Remove criticalsection.cc dependency on platform_thread.cc.
As part of this, I'm moving global thread related functions over to platform_thread_types.* and introducing platform_thread_types.cc for the implementation. Change-Id: I4624877fb379e77d215f4ecd60f20b06d8df3ce5 Bug: webrtc:8893 Reviewed-on: https://webrtc-review.googlesource.com/53940 Reviewed-by: Danil Chapovalov <danilchap@webrtc.org> Commit-Queue: Tommi <tommi@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22037}
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@ -217,6 +217,7 @@ rtc_source_set("rtc_base_approved_generic") {
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"platform_file.h",
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"platform_file.h",
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"platform_thread.cc",
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"platform_thread.cc",
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"platform_thread.h",
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"platform_thread.h",
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"platform_thread_types.cc",
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"platform_thread_types.h",
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"platform_thread_types.h",
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"ptr_util.h",
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"ptr_util.h",
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"race_checker.cc",
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"race_checker.cc",
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@ -11,7 +11,7 @@
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#include "rtc_base/criticalsection.h"
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#include "rtc_base/criticalsection.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/platform_thread.h"
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#include "rtc_base/platform_thread_types.h"
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// TODO(tommi): Split this file up to per-platform implementation files.
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// TODO(tommi): Split this file up to per-platform implementation files.
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@ -25,66 +25,6 @@
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#endif
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#endif
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namespace rtc {
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namespace rtc {
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PlatformThreadId CurrentThreadId() {
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PlatformThreadId ret;
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#if defined(WEBRTC_WIN)
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ret = GetCurrentThreadId();
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#elif defined(WEBRTC_POSIX)
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#if defined(WEBRTC_MAC) || defined(WEBRTC_IOS)
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ret = pthread_mach_thread_np(pthread_self());
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#elif defined(WEBRTC_ANDROID)
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ret = gettid();
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#elif defined(WEBRTC_FUCHSIA)
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ret = zx_thread_self();
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#elif defined(WEBRTC_LINUX)
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ret = syscall(__NR_gettid);
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#else
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// Default implementation for nacl and solaris.
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ret = reinterpret_cast<pid_t>(pthread_self());
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#endif
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#endif // defined(WEBRTC_POSIX)
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RTC_DCHECK(ret);
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return ret;
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}
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PlatformThreadRef CurrentThreadRef() {
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#if defined(WEBRTC_WIN)
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return GetCurrentThreadId();
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#elif defined(WEBRTC_POSIX)
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return pthread_self();
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#endif
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}
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bool IsThreadRefEqual(const PlatformThreadRef& a, const PlatformThreadRef& b) {
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#if defined(WEBRTC_WIN)
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return a == b;
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#elif defined(WEBRTC_POSIX)
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return pthread_equal(a, b);
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#endif
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}
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void SetCurrentThreadName(const char* name) {
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#if defined(WEBRTC_WIN)
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struct {
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DWORD dwType;
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LPCSTR szName;
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DWORD dwThreadID;
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DWORD dwFlags;
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} threadname_info = {0x1000, name, static_cast<DWORD>(-1), 0};
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__try {
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::RaiseException(0x406D1388, 0, sizeof(threadname_info) / sizeof(DWORD),
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reinterpret_cast<ULONG_PTR*>(&threadname_info));
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} __except (EXCEPTION_EXECUTE_HANDLER) {
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}
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#elif defined(WEBRTC_LINUX) || defined(WEBRTC_ANDROID)
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prctl(PR_SET_NAME, reinterpret_cast<unsigned long>(name));
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#elif defined(WEBRTC_MAC) || defined(WEBRTC_IOS)
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pthread_setname_np(name);
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#endif
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}
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namespace {
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namespace {
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#if defined(WEBRTC_WIN)
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#if defined(WEBRTC_WIN)
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void CALLBACK RaiseFlag(ULONG_PTR param) {
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void CALLBACK RaiseFlag(ULONG_PTR param) {
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@ -20,15 +20,6 @@
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namespace rtc {
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namespace rtc {
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PlatformThreadId CurrentThreadId();
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PlatformThreadRef CurrentThreadRef();
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// Compares two thread identifiers for equality.
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bool IsThreadRefEqual(const PlatformThreadRef& a, const PlatformThreadRef& b);
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// Sets the current thread name.
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void SetCurrentThreadName(const char* name);
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// Callback function that the spawned thread will enter once spawned.
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// Callback function that the spawned thread will enter once spawned.
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// A return value of false is interpreted as that the function has no
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// A return value of false is interpreted as that the function has no
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// more work to do and that the thread can be released.
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// more work to do and that the thread can be released.
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80
rtc_base/platform_thread_types.cc
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80
rtc_base/platform_thread_types.cc
Normal file
@ -0,0 +1,80 @@
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/*
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* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "rtc_base/platform_thread_types.h"
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#if defined(WEBRTC_LINUX)
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#include <sys/prctl.h>
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#include <sys/syscall.h>
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#endif
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#if defined(WEBRTC_FUCHSIA)
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#include <zircon/process.h>
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#endif
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namespace rtc {
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PlatformThreadId CurrentThreadId() {
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#if defined(WEBRTC_WIN)
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return GetCurrentThreadId();
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#elif defined(WEBRTC_POSIX)
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#if defined(WEBRTC_MAC) || defined(WEBRTC_IOS)
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return pthread_mach_thread_np(pthread_self());
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#elif defined(WEBRTC_ANDROID)
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return gettid();
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#elif defined(WEBRTC_FUCHSIA)
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return zx_thread_self();
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#elif defined(WEBRTC_LINUX)
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return syscall(__NR_gettid);
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#else
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// Default implementation for nacl and solaris.
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return reinterpret_cast<pid_t>(pthread_self());
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#endif
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#endif // defined(WEBRTC_POSIX)
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}
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PlatformThreadRef CurrentThreadRef() {
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#if defined(WEBRTC_WIN)
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return GetCurrentThreadId();
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#elif defined(WEBRTC_POSIX)
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return pthread_self();
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#endif
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}
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bool IsThreadRefEqual(const PlatformThreadRef& a, const PlatformThreadRef& b) {
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#if defined(WEBRTC_WIN)
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return a == b;
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#elif defined(WEBRTC_POSIX)
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return pthread_equal(a, b);
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#endif
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}
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void SetCurrentThreadName(const char* name) {
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#if defined(WEBRTC_WIN)
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struct {
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DWORD dwType;
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LPCSTR szName;
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DWORD dwThreadID;
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DWORD dwFlags;
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} threadname_info = {0x1000, name, static_cast<DWORD>(-1), 0};
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__try {
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::RaiseException(0x406D1388, 0, sizeof(threadname_info) / sizeof(DWORD),
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reinterpret_cast<ULONG_PTR*>(&threadname_info));
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} __except (EXCEPTION_EXECUTE_HANDLER) { // NOLINT
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}
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#elif defined(WEBRTC_LINUX) || defined(WEBRTC_ANDROID)
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prctl(PR_SET_NAME, reinterpret_cast<unsigned long>(name)); // NOLINT
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#elif defined(WEBRTC_MAC) || defined(WEBRTC_IOS)
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pthread_setname_np(name);
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#endif
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}
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} // namespace rtc
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@ -32,6 +32,21 @@ typedef pthread_t PlatformThreadRef;
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typedef pid_t PlatformThreadId;
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typedef pid_t PlatformThreadId;
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typedef pthread_t PlatformThreadRef;
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typedef pthread_t PlatformThreadRef;
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#endif
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#endif
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// Retrieve the ID of the current thread.
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PlatformThreadId CurrentThreadId();
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// Retrieves a reference to the current thread. On Windows, this is the same
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// as CurrentThreadId. On other platforms it's the pthread_t returned by
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// pthread_self().
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PlatformThreadRef CurrentThreadRef();
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// Compares two thread identifiers for equality.
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bool IsThreadRefEqual(const PlatformThreadRef& a, const PlatformThreadRef& b);
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// Sets the current thread name.
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void SetCurrentThreadName(const char* name);
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} // namespace rtc
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} // namespace rtc
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#endif // RTC_BASE_PLATFORM_THREAD_TYPES_H_
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#endif // RTC_BASE_PLATFORM_THREAD_TYPES_H_
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