Android camera: Replace custom matrix operations with android.opengl.Matrix
Bug: webrtc:9412, webrtc:9487 Change-Id: I68e5a03026b1ab8236a05ece79690d4a8755c093 Reviewed-on: https://webrtc-review.googlesource.com/86947 Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23851}
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@ -84,15 +84,27 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
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@Override
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public VideoFrame.Buffer cropAndScale(
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int cropX, int cropY, int cropWidth, int cropHeight, int scaleWidth, int scaleHeight) {
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final Matrix newMatrix = new Matrix(transformMatrix);
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final Matrix cropAndScaleMatrix = new Matrix();
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// In WebRTC, Y=0 is the top row, while in OpenGL Y=0 is the bottom row. This means that the Y
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// direction is effectively reversed.
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final int cropYFromBottom = height - (cropY + cropHeight);
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newMatrix.preTranslate(cropX / (float) width, cropYFromBottom / (float) height);
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newMatrix.preScale(cropWidth / (float) width, cropHeight / (float) height);
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cropAndScaleMatrix.preTranslate(cropX / (float) width, cropYFromBottom / (float) height);
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cropAndScaleMatrix.preScale(cropWidth / (float) width, cropHeight / (float) height);
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return applyTransformMatrix(cropAndScaleMatrix, scaleWidth, scaleHeight);
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}
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/**
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* Create a new TextureBufferImpl with an applied transform matrix and a new size. The
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* existing buffer is unchanged. The given transform matrix is applied first when texture
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* coordinates are still in the unmodified [0, 1] range.
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*/
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public TextureBufferImpl applyTransformMatrix(
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Matrix transformMatrix, int newWidth, int newHeight) {
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final Matrix newMatrix = new Matrix(this.transformMatrix);
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newMatrix.preConcat(transformMatrix);
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retain();
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return new TextureBufferImpl(
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scaleWidth, scaleHeight, type, id, newMatrix, toI420Handler, yuvConverter, this ::release);
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newWidth, newHeight, type, id, newMatrix, toI420Handler, yuvConverter, this ::release);
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}
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}
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