Split iOS sdk in to separate targets
This CL splits the iOS sdk into separate static libraries for video, audio, ui, common, and peerconnection-related code. This will in the future make it easier to compile WebRTC without unneeded components. BUG=webrtc:4867 Review-Url: https://codereview.webrtc.org/2862543002 Cr-Commit-Position: refs/heads/master@{#18166}
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/*
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* Copyright 2016 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import <Foundation/Foundation.h>
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#if TARGET_OS_IPHONE
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#define RTC_PIXEL_FORMAT GL_LUMINANCE
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#define SHADER_VERSION
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#define VERTEX_SHADER_IN "attribute"
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#define VERTEX_SHADER_OUT "varying"
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#define FRAGMENT_SHADER_IN "varying"
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#define FRAGMENT_SHADER_OUT
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#define FRAGMENT_SHADER_COLOR "gl_FragColor"
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#define FRAGMENT_SHADER_TEXTURE "texture2D"
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@class EAGLContext;
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typedef EAGLContext GlContextType;
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#else
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#define RTC_PIXEL_FORMAT GL_RED
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#define SHADER_VERSION "#version 150\n"
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#define VERTEX_SHADER_IN "in"
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#define VERTEX_SHADER_OUT "out"
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#define FRAGMENT_SHADER_IN "in"
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#define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n"
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#define FRAGMENT_SHADER_COLOR "fragColor"
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#define FRAGMENT_SHADER_TEXTURE "texture"
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@class NSOpenGLContext;
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typedef NSOpenGLContext GlContextType;
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#endif
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