PlatformThread: add support for detached threads.

The change introduces support for detachable PlatformThreads, for which
the Stop() call doesn't wait until the thread has finished executing.

The change also introduces rtc::ThreadAttributes that carries priority
and detachability thread attributes. It additionally refactors all
known use to use the new semantics.

Bug: b:181572711, webrtc:12659
Change-Id: Id96e87c2a0dafabc8047767d241fd5da4505d14c
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/214704
Reviewed-by: Tommi <tommi@webrtc.org>
Reviewed-by: Harald Alvestrand <hta@webrtc.org>
Commit-Queue: Markus Handell <handellm@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#33796}
This commit is contained in:
Markus Handell
2021-04-20 17:41:54 +02:00
committed by Commit Bot
parent 6ef4af9546
commit 97c4458c8f
18 changed files with 278 additions and 182 deletions

View File

@ -10,6 +10,8 @@
#include "rtc_base/platform_thread.h"
#include <memory>
#if !defined(WEBRTC_WIN)
#include <sched.h>
#endif
@ -18,123 +20,22 @@
#include <algorithm>
#include "absl/memory/memory.h"
#include "rtc_base/checks.h"
namespace rtc {
namespace {
#if !defined(WEBRTC_WIN)
struct ThreadAttributes {
ThreadAttributes() { pthread_attr_init(&attr); }
~ThreadAttributes() { pthread_attr_destroy(&attr); }
pthread_attr_t* operator&() { return &attr; }
pthread_attr_t attr;
struct ThreadStartData {
ThreadRunFunction run_function;
void* obj;
std::string thread_name;
ThreadPriority priority;
};
#endif // defined(WEBRTC_WIN)
} // namespace
PlatformThread::PlatformThread(ThreadRunFunction func,
void* obj,
absl::string_view thread_name,
ThreadPriority priority /*= kNormalPriority*/)
: run_function_(func), priority_(priority), obj_(obj), name_(thread_name) {
RTC_DCHECK(func);
RTC_DCHECK(!name_.empty());
// TODO(tommi): Consider lowering the limit to 15 (limit on Linux).
RTC_DCHECK(name_.length() < 64);
spawned_thread_checker_.Detach();
}
PlatformThread::~PlatformThread() {
RTC_DCHECK(thread_checker_.IsCurrent());
bool SetPriority(ThreadPriority priority) {
#if defined(WEBRTC_WIN)
RTC_DCHECK(!thread_);
RTC_DCHECK(!thread_id_);
#endif // defined(WEBRTC_WIN)
}
#if defined(WEBRTC_WIN)
DWORD WINAPI PlatformThread::StartThread(void* param) {
// The GetLastError() function only returns valid results when it is called
// after a Win32 API function that returns a "failed" result. A crash dump
// contains the result from GetLastError() and to make sure it does not
// falsely report a Windows error we call SetLastError here.
::SetLastError(ERROR_SUCCESS);
static_cast<PlatformThread*>(param)->Run();
return 0;
}
#else
void* PlatformThread::StartThread(void* param) {
static_cast<PlatformThread*>(param)->Run();
return 0;
}
#endif // defined(WEBRTC_WIN)
void PlatformThread::Start() {
RTC_DCHECK(thread_checker_.IsCurrent());
RTC_DCHECK(!thread_) << "Thread already started?";
#if defined(WEBRTC_WIN)
// See bug 2902 for background on STACK_SIZE_PARAM_IS_A_RESERVATION.
// Set the reserved stack stack size to 1M, which is the default on Windows
// and Linux.
thread_ = ::CreateThread(nullptr, 1024 * 1024, &StartThread, this,
STACK_SIZE_PARAM_IS_A_RESERVATION, &thread_id_);
RTC_CHECK(thread_) << "CreateThread failed";
RTC_DCHECK(thread_id_);
#else
ThreadAttributes attr;
// Set the stack stack size to 1M.
pthread_attr_setstacksize(&attr, 1024 * 1024);
RTC_CHECK_EQ(0, pthread_create(&thread_, &attr, &StartThread, this));
#endif // defined(WEBRTC_WIN)
}
bool PlatformThread::IsRunning() const {
RTC_DCHECK(thread_checker_.IsCurrent());
#if defined(WEBRTC_WIN)
return thread_ != nullptr;
#else
return thread_ != 0;
#endif // defined(WEBRTC_WIN)
}
PlatformThreadRef PlatformThread::GetThreadRef() const {
#if defined(WEBRTC_WIN)
return thread_id_;
#else
return thread_;
#endif // defined(WEBRTC_WIN)
}
void PlatformThread::Stop() {
RTC_DCHECK(thread_checker_.IsCurrent());
if (!IsRunning())
return;
#if defined(WEBRTC_WIN)
WaitForSingleObject(thread_, INFINITE);
CloseHandle(thread_);
thread_ = nullptr;
thread_id_ = 0;
#else
RTC_CHECK_EQ(0, pthread_join(thread_, nullptr));
thread_ = 0;
#endif // defined(WEBRTC_WIN)
spawned_thread_checker_.Detach();
}
void PlatformThread::Run() {
// Attach the worker thread checker to this thread.
RTC_DCHECK(spawned_thread_checker_.IsCurrent());
rtc::SetCurrentThreadName(name_.c_str());
SetPriority(priority_);
run_function_(obj_);
}
bool PlatformThread::SetPriority(ThreadPriority priority) {
RTC_DCHECK(spawned_thread_checker_.IsCurrent());
#if defined(WEBRTC_WIN)
return SetThreadPriority(thread_, priority) != FALSE;
return SetThreadPriority(GetCurrentThread(), priority) != FALSE;
#elif defined(__native_client__) || defined(WEBRTC_FUCHSIA)
// Setting thread priorities is not supported in NaCl or Fuchsia.
return true;
@ -176,13 +77,124 @@ bool PlatformThread::SetPriority(ThreadPriority priority) {
param.sched_priority = top_prio;
break;
}
return pthread_setschedparam(thread_, policy, &param) == 0;
return pthread_setschedparam(pthread_self(), policy, &param) == 0;
#endif // defined(WEBRTC_WIN)
}
void RunPlatformThread(std::unique_ptr<ThreadStartData> data) {
rtc::SetCurrentThreadName(data->thread_name.c_str());
data->thread_name.clear();
SetPriority(data->priority);
data->run_function(data->obj);
}
#if defined(WEBRTC_WIN)
DWORD WINAPI StartThread(void* param) {
// The GetLastError() function only returns valid results when it is called
// after a Win32 API function that returns a "failed" result. A crash dump
// contains the result from GetLastError() and to make sure it does not
// falsely report a Windows error we call SetLastError here.
::SetLastError(ERROR_SUCCESS);
RunPlatformThread(absl::WrapUnique(static_cast<ThreadStartData*>(param)));
return 0;
}
#else
void* StartThread(void* param) {
RunPlatformThread(absl::WrapUnique(static_cast<ThreadStartData*>(param)));
return 0;
}
#endif // defined(WEBRTC_WIN)
} // namespace
PlatformThread::PlatformThread(ThreadRunFunction func,
void* obj,
absl::string_view thread_name,
ThreadAttributes attributes)
: run_function_(func),
attributes_(attributes),
obj_(obj),
name_(thread_name) {
RTC_DCHECK(func);
RTC_DCHECK(!name_.empty());
// TODO(tommi): Consider lowering the limit to 15 (limit on Linux).
RTC_DCHECK(name_.length() < 64);
}
PlatformThread::~PlatformThread() {
RTC_DCHECK_RUN_ON(&thread_checker_);
RTC_DCHECK(!thread_);
#if defined(WEBRTC_WIN)
RTC_DCHECK(!thread_id_);
#endif // defined(WEBRTC_WIN)
}
void PlatformThread::Start() {
RTC_DCHECK_RUN_ON(&thread_checker_);
RTC_DCHECK(!thread_) << "Thread already started?";
ThreadStartData* data =
new ThreadStartData{run_function_, obj_, name_, attributes_.priority};
#if defined(WEBRTC_WIN)
// See bug 2902 for background on STACK_SIZE_PARAM_IS_A_RESERVATION.
// Set the reserved stack stack size to 1M, which is the default on Windows
// and Linux.
thread_ = ::CreateThread(nullptr, 1024 * 1024, &StartThread, data,
STACK_SIZE_PARAM_IS_A_RESERVATION, &thread_id_);
RTC_CHECK(thread_) << "CreateThread failed";
RTC_DCHECK(thread_id_);
#else
pthread_attr_t attr;
pthread_attr_init(&attr);
// Set the stack stack size to 1M.
pthread_attr_setstacksize(&attr, 1024 * 1024);
pthread_attr_setdetachstate(&attr, attributes_.joinable
? PTHREAD_CREATE_JOINABLE
: PTHREAD_CREATE_DETACHED);
RTC_CHECK_EQ(0, pthread_create(&thread_, &attr, &StartThread, data));
pthread_attr_destroy(&attr);
#endif // defined(WEBRTC_WIN)
}
bool PlatformThread::IsRunning() const {
RTC_DCHECK_RUN_ON(&thread_checker_);
#if defined(WEBRTC_WIN)
return thread_ != nullptr;
#else
return thread_ != 0;
#endif // defined(WEBRTC_WIN)
}
PlatformThreadRef PlatformThread::GetThreadRef() const {
#if defined(WEBRTC_WIN)
return thread_id_;
#else
return thread_;
#endif // defined(WEBRTC_WIN)
}
void PlatformThread::Stop() {
RTC_DCHECK_RUN_ON(&thread_checker_);
if (!IsRunning())
return;
#if defined(WEBRTC_WIN)
if (attributes_.joinable) {
WaitForSingleObject(thread_, INFINITE);
}
CloseHandle(thread_);
thread_ = nullptr;
thread_id_ = 0;
#else
if (attributes_.joinable) {
RTC_CHECK_EQ(0, pthread_join(thread_, nullptr));
}
thread_ = 0;
#endif // defined(WEBRTC_WIN)
}
#if defined(WEBRTC_WIN)
bool PlatformThread::QueueAPC(PAPCFUNC function, ULONG_PTR data) {
RTC_DCHECK(thread_checker_.IsCurrent());
RTC_DCHECK_RUN_ON(&thread_checker_);
RTC_DCHECK(IsRunning());
return QueueUserAPC(function, thread_, data) != FALSE;