Avoids crash in VCMJitterEstimator due to incorrectly calculated mean FPS.

Bug: webrtc:10728
Change-Id: I9e50ebdcfd9ef7d408cbf00111f29f0c80fd6c75
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/141402
Commit-Queue: Sebastian Jansson <srte@webrtc.org>
Reviewed-by: Erik Språng <sprang@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#28226}
This commit is contained in:
Sebastian Jansson
2019-06-11 10:28:20 +02:00
committed by Commit Bot
parent 49d661a7d3
commit 7a994334f1

View File

@ -416,7 +416,7 @@ int VCMJitterEstimator::GetJitterEstimate(
}
double VCMJitterEstimator::GetFrameRate() const {
if (fps_counter_.ComputeMean() == 0.0)
if (fps_counter_.ComputeMean() <= 0.0)
return 0;
double fps = 1000000.0 / fps_counter_.ComputeMean();