Make Frame buffer not drop frames unnecessary
Now VCMTiming::MaxWaitingTime will not clip negative values. Thus frame buffer will be able to distinguish between late frames and when waiting cycle was simply interrupted by a new inserted frame right before the waiting timer would expire. Bug: webrtc:8917 Change-Id: I6b253f459fcb3a346064a103cc92ee332b074e1b Reviewed-on: https://webrtc-review.googlesource.com/57741 Commit-Queue: Ilya Nikolaevskiy <ilnik@webrtc.org> Reviewed-by: Erik Språng <sprang@webrtc.org> Reviewed-by: Philip Eliasson <philipel@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22210}
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@ -34,6 +34,10 @@ constexpr int kMaxFramesBuffered = 600;
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// Max number of decoded frame info that will be saved.
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constexpr int kMaxFramesHistory = 50;
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// The time it's allowed for a frame to be late to its rendering prediction and
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// still be rendered.
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constexpr int kMaxAllowedFrameDalayMs = 5;
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constexpr int64_t kLogNonDecodedIntervalMs = 5000;
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} // namespace
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@ -119,7 +123,9 @@ FrameBuffer::ReturnReason FrameBuffer::NextFrame(
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// This will cause the frame buffer to prefer high framerate rather
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// than high resolution in the case of the decoder not decoding fast
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// enough and the stream has multiple spatial and temporal layers.
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if (wait_ms == 0)
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// For multiple temporal layers it may cause non-base layer frames to be
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// skipped if they are late.
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if (wait_ms < -kMaxAllowedFrameDalayMs)
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continue;
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break;
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@ -52,9 +52,9 @@ class VCMTimingFake : public VCMTiming {
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return last_ms_;
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}
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uint32_t MaxWaitingTime(int64_t render_time_ms,
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int64_t MaxWaitingTime(int64_t render_time_ms,
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int64_t now_ms) const override {
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return std::max<int>(0, render_time_ms - now_ms - kDecodeTime);
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return render_time_ms - now_ms - kDecodeTime;
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}
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bool GetTimings(int* decode_ms,
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@ -359,7 +359,7 @@ TEST_F(TestFrameBuffer2, DropTemporalLayerSlowDecoder) {
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for (int i = 0; i < 10; ++i) {
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ExtractFrame();
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clock_.AdvanceTimeMilliseconds(60);
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clock_.AdvanceTimeMilliseconds(70);
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}
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CheckFrame(0, pid, 0);
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@ -388,10 +388,10 @@ TEST_F(TestFrameBuffer2, DropSpatialLayerSlowDecoder) {
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ExtractFrame();
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ExtractFrame();
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clock_.AdvanceTimeMilliseconds(55);
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clock_.AdvanceTimeMilliseconds(57);
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for (int i = 2; i < 12; ++i) {
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ExtractFrame();
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clock_.AdvanceTimeMilliseconds(55);
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clock_.AdvanceTimeMilliseconds(57);
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}
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CheckFrame(0, pid, 0);
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@ -20,6 +20,7 @@
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#include "modules/video_coding/internal_defines.h"
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#include "modules/video_coding/media_opt_util.h"
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#include "rtc_base/logging.h"
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#include "rtc_base/numerics/safe_conversions.h"
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#include "rtc_base/trace_event.h"
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#include "system_wrappers/include/clock.h"
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@ -192,8 +193,8 @@ VCMEncodedFrame* VCMReceiver::FrameForDecoding(uint16_t max_wait_time_ms,
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static_cast<int32_t>(clock_->TimeInMilliseconds() - start_time_ms);
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uint16_t new_max_wait_time =
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static_cast<uint16_t>(VCM_MAX(available_wait_time, 0));
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uint32_t wait_time_ms =
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timing_->MaxWaitingTime(render_time_ms, clock_->TimeInMilliseconds());
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uint32_t wait_time_ms = rtc::saturated_cast<uint32_t>(
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timing_->MaxWaitingTime(render_time_ms, clock_->TimeInMilliseconds()));
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if (new_max_wait_time < wait_time_ms) {
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// We're not allowed to wait until the frame is supposed to be rendered,
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// waiting as long as we're allowed to avoid busy looping, and then return
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@ -234,17 +234,14 @@ int VCMTiming::RequiredDecodeTimeMs() const {
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return decode_time_ms;
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}
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uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms,
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int64_t VCMTiming::MaxWaitingTime(int64_t render_time_ms,
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int64_t now_ms) const {
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rtc::CritScope cs(&crit_sect_);
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const int64_t max_wait_time_ms =
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render_time_ms - now_ms - RequiredDecodeTimeMs() - render_delay_ms_;
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if (max_wait_time_ms < 0) {
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return 0;
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}
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return static_cast<uint32_t>(max_wait_time_ms);
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return max_wait_time_ms;
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}
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int VCMTiming::TargetVideoDelay() const {
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@ -78,7 +78,7 @@ class VCMTiming {
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// Returns the maximum time in ms that we can wait for a frame to become
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// complete before we must pass it to the decoder.
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virtual uint32_t MaxWaitingTime(int64_t render_time_ms, int64_t now_ms) const;
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virtual int64_t MaxWaitingTime(int64_t render_time_ms, int64_t now_ms) const;
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// Returns the current target delay which is required delay + decode time +
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// render delay.
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