Add RuntimeSettings to CustomProcessing.
CustomProcessing is the interface to injectable audio processing submodules to AudioProcessing. This CL makes it possible to set runtime settings on the injected render processing component. Note that the current runtime setting handling happens on the capture thread. Therefore, we add another SwapQueue to communicate with the render thread. Bug: webrtc:9138, webrtc:9262 Change-Id: I665ce2d83a2b35ca8b25cca813d2cef7bd0ba911 Reviewed-on: https://webrtc-review.googlesource.com/76123 Commit-Queue: Alex Loiko <aleloi@webrtc.org> Reviewed-by: Alessio Bazzica <alessiob@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23236}
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@ -143,13 +143,6 @@ class AudioProcessingImpl : public AudioProcessing {
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FRIEND_TEST_ALL_PREFIXES(ApmConfiguration, DefaultBehavior);
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FRIEND_TEST_ALL_PREFIXES(ApmConfiguration, ValidConfigBehavior);
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FRIEND_TEST_ALL_PREFIXES(ApmConfiguration, InValidConfigBehavior);
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struct ApmPublicSubmodules;
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struct ApmPrivateSubmodules;
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std::unique_ptr<ApmDataDumper> data_dumper_;
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static int instance_count_;
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SwapQueue<RuntimeSetting> runtime_settings_;
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// Class providing thread-safe message pipe functionality for
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// |runtime_settings_|.
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@ -162,7 +155,18 @@ class AudioProcessingImpl : public AudioProcessing {
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private:
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SwapQueue<RuntimeSetting>& runtime_settings_;
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} runtime_settings_enqueuer_;
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};
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struct ApmPublicSubmodules;
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struct ApmPrivateSubmodules;
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std::unique_ptr<ApmDataDumper> data_dumper_;
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static int instance_count_;
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SwapQueue<RuntimeSetting> capture_runtime_settings_;
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SwapQueue<RuntimeSetting> render_runtime_settings_;
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RuntimeSettingEnqueuer capture_runtime_settings_enqueuer_;
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RuntimeSettingEnqueuer render_runtime_settings_enqueuer_;
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// Submodule interface implementations.
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std::unique_ptr<HighPassFilter> high_pass_filter_impl_;
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@ -257,8 +261,10 @@ class AudioProcessingImpl : public AudioProcessing {
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void InitializePostProcessor() RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_capture_);
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void InitializePreProcessor() RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_render_);
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// Handle all the runtime settings in the queue.
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void HandleRuntimeSettings() RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_capture_);
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// Empties and handles the respective RuntimeSetting queues.
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void HandleCaptureRuntimeSettings()
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RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_capture_);
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void HandleRenderRuntimeSettings() RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_render_);
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void EmptyQueuedRenderAudio();
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void AllocateRenderQueue()
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