Redesign of the render buffering in AEC3
This CL centralizes the render buffering in AEC3 so that all render buffers are updated and synchronized/aligned with the render alignment buffer. Bug: webrtc:8597, chromium:790905 Change-Id: I8a94e5c1f27316b6100b420eec9652ea31c1a91d Reviewed-on: https://webrtc-review.googlesource.com/25680 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20989}
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modules/audio_processing/aec3/vector_buffer.cc
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modules/audio_processing/aec3/vector_buffer.cc
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/*
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* Copyright (c) 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/audio_processing/aec3/vector_buffer.h"
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#include "modules/audio_processing/aec3/aec3_common.h"
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namespace webrtc {
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VectorBuffer::VectorBuffer(size_t size, size_t height)
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: size(size), buffer(size, std::vector<float>(height, 0.f)) {
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for (auto& c : buffer) {
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std::fill(c.begin(), c.end(), 0.f);
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}
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}
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VectorBuffer::~VectorBuffer() = default;
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} // namespace webrtc
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