Dynamic resolution change for VP8 HW encode.
Off by default for now. BUG= R=glaznev@webrtc.org, stefan@webrtc.org TBR=mflodman@webrtc.org Review URL: https://webrtc-codereview.appspot.com/45849004 Cr-Commit-Position: refs/heads/master@{#9045}
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@ -7,8 +7,7 @@
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/modules/video_coding/utility/quality_scaler.h"
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#include "webrtc/modules/video_coding/utility/include/quality_scaler.h"
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namespace webrtc {
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@ -16,25 +15,41 @@ static const int kMinFps = 10;
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static const int kMeasureSeconds = 5;
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static const int kFramedropPercentThreshold = 60;
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static const int kLowQpThresholdDenominator = 3;
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static const double kFramesizeFlucThreshold = 0.11;
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QualityScaler::QualityScaler()
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: num_samples_(0), low_qp_threshold_(-1), downscale_shift_(0) {
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: num_samples_(0), low_qp_threshold_(-1), downscale_shift_(0),
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min_width_(0), min_height_(0) {
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}
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void QualityScaler::Init(int max_qp) {
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ClearSamples();
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downscale_shift_ = 0;
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low_qp_threshold_ = max_qp / kLowQpThresholdDenominator ;
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low_qp_threshold_ = max_qp / kLowQpThresholdDenominator;
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}
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void QualityScaler::SetMinResolution(int min_width, int min_height) {
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min_width_ = min_width;
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min_height_ = min_height;
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}
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// TODO(jackychen): target_framesize should be calculated from average bitrate
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// in the measured period of time.
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// Report framerate(fps) and target_bitrate(kbit/s) to estimate # of samples
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// and get target_framesize_.
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void QualityScaler::ReportFramerate(int framerate) {
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num_samples_ = static_cast<size_t>(
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kMeasureSeconds * (framerate < kMinFps ? kMinFps : framerate));
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}
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void QualityScaler::ReportEncodedFrame(int qp) {
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average_qp_.AddSample(qp);
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void QualityScaler::ReportNormalizedQP(int qp) {
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framedrop_percent_.AddSample(0);
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frame_quality_.AddSample(static_cast<double>(qp) / low_qp_threshold_);
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}
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void QualityScaler::ReportNormalizedFrameSizeFluctuation(
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double framesize_deviation) {
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framedrop_percent_.AddSample(0);
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frame_quality_.AddSample(framesize_deviation / kFramesizeFlucThreshold);
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}
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void QualityScaler::ReportDroppedFrame() {
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@ -43,23 +58,25 @@ void QualityScaler::ReportDroppedFrame() {
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QualityScaler::Resolution QualityScaler::GetScaledResolution(
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const I420VideoFrame& frame) {
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// Both of these should be set through InitEncode -> Should be set by now.
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// Should be set through InitEncode -> Should be set by now.
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assert(low_qp_threshold_ >= 0);
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assert(num_samples_ > 0);
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// Update scale factor.
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int avg;
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if (framedrop_percent_.GetAverage(num_samples_, &avg) &&
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avg >= kFramedropPercentThreshold) {
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AdjustScale(false);
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} else if (average_qp_.GetAverage(num_samples_, &avg) &&
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avg <= low_qp_threshold_) {
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AdjustScale(true);
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}
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Resolution res;
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res.width = frame.width();
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res.height = frame.height();
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// Update scale factor.
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int avg_drop;
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double avg_quality;
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if (framedrop_percent_.GetAverage(num_samples_, &avg_drop) &&
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avg_drop >= kFramedropPercentThreshold) {
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AdjustScale(false);
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} else if (frame_quality_.GetAverage(num_samples_, &avg_quality) &&
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avg_quality <= 1.0) {
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AdjustScale(true);
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}
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assert(downscale_shift_ >= 0);
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for (int shift = downscale_shift_;
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shift > 0 && res.width > 1 && res.height > 1;
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@ -68,6 +85,12 @@ QualityScaler::Resolution QualityScaler::GetScaledResolution(
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res.height >>= 1;
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}
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// Set this limitation for VP8 HW encoder to avoid crash.
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if (min_width_ > 0 && res.width * res.height < min_width_ * min_height_) {
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res.width = min_width_;
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res.height = min_height_;
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}
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return res;
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}
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@ -94,37 +117,9 @@ const I420VideoFrame& QualityScaler::GetScaledFrame(
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return scaled_frame_;
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}
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QualityScaler::MovingAverage::MovingAverage() : sum_(0) {
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}
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void QualityScaler::MovingAverage::AddSample(int sample) {
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samples_.push_back(sample);
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sum_ += sample;
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}
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bool QualityScaler::MovingAverage::GetAverage(size_t num_samples, int* avg) {
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assert(num_samples > 0);
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if (num_samples > samples_.size())
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return false;
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// Remove old samples.
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while (num_samples < samples_.size()) {
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sum_ -= samples_.front();
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samples_.pop_front();
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}
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*avg = sum_ / static_cast<int>(num_samples);
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return true;
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}
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void QualityScaler::MovingAverage::Reset() {
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sum_ = 0;
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samples_.clear();
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}
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void QualityScaler::ClearSamples() {
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average_qp_.Reset();
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framedrop_percent_.Reset();
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frame_quality_.Reset();
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}
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void QualityScaler::AdjustScale(bool up) {
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