Move optional.h to webrtc/api/
We use Optional in our public API, so its header should be in webrtc/api/. BUG=webrtc:8205 Review-Url: https://codereview.webrtc.org/3011943002 Cr-Commit-Position: refs/heads/master@{#19693}
This commit is contained in:
@ -8,402 +8,12 @@
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* be found in the AUTHORS file in the root of the source tree.
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*/
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// This header is for backwards compatibility only, and will be removed soon.
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// Include webrtc/api/optional.h instead.
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#ifndef WEBRTC_RTC_BASE_OPTIONAL_H_
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#define WEBRTC_RTC_BASE_OPTIONAL_H_
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#include <algorithm>
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#include <memory>
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#include <utility>
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#ifdef UNIT_TEST
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#include <iomanip>
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#include <ostream>
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#endif // UNIT_TEST
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#include "webrtc/api/array_view.h"
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#include "webrtc/rtc_base/checks.h"
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#include "webrtc/rtc_base/sanitizer.h"
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namespace rtc {
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namespace optional_internal {
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#if RTC_HAS_ASAN
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// This is a non-inlined function. The optimizer can't see inside it. It
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// prevents the compiler from generating optimized code that reads value_ even
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// if it is unset. Although safe, this causes memory sanitizers to complain.
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void* FunctionThatDoesNothingImpl(void*);
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template <typename T>
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inline T* FunctionThatDoesNothing(T* x) {
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return reinterpret_cast<T*>(
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FunctionThatDoesNothingImpl(reinterpret_cast<void*>(x)));
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}
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#else
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template <typename T>
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inline T* FunctionThatDoesNothing(T* x) { return x; }
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#endif
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} // namespace optional_internal
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// Simple std::optional-wannabe. It either contains a T or not.
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//
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// A moved-from Optional<T> may only be destroyed, and assigned to if T allows
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// being assigned to after having been moved from. Specifically, you may not
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// assume that it just doesn't contain a value anymore.
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//
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// Examples of good places to use Optional:
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//
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// - As a class or struct member, when the member doesn't always have a value:
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// struct Prisoner {
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// std::string name;
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// Optional<int> cell_number; // Empty if not currently incarcerated.
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// };
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//
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// - As a return value for functions that may fail to return a value on all
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// allowed inputs. For example, a function that searches an array might
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// return an Optional<size_t> (the index where it found the element, or
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// nothing if it didn't find it); and a function that parses numbers might
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// return Optional<double> (the parsed number, or nothing if parsing failed).
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//
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// Examples of bad places to use Optional:
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//
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// - As a return value for functions that may fail because of disallowed
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// inputs. For example, a string length function should not return
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// Optional<size_t> so that it can return nothing in case the caller passed
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// it a null pointer; the function should probably use RTC_[D]CHECK instead,
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// and return plain size_t.
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//
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// - As a return value for functions that may fail to return a value on all
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// allowed inputs, but need to tell the caller what went wrong. Returning
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// Optional<double> when parsing a single number as in the example above
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// might make sense, but any larger parse job is probably going to need to
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// tell the caller what the problem was, not just that there was one.
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//
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// - As a non-mutable function argument. When you want to pass a value of a
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// type T that can fail to be there, const T* is almost always both fastest
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// and cleanest. (If you're *sure* that the the caller will always already
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// have an Optional<T>, const Optional<T>& is slightly faster than const T*,
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// but this is a micro-optimization. In general, stick to const T*.)
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//
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// TODO(kwiberg): Get rid of this class when the standard library has
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// std::optional (and we're allowed to use it).
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template <typename T>
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class Optional final {
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public:
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// Construct an empty Optional.
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Optional() : has_value_(false), empty_('\0') {
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PoisonValue();
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}
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// Construct an Optional that contains a value.
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explicit Optional(const T& value) : has_value_(true) {
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new (&value_) T(value);
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}
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explicit Optional(T&& value) : has_value_(true) {
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new (&value_) T(std::move(value));
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}
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// Copy constructor: copies the value from m if it has one.
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Optional(const Optional& m) : has_value_(m.has_value_) {
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if (has_value_)
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new (&value_) T(m.value_);
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else
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PoisonValue();
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}
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// Move constructor: if m has a value, moves the value from m, leaving m
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// still in a state where it has a value, but a moved-from one (the
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// properties of which depends on T; the only general guarantee is that we
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// can destroy m).
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Optional(Optional&& m) : has_value_(m.has_value_) {
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if (has_value_)
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new (&value_) T(std::move(m.value_));
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else
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PoisonValue();
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}
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~Optional() {
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if (has_value_)
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value_.~T();
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else
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UnpoisonValue();
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}
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// Copy assignment. Uses T's copy assignment if both sides have a value, T's
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// copy constructor if only the right-hand side has a value.
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Optional& operator=(const Optional& m) {
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if (m.has_value_) {
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if (has_value_) {
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value_ = m.value_; // T's copy assignment.
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} else {
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UnpoisonValue();
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new (&value_) T(m.value_); // T's copy constructor.
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has_value_ = true;
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}
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} else {
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reset();
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}
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return *this;
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}
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// Move assignment. Uses T's move assignment if both sides have a value, T's
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// move constructor if only the right-hand side has a value. The state of m
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// after it's been moved from is as for the move constructor.
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Optional& operator=(Optional&& m) {
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if (m.has_value_) {
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if (has_value_) {
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value_ = std::move(m.value_); // T's move assignment.
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} else {
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UnpoisonValue();
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new (&value_) T(std::move(m.value_)); // T's move constructor.
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has_value_ = true;
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}
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} else {
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reset();
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}
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return *this;
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}
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// Swap the values if both m1 and m2 have values; move the value if only one
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// of them has one.
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friend void swap(Optional& m1, Optional& m2) {
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if (m1.has_value_) {
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if (m2.has_value_) {
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// Both have values: swap.
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using std::swap;
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swap(m1.value_, m2.value_);
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} else {
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// Only m1 has a value: move it to m2.
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m2.UnpoisonValue();
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new (&m2.value_) T(std::move(m1.value_));
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m1.value_.~T(); // Destroy the moved-from value.
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m1.has_value_ = false;
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m2.has_value_ = true;
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m1.PoisonValue();
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}
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} else if (m2.has_value_) {
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// Only m2 has a value: move it to m1.
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m1.UnpoisonValue();
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new (&m1.value_) T(std::move(m2.value_));
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m2.value_.~T(); // Destroy the moved-from value.
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m1.has_value_ = true;
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m2.has_value_ = false;
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m2.PoisonValue();
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}
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}
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// Destroy any contained value. Has no effect if we have no value.
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void reset() {
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if (!has_value_)
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return;
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value_.~T();
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has_value_ = false;
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PoisonValue();
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}
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template <class... Args>
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void emplace(Args&&... args) {
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if (has_value_)
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value_.~T();
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else
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UnpoisonValue();
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new (&value_) T(std::forward<Args>(args)...);
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has_value_ = true;
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}
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// Conversion to bool to test if we have a value.
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explicit operator bool() const { return has_value_; }
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bool has_value() const { return has_value_; }
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// Dereferencing. Only allowed if we have a value.
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const T* operator->() const {
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RTC_DCHECK(has_value_);
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return &value_;
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}
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T* operator->() {
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RTC_DCHECK(has_value_);
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return &value_;
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}
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const T& operator*() const {
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RTC_DCHECK(has_value_);
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return value_;
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}
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T& operator*() {
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RTC_DCHECK(has_value_);
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return value_;
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}
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const T& value() const {
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RTC_DCHECK(has_value_);
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return value_;
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}
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T& value() {
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RTC_DCHECK(has_value_);
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return value_;
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}
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// Dereference with a default value in case we don't have a value.
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const T& value_or(const T& default_val) const {
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// The no-op call prevents the compiler from generating optimized code that
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// reads value_ even if !has_value_, but only if FunctionThatDoesNothing is
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// not completely inlined; see its declaration.).
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return has_value_ ? *optional_internal::FunctionThatDoesNothing(&value_)
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: default_val;
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}
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// Dereference and move value.
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T MoveValue() {
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RTC_DCHECK(has_value_);
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return std::move(value_);
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}
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// Equality tests. Two Optionals are equal if they contain equivalent values,
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// or if they're both empty.
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friend bool operator==(const Optional& m1, const Optional& m2) {
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return m1.has_value_ && m2.has_value_ ? m1.value_ == m2.value_
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: m1.has_value_ == m2.has_value_;
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}
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friend bool operator==(const Optional& opt, const T& value) {
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return opt.has_value_ && opt.value_ == value;
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}
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friend bool operator==(const T& value, const Optional& opt) {
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return opt.has_value_ && value == opt.value_;
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}
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friend bool operator!=(const Optional& m1, const Optional& m2) {
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return m1.has_value_ && m2.has_value_ ? m1.value_ != m2.value_
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: m1.has_value_ != m2.has_value_;
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}
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friend bool operator!=(const Optional& opt, const T& value) {
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return !opt.has_value_ || opt.value_ != value;
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}
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friend bool operator!=(const T& value, const Optional& opt) {
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return !opt.has_value_ || value != opt.value_;
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}
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private:
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// Tell sanitizers that value_ shouldn't be touched.
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void PoisonValue() {
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rtc::AsanPoison(rtc::MakeArrayView(&value_, 1));
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rtc::MsanMarkUninitialized(rtc::MakeArrayView(&value_, 1));
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}
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// Tell sanitizers that value_ is OK to touch again.
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void UnpoisonValue() {
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rtc::AsanUnpoison(rtc::MakeArrayView(&value_, 1));
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}
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bool has_value_; // True iff value_ contains a live value.
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union {
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// empty_ exists only to make it possible to initialize the union, even when
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// it doesn't contain any data. If the union goes uninitialized, it may
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// trigger compiler warnings.
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char empty_;
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// By placing value_ in a union, we get to manage its construction and
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// destruction manually: the Optional constructors won't automatically
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// construct it, and the Optional destructor won't automatically destroy
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// it. Basically, this just allocates a properly sized and aligned block of
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// memory in which we can manually put a T with placement new.
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T value_;
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};
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};
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#ifdef UNIT_TEST
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namespace optional_internal {
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// Checks if there's a valid PrintTo(const T&, std::ostream*) call for T.
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template <typename T>
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struct HasPrintTo {
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private:
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struct No {};
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template <typename T2>
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static auto Test(const T2& obj)
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-> decltype(PrintTo(obj, std::declval<std::ostream*>()));
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template <typename>
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static No Test(...);
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public:
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static constexpr bool value =
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!std::is_same<decltype(Test<T>(std::declval<const T&>())), No>::value;
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};
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// Checks if there's a valid operator<<(std::ostream&, const T&) call for T.
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template <typename T>
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struct HasOstreamOperator {
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private:
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struct No {};
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template <typename T2>
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static auto Test(const T2& obj)
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-> decltype(std::declval<std::ostream&>() << obj);
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template <typename>
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static No Test(...);
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public:
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static constexpr bool value =
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!std::is_same<decltype(Test<T>(std::declval<const T&>())), No>::value;
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};
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// Prefer using PrintTo to print the object.
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template <typename T>
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typename std::enable_if<HasPrintTo<T>::value, void>::type OptionalPrintToHelper(
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const T& value,
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std::ostream* os) {
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PrintTo(value, os);
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}
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// Fall back to operator<<(std::ostream&, ...) if it exists.
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template <typename T>
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typename std::enable_if<HasOstreamOperator<T>::value && !HasPrintTo<T>::value,
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void>::type
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OptionalPrintToHelper(const T& value, std::ostream* os) {
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*os << value;
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}
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inline void OptionalPrintObjectBytes(const unsigned char* bytes,
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size_t size,
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std::ostream* os) {
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*os << "<optional with " << size << "-byte object [";
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for (size_t i = 0; i != size; ++i) {
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*os << (i == 0 ? "" : ((i & 1) ? "-" : " "));
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*os << std::hex << std::setw(2) << std::setfill('0')
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<< static_cast<int>(bytes[i]);
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}
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*os << "]>";
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}
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// As a final back-up, just print the contents of the objcets byte-wise.
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template <typename T>
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typename std::enable_if<!HasOstreamOperator<T>::value && !HasPrintTo<T>::value,
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void>::type
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OptionalPrintToHelper(const T& value, std::ostream* os) {
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OptionalPrintObjectBytes(reinterpret_cast<const unsigned char*>(&value),
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sizeof(value), os);
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}
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} // namespace optional_internal
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// PrintTo is used by gtest to print out the results of tests. We want to ensure
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// the object contained in an Optional can be printed out if it's set, while
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// avoiding touching the object's storage if it is undefined.
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template <typename T>
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void PrintTo(const rtc::Optional<T>& opt, std::ostream* os) {
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if (opt) {
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optional_internal::OptionalPrintToHelper(*opt, os);
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} else {
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*os << "<empty optional>";
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}
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}
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#endif // UNIT_TEST
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} // namespace rtc
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#include "webrtc/api/optional.h"
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#endif // WEBRTC_RTC_BASE_OPTIONAL_H_
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Reference in New Issue
Block a user