Switch to using EGL 1.0 for rendering and HW codec.
Using EGL 1.4 may cause texture rendering deadlock on some Android devices. R=jiayl@webrtc.org Review URL: https://codereview.webrtc.org/1829923002 . Cr-Commit-Position: refs/heads/master@{#12109}
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@ -38,10 +38,13 @@ public final class EglBase14 extends EglBase {
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// EGL 1.4 is supported from API 17. But EGLExt that is used for setting presentation
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// time stamp on a surface is supported from 18 so we require 18.
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// Currently EGL 1.4 support is disabled for all devices, since it causes deadlock
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// in Android view rendering on some devices.
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// TODO(magjed,glaznev) - investigate if it can be re-enabled back.
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public static boolean isEGL14Supported() {
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Logging.d(TAG, "SDK version: " + CURRENT_SDK_VERSION
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+ ". isEGL14Supported: " + (CURRENT_SDK_VERSION >= EGLExt_SDK_VERSION));
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return (CURRENT_SDK_VERSION >= EGLExt_SDK_VERSION);
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Logging.d(TAG, "SDK version: " + CURRENT_SDK_VERSION +
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". isEGL14Supported: forced to false.");
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return false;
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}
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public static class Context extends EglBase.Context {
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