Simplification and refactoring of the AudioBuffer code
This CL performs a major refactoring and simplification of the AudioBuffer code that. -Removes 7 of the 9 internal buffers of the AudioBuffer. -Avoids the implicit copying required to keep the internal buffers in sync. -Removes all code relating to handling of fixed-point sample data in the AudioBuffer. -Changes the naming of the class methods to reflect that only floating point is handled. -Corrects some bugs in the code. -Extends the handling of internal downmixing to be more generic. Bug: webrtc:10882 Change-Id: I12c8af156fbe366b154744a0a1b3d926bf7be572 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/149828 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org> Cr-Commit-Position: refs/heads/master@{#28928}
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@ -128,7 +128,7 @@ class TestRenderPreProcessor : public CustomProcessing {
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void Initialize(int sample_rate_hz, int num_channels) override {}
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void Process(AudioBuffer* audio) override {
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for (size_t k = 0; k < audio->num_channels(); ++k) {
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rtc::ArrayView<float> channel_view(audio->channels_f()[k],
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rtc::ArrayView<float> channel_view(audio->channels()[k],
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audio->num_frames());
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std::transform(channel_view.begin(), channel_view.end(),
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channel_view.begin(), ProcessSample);
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