Split iOS sdk in to separate targets
This CL splits the iOS sdk into separate static libraries for video, audio, ui, common, and peerconnection-related code. This will in the future make it easier to compile WebRTC without unneeded components. BUG=webrtc:4867 Review-Url: https://codereview.webrtc.org/2862543002 Cr-Commit-Position: refs/heads/master@{#18166}
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173
webrtc/sdk/objc/Framework/Classes/UI/RTCNSGLVideoView.m
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173
webrtc/sdk/objc/Framework/Classes/UI/RTCNSGLVideoView.m
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/*
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* Copyright 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import <Foundation/Foundation.h>
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#if !TARGET_OS_IPHONE
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#import "WebRTC/RTCNSGLVideoView.h"
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#import <AppKit/NSOpenGL.h>
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#import <CoreVideo/CVDisplayLink.h>
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#import <OpenGL/gl3.h>
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#import "RTCShader+Private.h"
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#import "WebRTC/RTCLogging.h"
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#import "WebRTC/RTCVideoFrame.h"
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@interface RTCNSGLVideoView ()
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// |videoFrame| is set when we receive a frame from a worker thread and is read
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// from the display link callback so atomicity is required.
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@property(atomic, strong) RTCVideoFrame *videoFrame;
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@property(atomic, strong) id<RTCShader> i420Shader;
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- (void)drawFrame;
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@end
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static CVReturn OnDisplayLinkFired(CVDisplayLinkRef displayLink,
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const CVTimeStamp *now,
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const CVTimeStamp *outputTime,
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CVOptionFlags flagsIn,
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CVOptionFlags *flagsOut,
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void *displayLinkContext) {
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RTCNSGLVideoView *view = (__bridge RTCNSGLVideoView *)displayLinkContext;
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[view drawFrame];
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return kCVReturnSuccess;
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}
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@implementation RTCNSGLVideoView {
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CVDisplayLinkRef _displayLink;
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RTCVideoFrame *_lastDrawnFrame;
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}
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@synthesize delegate = _delegate;
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@synthesize videoFrame = _videoFrame;
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@synthesize i420Shader = _i420Shader;
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- (void)dealloc {
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[self teardownDisplayLink];
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}
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- (void)drawRect:(NSRect)rect {
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[self drawFrame];
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}
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- (void)reshape {
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[super reshape];
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NSRect frame = [self frame];
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CGLLockContext([[self openGLContext] CGLContextObj]);
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glViewport(0, 0, frame.size.width, frame.size.height);
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CGLUnlockContext([[self openGLContext] CGLContextObj]);
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}
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- (void)lockFocus {
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NSOpenGLContext *context = [self openGLContext];
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[super lockFocus];
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if ([context view] != self) {
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[context setView:self];
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}
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[context makeCurrentContext];
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}
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- (void)prepareOpenGL {
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[super prepareOpenGL];
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[self ensureGLContext];
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glDisable(GL_DITHER);
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[self setupDisplayLink];
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}
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- (void)clearGLContext {
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[self ensureGLContext];
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self.i420Shader = nil;
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[super clearGLContext];
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}
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#pragma mark - RTCVideoRenderer
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// These methods may be called on non-main thread.
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- (void)setSize:(CGSize)size {
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dispatch_async(dispatch_get_main_queue(), ^{
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[self.delegate videoView:self didChangeVideoSize:size];
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});
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}
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- (void)renderFrame:(RTCVideoFrame *)frame {
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self.videoFrame = frame;
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}
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#pragma mark - Private
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- (void)drawFrame {
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RTCVideoFrame *frame = self.videoFrame;
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if (!frame || frame == _lastDrawnFrame) {
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return;
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}
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// This method may be called from CVDisplayLink callback which isn't on the
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// main thread so we have to lock the GL context before drawing.
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NSOpenGLContext *context = [self openGLContext];
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CGLLockContext([context CGLContextObj]);
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[self ensureGLContext];
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glClear(GL_COLOR_BUFFER_BIT);
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// Rendering native CVPixelBuffer is not supported on OS X.
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frame = [frame newI420VideoFrame];
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if (!self.i420Shader) {
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self.i420Shader = [[RTCI420Shader alloc] initWithContext:context];
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}
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if (self.i420Shader && [self.i420Shader drawFrame:frame]) {
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[context flushBuffer];
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_lastDrawnFrame = frame;
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} else {
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RTCLog(@"Failed to draw frame.");
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}
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CGLUnlockContext([context CGLContextObj]);
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}
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- (void)setupDisplayLink {
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if (_displayLink) {
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return;
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}
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// Synchronize buffer swaps with vertical refresh rate.
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GLint swapInt = 1;
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[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
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// Create display link.
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CVDisplayLinkCreateWithActiveCGDisplays(&_displayLink);
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CVDisplayLinkSetOutputCallback(_displayLink,
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&OnDisplayLinkFired,
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(__bridge void *)self);
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// Set the display link for the current renderer.
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CGLContextObj cglContext = [[self openGLContext] CGLContextObj];
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CGLPixelFormatObj cglPixelFormat = [[self pixelFormat] CGLPixelFormatObj];
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CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(
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_displayLink, cglContext, cglPixelFormat);
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CVDisplayLinkStart(_displayLink);
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}
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- (void)teardownDisplayLink {
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if (!_displayLink) {
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return;
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}
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CVDisplayLinkRelease(_displayLink);
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_displayLink = NULL;
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}
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- (void)ensureGLContext {
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NSOpenGLContext* context = [self openGLContext];
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NSAssert(context, @"context shouldn't be nil");
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if ([NSOpenGLContext currentContext] != context) {
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[context makeCurrentContext];
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}
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}
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@end
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#endif // !TARGET_OS_IPHONE
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