Add a CreateNetEq method that takes an AudioDecoderFactory

The NetEqFactory is currently expected to wrap the AudioDecoderFactory,
but this turns out not to be a good idea. Instead, it makes more sense
to pass the AudioDecoderFactory through the CreateNetEq method.

Bug: webrtc:11005
Change-Id: I8027ff6593f40c92072e7e88157631dcf329a984
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/160644
Commit-Queue: Ivo Creusen <ivoc@webrtc.org>
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#29918}
This commit is contained in:
Ivo Creusen
2019-11-26 12:29:05 +01:00
committed by Commit Bot
parent fdaba6cf16
commit 68c6572980
10 changed files with 144 additions and 25 deletions

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/*
* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "modules/audio_coding/neteq/default_neteq_factory.h"
#include <utility>
#include "modules/audio_coding/neteq/neteq_impl.h"
namespace webrtc {
DefaultNetEqFactory::DefaultNetEqFactory() = default;
DefaultNetEqFactory::~DefaultNetEqFactory() = default;
std::unique_ptr<NetEq> DefaultNetEqFactory::CreateNetEq(
const NetEq::Config& config,
const rtc::scoped_refptr<AudioDecoderFactory>& decoder_factory,
Clock* clock) const {
return std::make_unique<NetEqImpl>(
config, NetEqImpl::Dependencies(config, clock, decoder_factory,
controller_factory_));
}
std::unique_ptr<NetEq> DefaultNetEqFactory::CreateNetEq(
const NetEq::Config& /*config*/,
Clock* /*clock*/) const {
RTC_NOTREACHED() << "Calling CreateNetEq without an AudioDecoderFactory on "
"DefaultNetEqFactory is not supported.";
return nullptr;
}
} // namespace webrtc

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/*
* Copyright (c) 2019 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef MODULES_AUDIO_CODING_NETEQ_DEFAULT_NETEQ_FACTORY_H_
#define MODULES_AUDIO_CODING_NETEQ_DEFAULT_NETEQ_FACTORY_H_
#include <memory>
#include "api/audio_codecs/audio_decoder_factory.h"
#include "api/neteq/default_neteq_controller_factory.h"
#include "api/neteq/neteq_factory.h"
#include "api/scoped_refptr.h"
#include "system_wrappers/include/clock.h"
namespace webrtc {
class DefaultNetEqFactory : public NetEqFactory {
public:
DefaultNetEqFactory();
~DefaultNetEqFactory() override;
DefaultNetEqFactory(const DefaultNetEqFactory&) = delete;
DefaultNetEqFactory& operator=(const DefaultNetEqFactory&) = delete;
std::unique_ptr<NetEq> CreateNetEq(
const NetEq::Config& config,
const rtc::scoped_refptr<AudioDecoderFactory>& decoder_factory,
Clock* clock) const override;
std::unique_ptr<NetEq> CreateNetEq(const NetEq::Config& config,
Clock* clock) const override;
private:
const DefaultNetEqControllerFactory controller_factory_;
};
} // namespace webrtc
#endif // MODULES_AUDIO_CODING_NETEQ_DEFAULT_NETEQ_FACTORY_H_