Android: Remove IsCommunicationModeEnabled() from AudioManager
This method is only used for logging and is blocking further refactoring work. Once the refactoring and cleanup of the external AudioDeviceModule is complete, we can revisit what logging we want and need and add it in a cleaner way. Bug: webrtc:7452 Change-Id: If08bcfb37860e9e7b9b5105cb75f748b53775f69 Reviewed-on: https://webrtc-review.googlesource.com/65460 Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Reviewed-by: Paulina Hensman <phensman@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22678}
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@ -252,10 +252,6 @@ class AndroidAudioDeviceModule : public AudioDeviceModule {
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return 0;
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}
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audio_device_buffer_->StartPlayout();
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if (!audio_manager_->IsCommunicationModeEnabled()) {
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RTC_LOG(WARNING)
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<< "The application should use MODE_IN_COMMUNICATION audio mode!";
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}
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int32_t result = output_->StartPlayout();
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RTC_LOG(INFO) << "output: " << result;
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RTC_HISTOGRAM_BOOLEAN("WebRTC.Audio.StartPlayoutSuccess",
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@ -290,10 +286,6 @@ class AndroidAudioDeviceModule : public AudioDeviceModule {
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if (Recording()) {
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return 0;
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}
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if (!audio_manager_->IsCommunicationModeEnabled()) {
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RTC_LOG(WARNING)
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<< "The application should use MODE_IN_COMMUNICATION audio mode!";
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}
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audio_device_buffer_->StartRecording();
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int32_t result = input_->StartRecording();
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RTC_LOG(INFO) << "output: " << result;
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@ -98,13 +98,6 @@ bool AudioManager::Close() {
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return true;
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}
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bool AudioManager::IsCommunicationModeEnabled() const {
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RTC_DCHECK(thread_checker_.CalledOnValidThread());
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JNIEnv* env = AttachCurrentThreadIfNeeded();
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return Java_WebRtcAudioManager_isCommunicationModeEnabled(env,
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j_audio_manager_);
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}
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bool AudioManager::IsAcousticEchoCancelerSupported() const {
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RTC_DCHECK(thread_checker_.CalledOnValidThread());
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JNIEnv* env = AttachCurrentThreadIfNeeded();
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@ -43,9 +43,6 @@ class AudioManager {
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// Revert any setting done by Init().
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bool Close();
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// Returns true if current audio mode is AudioManager.MODE_IN_COMMUNICATION.
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bool IsCommunicationModeEnabled() const;
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// Native audio parameters stored during construction.
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const AudioParameters& GetPlayoutAudioParameters();
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const AudioParameters& GetRecordAudioParameters();
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