Split iOS sdk in to separate targets
This CL splits the iOS sdk into separate static libraries for video, audio, ui, common, and peerconnection-related code. This will in the future make it easier to compile WebRTC without unneeded components. BUG=webrtc:4867 Review-Url: https://codereview.webrtc.org/2862543002 Cr-Commit-Position: refs/heads/master@{#18166}
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/*
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* Copyright 2016 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import <Foundation/Foundation.h>
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#import "RTCOpenGLDefines.h"
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@class RTCVideoFrame;
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@protocol RTCShader <NSObject>
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- (BOOL)drawFrame:(RTCVideoFrame *)frame;
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@end
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// Shader for non-native I420 frames.
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@interface RTCI420Shader : NSObject <RTCShader>
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- (instancetype)init NS_UNAVAILABLE;
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- (instancetype)initWithContext:(GlContextType *)context NS_DESIGNATED_INITIALIZER;
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- (BOOL)drawFrame:(RTCVideoFrame *)frame;
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@end
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// Native CVPixelBufferRef rendering is only supported on iPhone because it
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// depends on CVOpenGLESTextureCacheCreate.
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#if TARGET_OS_IPHONE
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// Shader for native NV12 frames.
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@interface RTCNativeNV12Shader : NSObject <RTCShader>
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- (instancetype)init NS_UNAVAILABLE;
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- (instancetype)initWithContext:(GlContextType *)context NS_DESIGNATED_INITIALIZER;
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- (BOOL)drawFrame:(RTCVideoFrame *)frame;
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@end
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#endif // TARGET_OS_IPHONE
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