Android: Add tests for VideoFrame.Buffer.toI420() and cropAndScale()

This CL adds tests that are primarily targeting
VideoFrame.Buffer.toI420() and cropAndScale(), but includes the whole
chain for YuvConverter, GlRectDrawer, and VideoFrameDrawer.

It also includes a couple of fixes to bugs that were exposed by the new
tests.

Bug: webrtc:9186, webrtc:9391
Change-Id: I5eb62979a8fd8def28c3cb2e82dcede57c42216f
Reviewed-on: https://webrtc-review.googlesource.com/83163
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Reviewed-by: Sami Kalliomäki <sakal@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#23611}
This commit is contained in:
Magnus Jedvert
2018-06-14 12:23:01 +02:00
committed by Commit Bot
parent d1f970dc43
commit 6507054db1
8 changed files with 597 additions and 30 deletions

View File

@ -39,6 +39,15 @@ public class JavaI420Buffer implements VideoFrame.I420Buffer {
this.refCountDelegate = new RefCountDelegate(releaseCallback);
}
private static void checkCapacity(ByteBuffer data, int width, int height, int stride) {
// The last row does not necessarily need padding.
final int minCapacity = stride * (height - 1) + width;
if (data.capacity() < minCapacity) {
throw new IllegalArgumentException(
"Buffer must be at least " + minCapacity + " bytes, but was " + data.capacity());
}
}
/** Wraps existing ByteBuffers into JavaI420Buffer object without copying the contents. */
public static JavaI420Buffer wrap(int width, int height, ByteBuffer dataY, int strideY,
ByteBuffer dataU, int strideU, ByteBuffer dataV, int strideV, Runnable releaseCallback) {
@ -55,19 +64,11 @@ public class JavaI420Buffer implements VideoFrame.I420Buffer {
dataU = dataU.slice();
dataV = dataV.slice();
final int chromaWidth = (width + 1) / 2;
final int chromaHeight = (height + 1) / 2;
final int minCapacityY = strideY * height;
final int minCapacityU = strideU * chromaHeight;
final int minCapacityV = strideV * chromaHeight;
if (dataY.capacity() < minCapacityY) {
throw new IllegalArgumentException("Y-buffer must be at least " + minCapacityY + " bytes.");
}
if (dataU.capacity() < minCapacityU) {
throw new IllegalArgumentException("U-buffer must be at least " + minCapacityU + " bytes.");
}
if (dataV.capacity() < minCapacityV) {
throw new IllegalArgumentException("V-buffer must be at least " + minCapacityV + " bytes.");
}
checkCapacity(dataY, width, height, strideY);
checkCapacity(dataU, chromaWidth, chromaHeight, strideU);
checkCapacity(dataV, chromaWidth, chromaHeight, strideV);
return new JavaI420Buffer(
width, height, dataY, strideY, dataU, strideU, dataV, strideV, releaseCallback);

View File

@ -85,7 +85,10 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
public VideoFrame.Buffer cropAndScale(
int cropX, int cropY, int cropWidth, int cropHeight, int scaleWidth, int scaleHeight) {
final Matrix newMatrix = new Matrix(transformMatrix);
newMatrix.preTranslate(cropX / (float) width, cropY / (float) height);
// In WebRTC, Y=0 is the top row, while in OpenGL Y=0 is the bottom row. This means that the Y
// direction is effectively reversed.
final int cropYFromBottom = height - (cropY + cropHeight);
newMatrix.preTranslate(cropX / (float) width, cropYFromBottom / (float) height);
newMatrix.preScale(cropWidth / (float) width, cropHeight / (float) height);
retain();

View File

@ -204,9 +204,8 @@ public class VideoFrame implements RefCounted {
dataV.position(cropX / 2 + cropY / 2 * buffer.getStrideV());
buffer.retain();
return JavaI420Buffer.wrap(buffer.getWidth(), buffer.getHeight(), dataY.slice(),
buffer.getStrideY(), dataU.slice(), buffer.getStrideU(), dataV.slice(),
buffer.getStrideV(), buffer::release);
return JavaI420Buffer.wrap(scaleWidth, scaleHeight, dataY.slice(), buffer.getStrideY(),
dataU.slice(), buffer.getStrideU(), dataV.slice(), buffer.getStrideV(), buffer::release);
}
JavaI420Buffer newBuffer = JavaI420Buffer.allocate(scaleWidth, scaleHeight);

View File

@ -286,7 +286,7 @@ public class YuvConverter {
// Y'UV444 to RGB888, see
// https://en.wikipedia.org/wiki/YUV#Y.27UV444_to_RGB888_conversion.
// We use the ITU-R coefficients for U and V */
GLES20.glUniform4f(coeffsLoc, 0.299f, 0.587f, 0.114f, 0.0f);
GLES20.glUniform4f(coeffsLoc, 0.2987856f, 0.5871095f, 0.1141049f, 0.0f);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
// Draw U
@ -294,12 +294,12 @@ public class YuvConverter {
// Matrix * (1;0;0;0) / (width / 2). Note that opengl uses column major order.
GLES20.glUniform2f(
xUnitLoc, 2.0f * transformMatrix[0] / width, 2.0f * transformMatrix[1] / width);
GLES20.glUniform4f(coeffsLoc, -0.169f, -0.331f, 0.499f, 0.5f);
GLES20.glUniform4f(coeffsLoc, -0.168805420f, -0.3317003f, 0.5005057f, 0.5f);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
// Draw V
GLES20.glViewport(stride / 8, height, uv_width, uv_height);
GLES20.glUniform4f(coeffsLoc, 0.499f, -0.418f, -0.0813f, 0.5f);
GLES20.glUniform4f(coeffsLoc, 0.4997964f, -0.4184672f, -0.0813292f, 0.5f);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GLES20.glReadPixels(