Split iOS sdk in to separate targets

This CL splits the iOS sdk into separate static libraries for video,
audio, ui, common, and peerconnection-related code. This will in the
future make it easier to compile WebRTC without unneeded components.

BUG=webrtc:4867

Review-Url: https://codereview.webrtc.org/2862543002
Cr-Commit-Position: refs/heads/master@{#18166}
This commit is contained in:
kthelgason
2017-05-16 07:06:59 -07:00
committed by Commit bot
parent 860249ec62
commit 52c83fe710
116 changed files with 328 additions and 272 deletions

View File

@ -1,45 +0,0 @@
/*
* Copyright 2016 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#import <Foundation/Foundation.h>
#import "RTCOpenGLDefines.h"
@class RTCVideoFrame;
@protocol RTCShader <NSObject>
- (BOOL)drawFrame:(RTCVideoFrame *)frame;
@end
// Shader for non-native I420 frames.
@interface RTCI420Shader : NSObject <RTCShader>
- (instancetype)init NS_UNAVAILABLE;
- (instancetype)initWithContext:(GlContextType *)context NS_DESIGNATED_INITIALIZER;
- (BOOL)drawFrame:(RTCVideoFrame *)frame;
@end
// Native CVPixelBufferRef rendering is only supported on iPhone because it
// depends on CVOpenGLESTextureCacheCreate.
#if TARGET_OS_IPHONE
// Shader for native NV12 frames.
@interface RTCNativeNV12Shader : NSObject <RTCShader>
- (instancetype)init NS_UNAVAILABLE;
- (instancetype)initWithContext:(GlContextType *)context NS_DESIGNATED_INITIALIZER;
- (BOOL)drawFrame:(RTCVideoFrame *)frame;
@end
#endif // TARGET_OS_IPHONE