Redesign of the render buffering in AEC3

This CL centralizes the render buffering in AEC3 so that all render
buffers are updated and synchronized/aligned with the render alignment
buffer.

Bug: webrtc:8597, chromium:790905
Change-Id: I8a94e5c1f27316b6100b420eec9652ea31c1a91d
Reviewed-on: https://webrtc-review.googlesource.com/25680
Commit-Queue: Per Åhgren <peah@webrtc.org>
Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#20989}
This commit is contained in:
Per Åhgren
2017-12-01 23:01:44 +01:00
committed by Commit Bot
parent f388803265
commit 8ba5861f7e
55 changed files with 1213 additions and 804 deletions

View File

@ -30,8 +30,8 @@ void IdentifySmallNarrowBandRegions(
return;
}
const std::array<float, kFftLengthBy2Plus1>& X2 =
render_buffer.Spectrum(*delay_partitions);
rtc::ArrayView<const float> X2 = render_buffer.Spectrum(*delay_partitions);
RTC_DCHECK_EQ(kFftLengthBy2Plus1, X2.size());
for (size_t k = 1; k < (X2.size() - 1); ++k) {
(*narrow_band_counters)[k - 1] = X2[k] > 3 * std::max(X2[k - 1], X2[k + 1])