Make VectorBuffer in AEC3 multi-channel
All dependent modules are hardcoded to do their regular mono processing on the first channel. This _almost_ makes RenderBuffer multi-channel: FftData is still only mono. Bug: webrtc:10913 Change-Id: Id5cc34dbabfe59e1cc72a9675dc7979794e870ed Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/151139 Commit-Queue: Sam Zackrisson <saza@webrtc.org> Reviewed-by: Per Åhgren <peah@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29074}
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@ -44,10 +44,11 @@ class RenderBuffer {
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}
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// Get the spectrum from one of the FFTs in the buffer.
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rtc::ArrayView<const float> Spectrum(int buffer_offset_ffts) const {
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rtc::ArrayView<const float> Spectrum(int buffer_offset_ffts,
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size_t channel) const {
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int position = spectrum_buffer_->OffsetIndex(spectrum_buffer_->read,
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buffer_offset_ffts);
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return spectrum_buffer_->buffer[position];
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return spectrum_buffer_->buffer[position][channel];
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}
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// Returns the circular fft buffer.
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