Wrap WebRTC OBJC API types with RTC_OBJC_TYPE.

This CL introduced 2 new macros that affect the WebRTC OBJC API symbols:

- RTC_OBJC_TYPE_PREFIX:
  Macro used to prepend a prefix to the API types that are exported with
  RTC_OBJC_EXPORT.

  Clients can patch the definition of this macro locally and build
  WebRTC.framework with their own prefix in case symbol clashing is a
  problem.

  This macro must only be defined by changing the value in
  sdk/objc/base/RTCMacros.h  and not on via compiler flag to ensure
  it has a unique value.

- RCT_OBJC_TYPE:
  Macro used internally to reference API types. Declaring an API type
  without using this macro will not include the declared type in the
  set of types that will be affected by the configurable
  RTC_OBJC_TYPE_PREFIX.

Manual changes:
https://webrtc-review.googlesource.com/c/src/+/173781/5..10

The auto-generated changes in PS#5 have been done with:
https://webrtc-review.googlesource.com/c/src/+/174061.

Bug: None
Change-Id: I0d54ca94db764fb3b6cb4365873f79e14cd879b8
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/173781
Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org>
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Reviewed-by: Kári Helgason <kthelgason@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#31153}
This commit is contained in:
Mirko Bonadei
2020-05-04 16:14:32 +02:00
committed by Commit Bot
parent ce1320cc4d
commit a81e9c82fc
303 changed files with 2534 additions and 2189 deletions

View File

@ -15,19 +15,17 @@
NS_ASSUME_NONNULL_BEGIN
/**
* RTCVideoViewShading provides a way for apps to customize the OpenGL(ES) shaders used in
* rendering for the RTCEAGLVideoView/RTCNSGLVideoView.
* RTCVideoViewShading provides a way for apps to customize the OpenGL(ES shaders
* used in rendering for the RTCEAGLVideoView/RTCNSGLVideoView.
*/
RTC_OBJC_EXPORT
@protocol RTCVideoViewShading <NSObject>
@protocol RTC_OBJC_TYPE
(RTCVideoViewShading)<NSObject>
/** Callback for I420 frames. Each plane is given as a texture. */
- (void)applyShadingForFrameWithWidth:(int)width
height:(int)height
rotation:(RTCVideoRotation)rotation
yPlane:(GLuint)yPlane
uPlane:(GLuint)uPlane
vPlane:(GLuint)vPlane;
/** Callback for I420 frames. Each plane is given as a texture. */
- (void)applyShadingForFrameWithWidth : (int)width height : (int)height rotation
: (RTCVideoRotation)rotation yPlane : (GLuint)yPlane uPlane : (GLuint)uPlane vPlane
: (GLuint)vPlane;
/** Callback for NV12 frames. Each plane is given as a texture. */
- (void)applyShadingForFrameWithWidth:(int)width