Revert "Refactor the PlatformThread API."
This reverts commit c89fdd716c4c8af608017c76f75bf27e4c3d602e. Reason for revert: Causes rare compilation error on win-libfuzzer-asan trybot. See https://ci.chromium.org/p/chromium/builders/try/win-libfuzzer-asan-rel/713745? Original change's description: > Refactor the PlatformThread API. > > PlatformThread's API is using old style function pointers, causes > casting, is unintuitive and forces artificial call sequences, and > is additionally possible to misuse in release mode. > > Fix this by an API face lift: > 1. The class is turned into a handle, which can be empty. > 2. The only way of getting a non-empty PlatformThread is by calling > SpawnJoinable or SpawnDetached, clearly conveying the semantics to the > code reader. > 3. Handles can be Finalized, which works differently for joinable and > detached threads: > a) Handles for detached threads are simply closed where applicable. > b) Joinable threads are joined before handles are closed. > 4. The destructor finalizes handles. No explicit call is needed. > > Fixed: webrtc:12727 > Change-Id: Id00a0464edf4fc9e552b6a1fbb5d2e1280e88811 > Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/215075 > Commit-Queue: Markus Handell <handellm@webrtc.org> > Reviewed-by: Harald Alvestrand <hta@webrtc.org> > Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> > Reviewed-by: Tommi <tommi@webrtc.org> > Cr-Commit-Position: refs/heads/master@{#33923} # Not skipping CQ checks because original CL landed > 1 day ago. TBR=handellm@webrtc.org Bug: webrtc:12727 Change-Id: Ic0146be8866f6dd3ad9c364fb8646650b8e07419 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/217583 Reviewed-by: Guido Urdaneta <guidou@webrtc.org> Reviewed-by: Markus Handell <handellm@webrtc.org> Commit-Queue: Guido Urdaneta <guidou@webrtc.org> Cr-Commit-Position: refs/heads/master@{#33936}
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WebRTC LUCI CQ
parent
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commit
793bac569f
@ -15,7 +15,6 @@
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#include "modules/audio_device/linux/latebindingsymboltable_linux.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/logging.h"
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#include "rtc_base/platform_thread.h"
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WebRTCPulseSymbolTable* GetPulseSymbolTable() {
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static WebRTCPulseSymbolTable* pulse_symbol_table =
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@ -159,22 +158,18 @@ AudioDeviceGeneric::InitStatus AudioDeviceLinuxPulse::Init() {
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#endif
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// RECORDING
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const auto attributes =
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rtc::ThreadAttributes().SetPriority(rtc::ThreadPriority::kRealtime);
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_ptrThreadRec = rtc::PlatformThread::SpawnJoinable(
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[this] {
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while (RecThreadProcess()) {
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}
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},
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"webrtc_audio_module_rec_thread", attributes);
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_ptrThreadRec.reset(new rtc::PlatformThread(
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RecThreadFunc, this, "webrtc_audio_module_rec_thread",
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rtc::ThreadAttributes().SetPriority(rtc::kRealtimePriority)));
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_ptrThreadRec->Start();
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// PLAYOUT
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_ptrThreadPlay = rtc::PlatformThread::SpawnJoinable(
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[this] {
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while (PlayThreadProcess()) {
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}
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},
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"webrtc_audio_module_play_thread", attributes);
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_ptrThreadPlay.reset(new rtc::PlatformThread(
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PlayThreadFunc, this, "webrtc_audio_module_play_thread",
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rtc::ThreadAttributes().SetPriority(rtc::kRealtimePriority)));
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_ptrThreadPlay->Start();
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_initialized = true;
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return InitStatus::OK;
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@ -192,12 +187,22 @@ int32_t AudioDeviceLinuxPulse::Terminate() {
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_mixerManager.Close();
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// RECORDING
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_timeEventRec.Set();
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_ptrThreadRec.Finalize();
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if (_ptrThreadRec) {
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rtc::PlatformThread* tmpThread = _ptrThreadRec.release();
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_timeEventRec.Set();
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tmpThread->Stop();
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delete tmpThread;
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}
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// PLAYOUT
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_timeEventPlay.Set();
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_ptrThreadPlay.Finalize();
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if (_ptrThreadPlay) {
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rtc::PlatformThread* tmpThread = _ptrThreadPlay.release();
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_timeEventPlay.Set();
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tmpThread->Stop();
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delete tmpThread;
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}
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// Terminate PulseAudio
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if (TerminatePulseAudio() < 0) {
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@ -1976,6 +1981,18 @@ int32_t AudioDeviceLinuxPulse::ProcessRecordedData(int8_t* bufferData,
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return 0;
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}
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void AudioDeviceLinuxPulse::PlayThreadFunc(void* pThis) {
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AudioDeviceLinuxPulse* device = static_cast<AudioDeviceLinuxPulse*>(pThis);
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while (device->PlayThreadProcess()) {
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}
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}
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void AudioDeviceLinuxPulse::RecThreadFunc(void* pThis) {
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AudioDeviceLinuxPulse* device = static_cast<AudioDeviceLinuxPulse*>(pThis);
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while (device->RecThreadProcess()) {
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}
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}
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bool AudioDeviceLinuxPulse::PlayThreadProcess() {
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if (!_timeEventPlay.Wait(1000)) {
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return true;
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