/master@{#28973}
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@ -19,6 +19,8 @@ import android.support.annotation.Nullable;
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* release callback. ToI420() is implemented by providing a Handler and a YuvConverter.
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*/
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public class TextureBufferImpl implements VideoFrame.TextureBuffer {
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private static final int RELEASE_TIMEOUT_MS = 10000;
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// This is the full resolution the texture has in memory after applying the transformation matrix
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// that might include cropping. This resolution is useful to know when sampling the texture to
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// avoid downscaling artifacts.
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@ -60,7 +62,7 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
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this.transformMatrix = transformMatrix;
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this.toI420Handler = toI420Handler;
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this.yuvConverter = yuvConverter;
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this.refCountDelegate = new RefCountDelegate(releaseCallback);
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this.refCountDelegate = new RefCountDelegate(releaseCallback, RELEASE_TIMEOUT_MS);
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}
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@Override
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