Signal threads for faster receiver destruction.
Unblocks pending threads (render thread + decoder thread) when destroying renderers and shutting down decoders. Speeds up SetLocalDescription significantly (10x or so) under WebRtcVideoEngine2 but also shutdown times in ~ViEChannel and ~ViEReceiver in general. BUG=1788 R=mflodman@webrtc.org, stefan@webrtc.org Review URL: https://webrtc-codereview.appspot.com/41959004 Cr-Commit-Position: refs/heads/master@{#8387} git-svn-id: http://webrtc.googlecode.com/svn/trunk@8387 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -54,7 +54,6 @@ void VCMReceiver::Reset() {
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int32_t VCMReceiver::Initialize() {
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Reset();
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CriticalSectionScoped cs(crit_sect_);
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return VCM_OK;
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}
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@ -86,6 +85,11 @@ int32_t VCMReceiver::InsertPacket(const VCMPacket& packet,
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return VCM_OK;
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}
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void VCMReceiver::TriggerDecoderShutdown() {
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jitter_buffer_.Stop();
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render_wait_event_->Set();
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}
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VCMEncodedFrame* VCMReceiver::FrameForDecoding(uint16_t max_wait_time_ms,
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int64_t& next_render_time_ms,
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bool render_timing) {
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