Allow more than 2 input channels in AudioProcessing.

The number of output channels is constrained to be equal to either 1 or the
number of input channels.

An earlier version of this commit caused a crash on AEC dump.

TBR=aluebs@webrtc.org,pbos@webrtc.org

Review URL: https://codereview.webrtc.org/1248393003 .

Cr-Commit-Position: refs/heads/master@{#9626}
This commit is contained in:
Michael Graczyk
2015-07-23 11:41:39 -07:00
parent fcfdb08b59
commit 86c6d33aec
13 changed files with 711 additions and 374 deletions

View File

@ -23,39 +23,13 @@ const int kSamplesPer16kHzChannel = 160;
const int kSamplesPer32kHzChannel = 320;
const int kSamplesPer48kHzChannel = 480;
bool HasKeyboardChannel(AudioProcessing::ChannelLayout layout) {
switch (layout) {
case AudioProcessing::kMono:
case AudioProcessing::kStereo:
return false;
case AudioProcessing::kMonoAndKeyboard:
case AudioProcessing::kStereoAndKeyboard:
return true;
int KeyboardChannelIndex(const StreamConfig& stream_config) {
if (!stream_config.has_keyboard()) {
assert(false);
return -1;
}
assert(false);
return false;
}
int KeyboardChannelIndex(AudioProcessing::ChannelLayout layout) {
switch (layout) {
case AudioProcessing::kMono:
case AudioProcessing::kStereo:
assert(false);
return -1;
case AudioProcessing::kMonoAndKeyboard:
return 1;
case AudioProcessing::kStereoAndKeyboard:
return 2;
}
assert(false);
return -1;
}
template <typename T>
void StereoToMono(const T* left, const T* right, T* out,
int num_frames) {
for (int i = 0; i < num_frames; ++i)
out[i] = (left[i] + right[i]) / 2;
return stream_config.num_channels();
}
int NumBandsFromSamplesPerChannel(int num_frames) {
@ -91,7 +65,7 @@ AudioBuffer::AudioBuffer(int input_num_frames,
assert(input_num_frames_ > 0);
assert(proc_num_frames_ > 0);
assert(output_num_frames_ > 0);
assert(num_input_channels_ > 0 && num_input_channels_ <= 2);
assert(num_input_channels_ > 0);
assert(num_proc_channels_ > 0 && num_proc_channels_ <= num_input_channels_);
if (input_num_frames_ != proc_num_frames_ ||
@ -130,29 +104,28 @@ AudioBuffer::AudioBuffer(int input_num_frames,
AudioBuffer::~AudioBuffer() {}
void AudioBuffer::CopyFrom(const float* const* data,
int num_frames,
AudioProcessing::ChannelLayout layout) {
assert(num_frames == input_num_frames_);
assert(ChannelsFromLayout(layout) == num_input_channels_);
const StreamConfig& stream_config) {
assert(stream_config.num_frames() == input_num_frames_);
assert(stream_config.num_channels() == num_input_channels_);
InitForNewData();
// Initialized lazily because there's a different condition in
// DeinterleaveFrom.
if ((num_input_channels_ == 2 && num_proc_channels_ == 1) && !input_buffer_) {
const bool need_to_downmix =
num_input_channels_ > 1 && num_proc_channels_ == 1;
if (need_to_downmix && !input_buffer_) {
input_buffer_.reset(
new IFChannelBuffer(input_num_frames_, num_proc_channels_));
}
if (HasKeyboardChannel(layout)) {
keyboard_data_ = data[KeyboardChannelIndex(layout)];
if (stream_config.has_keyboard()) {
keyboard_data_ = data[KeyboardChannelIndex(stream_config)];
}
// Downmix.
const float* const* data_ptr = data;
if (num_input_channels_ == 2 && num_proc_channels_ == 1) {
StereoToMono(data[0],
data[1],
input_buffer_->fbuf()->channels()[0],
input_num_frames_);
if (need_to_downmix) {
DownmixToMono<float, float>(data, input_num_frames_, num_input_channels_,
input_buffer_->fbuf()->channels()[0]);
data_ptr = input_buffer_->fbuf_const()->channels();
}
@ -175,11 +148,10 @@ void AudioBuffer::CopyFrom(const float* const* data,
}
}
void AudioBuffer::CopyTo(int num_frames,
AudioProcessing::ChannelLayout layout,
void AudioBuffer::CopyTo(const StreamConfig& stream_config,
float* const* data) {
assert(num_frames == output_num_frames_);
assert(ChannelsFromLayout(layout) == num_channels_);
assert(stream_config.num_frames() == output_num_frames_);
assert(stream_config.num_channels() == num_channels_);
// Convert to the float range.
float* const* data_ptr = data;
@ -327,9 +299,6 @@ const ChannelBuffer<float>* AudioBuffer::split_data_f() const {
}
const int16_t* AudioBuffer::mixed_low_pass_data() {
// Currently only mixing stereo to mono is supported.
assert(num_proc_channels_ == 1 || num_proc_channels_ == 2);
if (num_proc_channels_ == 1) {
return split_bands_const(0)[kBand0To8kHz];
}
@ -339,10 +308,10 @@ const int16_t* AudioBuffer::mixed_low_pass_data() {
mixed_low_pass_channels_.reset(
new ChannelBuffer<int16_t>(num_split_frames_, 1));
}
StereoToMono(split_bands_const(0)[kBand0To8kHz],
split_bands_const(1)[kBand0To8kHz],
mixed_low_pass_channels_->channels()[0],
num_split_frames_);
DownmixToMono<int16_t, int32_t>(split_channels_const(kBand0To8kHz),
num_split_frames_, num_channels_,
mixed_low_pass_channels_->channels()[0]);
mixed_low_pass_valid_ = true;
}
return mixed_low_pass_channels_->channels()[0];
@ -411,11 +380,10 @@ void AudioBuffer::DeinterleaveFrom(AudioFrame* frame) {
} else {
deinterleaved = input_buffer_->ibuf()->channels();
}
if (num_input_channels_ == 2 && num_proc_channels_ == 1) {
// Downmix directly; no explicit deinterleaving needed.
for (int i = 0; i < input_num_frames_; ++i) {
deinterleaved[0][i] = (frame->data_[i * 2] + frame->data_[i * 2 + 1]) / 2;
}
if (num_proc_channels_ == 1) {
// Downmix and deinterleave simultaneously.
DownmixInterleavedToMono(frame->data_, input_num_frames_,
num_input_channels_, deinterleaved[0]);
} else {
assert(num_proc_channels_ == num_input_channels_);
Deinterleave(frame->data_,