Fix a bug in computing audio delay on ios device. Converts seconds to

milliseconds by multiplying 1000 instead of dividing 1000.

BUG=
R=tkchin@webrtc.org

Review URL: https://codereview.webrtc.org/1265823003 .

Patch from Jiawei Ou <jiawei.ou@gmail.com>.

Cr-Commit-Position: refs/heads/master@{#9693}
This commit is contained in:
Jiawei Ou
2015-08-10 13:24:49 -07:00
committed by Zeke Chin
parent 3449faa553
commit 4de6622bcc
2 changed files with 2 additions and 1 deletions

View File

@ -12,6 +12,7 @@ Giji Gangadharan <giji.g@samsung.com>
Graham Yoakum <gyoakum@skobalt.com>
Jake Hilton <jakehilton@gmail.com>
James H. Brown <jbrown@burgoyne.com>
Jiawei Ou <jiawei.ou@gmail.com>
Jie Mao <maojie0924@gmail.com>
Luke Weber <luke.weber@gmail.com>
Manish Jethani <manish.jethani@gmail.com>

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@ -917,7 +917,7 @@ void AudioDeviceIOS::UpdatePlayoutDelay() {
totalDelaySeconds += f64;
// To ms
_playoutDelay = static_cast<uint32_t>(totalDelaySeconds / 1000);
_playoutDelay = static_cast<uint32_t>(totalDelaySeconds * 1000);
// Reset counter
_playoutDelayMeasurementCounter = 0;