Android: Add helper class for generating OpenGL shaders
This CL adds a helper class GlShaderBuilder to build an instances of RendererCommon.GlDrawer that can accept multiple input sources (OES, RGB, or YUV) using a generic fragment shader as input. Bug: webrtc:9355 Change-Id: I14a0a280d2b6f838984f7b60897cc0c58e2a948a Reviewed-on: https://webrtc-review.googlesource.com/80940 Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23622}
This commit is contained in:
committed by
Commit Bot
parent
8643b78750
commit
65c61dcfce
@ -31,7 +31,12 @@ public class RendererCommon {
|
||||
public void onFrameResolutionChanged(int videoWidth, int videoHeight, int rotation);
|
||||
}
|
||||
|
||||
/** Interface for rendering frames on an EGLSurface. */
|
||||
/**
|
||||
* Interface for rendering frames on an EGLSurface with specified viewport location. Rotation,
|
||||
* mirror, and cropping is specified using a 4x4 texture coordinate transform matrix. The frame
|
||||
* input can either be an OES texture, RGB texture, or YUV textures in I420 format. The function
|
||||
* release() must be called manually to free the resources held by this object.
|
||||
*/
|
||||
public static interface GlDrawer {
|
||||
/**
|
||||
* Functions for drawing frames with different sources. The rendering surface target is
|
||||
|
||||
Reference in New Issue
Block a user