Enable the clang style plugin in rtc_base/

Enabled the plugin and cleaned up all issues it found.

Bug: webrtc:163
Change-Id: Id63f0deb7b335690157ab157c35177b7836688da
Reviewed-on: https://webrtc-review.googlesource.com/14660
Commit-Queue: Steve Anton <steveanton@webrtc.org>
Reviewed-by: Karl Wiberg <kwiberg@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#20401}
This commit is contained in:
Steve Anton
2017-10-23 14:56:38 -07:00
committed by Commit Bot
parent c5ee987d26
commit af551a1956
35 changed files with 497 additions and 353 deletions

View File

@ -30,7 +30,7 @@ namespace rtc {
class Win32Socket : public AsyncSocket {
public:
Win32Socket();
virtual ~Win32Socket();
~Win32Socket() override;
bool CreateT(int family, int type);
@ -38,25 +38,27 @@ class Win32Socket : public AsyncSocket {
void SetTimeout(int ms);
// AsyncSocket Interface
virtual SocketAddress GetLocalAddress() const;
virtual SocketAddress GetRemoteAddress() const;
virtual int Bind(const SocketAddress& addr);
virtual int Connect(const SocketAddress& addr);
virtual int Send(const void *buffer, size_t length);
virtual int SendTo(const void *buffer, size_t length, const SocketAddress& addr);
virtual int Recv(void* buffer, size_t length, int64_t* timestamp);
virtual int RecvFrom(void* buffer,
size_t length,
SocketAddress* out_addr,
int64_t* timestamp);
virtual int Listen(int backlog);
virtual Win32Socket *Accept(SocketAddress *out_addr);
virtual int Close();
virtual int GetError() const;
virtual void SetError(int error);
virtual ConnState GetState() const;
virtual int GetOption(Option opt, int* value);
virtual int SetOption(Option opt, int value);
SocketAddress GetLocalAddress() const override;
SocketAddress GetRemoteAddress() const override;
int Bind(const SocketAddress& addr) override;
int Connect(const SocketAddress& addr) override;
int Send(const void* buffer, size_t length) override;
int SendTo(const void* buffer,
size_t length,
const SocketAddress& addr) override;
int Recv(void* buffer, size_t length, int64_t* timestamp) override;
int RecvFrom(void* buffer,
size_t length,
SocketAddress* out_addr,
int64_t* timestamp) override;
int Listen(int backlog) override;
Win32Socket* Accept(SocketAddress* out_addr) override;
int Close() override;
int GetError() const override;
void SetError(int error) override;
ConnState GetState() const override;
int GetOption(Option opt, int* value) override;
int SetOption(Option opt, int value) override;
private:
void CreateSink();
@ -93,22 +95,22 @@ class Win32Socket : public AsyncSocket {
class Win32SocketServer : public SocketServer {
public:
Win32SocketServer();
virtual ~Win32SocketServer();
~Win32SocketServer() override;
void set_modeless_dialog(HWND hdlg) {
hdlg_ = hdlg;
}
// SocketServer Interface
virtual Socket* CreateSocket(int type);
virtual Socket* CreateSocket(int family, int type);
Socket* CreateSocket(int type) override;
Socket* CreateSocket(int family, int type) override;
virtual AsyncSocket* CreateAsyncSocket(int type);
virtual AsyncSocket* CreateAsyncSocket(int family, int type);
AsyncSocket* CreateAsyncSocket(int type) override;
AsyncSocket* CreateAsyncSocket(int family, int type) override;
virtual void SetMessageQueue(MessageQueue* queue);
virtual bool Wait(int cms, bool process_io);
virtual void WakeUp();
void SetMessageQueue(MessageQueue* queue) override;
bool Wait(int cms, bool process_io) override;
void WakeUp() override;
void Pump();
@ -119,7 +121,7 @@ class Win32SocketServer : public SocketServer {
public:
explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {}
private:
virtual bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result);
bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result) override;
Win32SocketServer* ss_;
};
@ -137,18 +139,12 @@ class Win32SocketServer : public SocketServer {
class Win32Thread : public Thread {
public:
explicit Win32Thread(SocketServer* ss) : Thread(ss), id_(0) {}
virtual ~Win32Thread() {
Stop();
}
virtual void Run() {
id_ = GetCurrentThreadId();
Thread::Run();
id_ = 0;
}
virtual void Quit() {
PostThreadMessage(id_, WM_QUIT, 0, 0);
}
explicit Win32Thread(SocketServer* ss);
~Win32Thread() override;
void Run() override;
void Quit() override;
private:
DWORD id_;
};