Signal threads for faster receiver destruction.
Unblocks pending threads (render thread + decoder thread) when destroying renderers and shutting down decoders. Speeds up SetLocalDescription significantly (10x or so) under WebRtcVideoEngine2 but also shutdown times in ~ViEChannel and ~ViEReceiver in general. BUG=1788 R=mflodman@webrtc.org, stefan@webrtc.org Review URL: https://webrtc-codereview.appspot.com/41959004 Cr-Commit-Position: refs/heads/master@{#8387} git-svn-id: http://webrtc.googlecode.com/svn/trunk@8387 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -335,6 +335,10 @@ int VideoReceiver::RegisterRenderBufferSizeCallback(
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return VCM_OK;
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}
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void VideoReceiver::TriggerDecoderShutdown() {
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_receiver.TriggerDecoderShutdown();
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}
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// Decode next frame, blocking.
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// Should be called as often as possible to get the most out of the decoder.
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int32_t VideoReceiver::Decode(uint16_t maxWaitTimeMs) {
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