VCM/Timing: Setting clear names to members & methods
R=stefan@webrtc.org Review URL: https://webrtc-codereview.appspot.com/1524004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@4140 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -39,9 +39,9 @@ TEST(ReceiverTiming, Tests) {
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timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds());
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jitterDelayMs = 20;
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timing.SetRequiredDelay(jitterDelayMs);
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timing.SetJitterDelay(jitterDelayMs);
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timing.UpdateCurrentDelay(timeStamp);
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timing.SetRenderDelay(0);
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timing.set_render_delay(0);
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waitTime = timing.MaxWaitingTime(
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timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
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clock.TimeInMilliseconds());
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@ -52,7 +52,7 @@ TEST(ReceiverTiming, Tests) {
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jitterDelayMs += VCMTiming::kDelayMaxChangeMsPerS + 10;
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timeStamp += 90000;
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clock.AdvanceTimeMilliseconds(1000);
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timing.SetRequiredDelay(jitterDelayMs);
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timing.SetJitterDelay(jitterDelayMs);
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timing.UpdateCurrentDelay(timeStamp);
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waitTime = timing.MaxWaitingTime(timing.RenderTimeMs(
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timeStamp, clock.TimeInMilliseconds()), clock.TimeInMilliseconds());
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@ -91,7 +91,7 @@ TEST(ReceiverTiming, Tests) {
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timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds());
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}
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maxDecodeTimeMs = 10;
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timing.SetRequiredDelay(jitterDelayMs);
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timing.SetJitterDelay(jitterDelayMs);
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clock.AdvanceTimeMilliseconds(1000);
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timeStamp += 90000;
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timing.UpdateCurrentDelay(timeStamp);
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@ -101,12 +101,12 @@ TEST(ReceiverTiming, Tests) {
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EXPECT_EQ(waitTime, jitterDelayMs);
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uint32_t minTotalDelayMs = 200;
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timing.SetMinimumTotalDelay(minTotalDelayMs);
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timing.set_min_playout_delay(minTotalDelayMs);
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clock.AdvanceTimeMilliseconds(5000);
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timeStamp += 5*90000;
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timing.UpdateCurrentDelay(timeStamp);
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const int kRenderDelayMs = 10;
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timing.SetRenderDelay(kRenderDelayMs);
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timing.set_render_delay(kRenderDelayMs);
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waitTime = timing.MaxWaitingTime(
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timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()),
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clock.TimeInMilliseconds());
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@ -116,8 +116,8 @@ TEST(ReceiverTiming, Tests) {
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// The total video delay should be equal to the min total delay.
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EXPECT_EQ(minTotalDelayMs, timing.TargetVideoDelay());
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// Reset min total delay.
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timing.SetMinimumTotalDelay(0);
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// Reset playout delay.
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timing.set_min_playout_delay(0);
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clock.AdvanceTimeMilliseconds(5000);
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timeStamp += 5*90000;
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timing.UpdateCurrentDelay(timeStamp);
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