Restructure the audioproc_f tool into a library with a thin executable wrapper.
This refactoring makes it easier to experiment with injectable components. Bug: webrtc:8732 Change-Id: I2cd2a8ff80516a76aec814af02b61778915f2217 Reviewed-on: https://webrtc-review.googlesource.com/60863 Commit-Queue: Ivo Creusen <ivoc@webrtc.org> Reviewed-by: Henrik Lundin <henrik.lundin@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22372}
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@ -108,7 +108,8 @@ class AudioProcessingSimulator {
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public:
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static const int kChunksPerSecond = 1000 / AudioProcessing::kChunkSizeMs;
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explicit AudioProcessingSimulator(const SimulationSettings& settings);
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AudioProcessingSimulator(const SimulationSettings& settings,
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std::unique_ptr<AudioProcessingBuilder> ap_builder);
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virtual ~AudioProcessingSimulator();
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// Processes the data in the input.
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@ -157,6 +158,7 @@ class AudioProcessingSimulator {
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const SimulationSettings settings_;
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std::unique_ptr<AudioProcessing> ap_;
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std::unique_ptr<AudioProcessingBuilder> ap_builder_;
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std::unique_ptr<ChannelBuffer<float>> in_buf_;
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std::unique_ptr<ChannelBuffer<float>> out_buf_;
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