Updating the AppRTCMobile iOS UI.

Bigger buttons, fewer taps makes it less tedious to test loopback calls
locally. See webrtc:9240 for details.

Bug: webrtc:9240
Change-Id: I0dfcbc6020f27f284eae25903b2bdc1f272221b6
Reviewed-on: https://webrtc-review.googlesource.com/74583
Commit-Queue: Peter Hanspers <peterhanspers@webrtc.org>
Reviewed-by: Kári Helgason <kthelgason@webrtc.org>
Reviewed-by: Anders Carlsson <andersc@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#23137}
This commit is contained in:
Peter Hanspers
2018-05-07 11:04:24 +02:00
committed by Commit Bot
parent 1ffb3747bd
commit 823f9135f8

View File

@ -29,7 +29,7 @@ static CGFloat const kCallControlMargin = 8;
if (self = [super initWithFrame:frame]) {
_roomText = [[UITextField alloc] initWithFrame:CGRectZero];
_roomText.borderStyle = UITextBorderStyleNone;
_roomText.font = [UIFont fontWithName:@"Roboto" size:12];
_roomText.font = [UIFont systemFontOfSize:12];
_roomText.placeholder = @"Room name";
_roomText.autocorrectionType = UITextAutocorrectionTypeNo;
_roomText.autocapitalizationType = UITextAutocapitalizationTypeNone;
@ -73,10 +73,8 @@ static CGFloat const kCallControlMargin = 8;
@implementation ARDMainView {
ARDRoomTextField *_roomText;
UILabel *_callOptionsLabel;
UISwitch *_loopbackSwitch;
UILabel *_loopbackLabel;
UIButton *_startCallButton;
UIButton *_startRegularCallButton;
UIButton *_startLoopbackCallButton;
UIButton *_audioLoopButton;
}
@ -88,40 +86,38 @@ static CGFloat const kCallControlMargin = 8;
_roomText = [[ARDRoomTextField alloc] initWithFrame:CGRectZero];
[self addSubview:_roomText];
UIFont *controlFont = [UIFont fontWithName:@"Roboto" size:20];
UIColor *controlFontColor = [UIColor colorWithWhite:0 alpha:.6];
UIFont *controlFont = [UIFont boldSystemFontOfSize:18.0];
UIColor *controlFontColor = [UIColor whiteColor];
_callOptionsLabel = [[UILabel alloc] initWithFrame:CGRectZero];
_callOptionsLabel.text = @"Call Options";
_callOptionsLabel.font = controlFont;
_callOptionsLabel.textColor = controlFontColor;
[_callOptionsLabel sizeToFit];
[self addSubview:_callOptionsLabel];
_startRegularCallButton = [UIButton buttonWithType:UIButtonTypeSystem];
_startRegularCallButton.titleLabel.font = controlFont;
[_startRegularCallButton setTitleColor:controlFontColor forState:UIControlStateNormal];
_startRegularCallButton.backgroundColor
= [UIColor colorWithRed:66.0/255.0 green:200.0/255.0 blue:90.0/255.0 alpha:1.0];
[_startRegularCallButton setTitle:@"Call room" forState:UIControlStateNormal];
[_startRegularCallButton addTarget:self
action:@selector(onStartRegularCall:)
forControlEvents:UIControlEventTouchUpInside];
[self addSubview:_startRegularCallButton];
_loopbackSwitch = [[UISwitch alloc] initWithFrame:CGRectZero];
[_loopbackSwitch sizeToFit];
[self addSubview:_loopbackSwitch];
_startLoopbackCallButton = [UIButton buttonWithType:UIButtonTypeSystem];
_startLoopbackCallButton.titleLabel.font = controlFont;
[_startLoopbackCallButton setTitleColor:controlFontColor forState:UIControlStateNormal];
_startLoopbackCallButton.backgroundColor =
[UIColor colorWithRed:0.0 green:122.0/255.0 blue:1.0 alpha:1.0];
[_startLoopbackCallButton setTitle:@"Loopback call" forState:UIControlStateNormal];
[_startLoopbackCallButton addTarget:self
action:@selector(onStartLoopbackCall:)
forControlEvents:UIControlEventTouchUpInside];
[self addSubview:_startLoopbackCallButton];
_loopbackLabel = [[UILabel alloc] initWithFrame:CGRectZero];
_loopbackLabel.text = @"Loopback mode";
_loopbackLabel.font = controlFont;
_loopbackLabel.textColor = controlFontColor;
[_loopbackLabel sizeToFit];
[self addSubview:_loopbackLabel];
_startCallButton = [UIButton buttonWithType:UIButtonTypeSystem];
[_startCallButton setTitle:@"Start call"
forState:UIControlStateNormal];
_startCallButton.titleLabel.font = controlFont;
[_startCallButton sizeToFit];
[_startCallButton addTarget:self
action:@selector(onStartCall:)
forControlEvents:UIControlEventTouchUpInside];
[self addSubview:_startCallButton];
// Used to test what happens to sounds when calls are in progress.
_audioLoopButton = [UIButton buttonWithType:UIButtonTypeSystem];
_audioLoopButton.titleLabel.font = controlFont;
[_audioLoopButton setTitleColor:controlFontColor forState:UIControlStateNormal];
_audioLoopButton.backgroundColor =
[UIColor colorWithRed:1.0 green:149.0/255.0 blue:0.0 alpha:1.0];
[self updateAudioLoopButton];
[_audioLoopButton addTarget:self
action:@selector(onToggleAudioLoop:)
@ -146,51 +142,42 @@ static CGFloat const kCallControlMargin = 8;
CGFloat roomTextWidth = bounds.size.width - 2 * kRoomTextFieldMargin;
CGFloat roomTextHeight = [_roomText sizeThatFits:bounds.size].height;
_roomText.frame =
CGRectMake(kRoomTextFieldMargin, kRoomTextFieldMargin, roomTextWidth, roomTextHeight);
CGRectMake(kRoomTextFieldMargin, kRoomTextFieldMargin, roomTextWidth,
roomTextHeight);
CGFloat callOptionsLabelTop =
CGRectGetMaxY(_roomText.frame) + kCallControlMargin * 4;
_callOptionsLabel.frame = CGRectMake(kCallControlMargin,
callOptionsLabelTop,
_callOptionsLabel.frame.size.width,
_callOptionsLabel.frame.size.height);
CGFloat buttonHeight =
(CGRectGetMaxY(self.bounds) - CGRectGetMaxY(_roomText.frame) - kCallControlMargin * 4) / 3;
CGFloat loopbackModeTop = CGRectGetMaxY(_callOptionsLabel.frame) + kCallControlMargin * 2;
CGRect loopbackModeRect = CGRectMake(kCallControlMargin * 3,
loopbackModeTop,
_loopbackSwitch.frame.size.width,
_loopbackSwitch.frame.size.height);
_loopbackSwitch.frame = loopbackModeRect;
CGFloat loopbackModeLabelCenterX = CGRectGetMaxX(loopbackModeRect) +
kCallControlMargin + _loopbackLabel.frame.size.width / 2;
_loopbackLabel.center = CGPointMake(loopbackModeLabelCenterX,
CGRectGetMidY(loopbackModeRect));
CGFloat regularCallFrameTop = CGRectGetMaxY(_roomText.frame) + kCallControlMargin;
CGRect regularCallFrame = CGRectMake(kCallControlMargin,
regularCallFrameTop,
bounds.size.width - 2*kCallControlMargin,
buttonHeight);
CGFloat audioLoopTop = CGRectGetMaxY(loopbackModeRect) + kCallControlMargin * 3;
_audioLoopButton.frame = CGRectMake(kCallControlMargin,
audioLoopTop,
_audioLoopButton.frame.size.width,
_audioLoopButton.frame.size.height);
CGFloat loopbackCallFrameTop = CGRectGetMaxY(regularCallFrame) + kCallControlMargin;
CGRect loopbackCallFrame = CGRectMake(kCallControlMargin,
loopbackCallFrameTop,
bounds.size.width - 2*kCallControlMargin,
buttonHeight);
CGFloat startCallTop =
CGRectGetMaxY(_audioLoopButton.frame) + kCallControlMargin * 3;
_startCallButton.frame = CGRectMake(kCallControlMargin,
startCallTop,
_startCallButton.frame.size.width,
_startCallButton.frame.size.height);
CGFloat audioLoopTop = CGRectGetMaxY(loopbackCallFrame) + kCallControlMargin;
CGRect audioLoopFrame = CGRectMake(kCallControlMargin,
audioLoopTop,
bounds.size.width - 2*kCallControlMargin,
buttonHeight);
_startRegularCallButton.frame = regularCallFrame;
_startLoopbackCallButton.frame = loopbackCallFrame;
_audioLoopButton.frame = audioLoopFrame;
}
#pragma mark - Private
- (void)updateAudioLoopButton {
if (_isAudioLoopPlaying) {
[_audioLoopButton setTitle:@"Stop sound"
forState:UIControlStateNormal];
[_audioLoopButton sizeToFit];
[_audioLoopButton setTitle:@"Stop sound" forState:UIControlStateNormal];
} else {
[_audioLoopButton setTitle:@"Play sound"
forState:UIControlStateNormal];
[_audioLoopButton sizeToFit];
[_audioLoopButton setTitle:@"Play sound" forState:UIControlStateNormal];
}
}
@ -198,8 +185,12 @@ static CGFloat const kCallControlMargin = 8;
[_delegate mainViewDidToggleAudioLoop:self];
}
- (void)onStartCall:(id)sender {
[_delegate mainView:self didInputRoom:_roomText.roomText isLoopback:_loopbackSwitch.isOn];
- (void)onStartRegularCall:(id)sender {
[_delegate mainView:self didInputRoom:_roomText.roomText isLoopback:NO];
}
- (void)onStartLoopbackCall:(id)sender {
[_delegate mainView:self didInputRoom:_roomText.roomText isLoopback:YES];
}
@end