Adding support for OpenSL ES output in native WebRTC
BUG=4573,2982,2175,3590 TEST=modules_unittests --gtest_filter=AudioDevice*, AppRTCDemo and WebRTCDemo Summary: - Removes dependency of the 'enable_android_opensl' compiler flag. Instead, OpenSL ES is always supported, and will enabled for devices that supports low-latency output. - WebRTC no longer supports OpenSL ES for the input/recording side. - Removes old code and demos using OpenSL ES for audio input. - Improves accuracy of total delay estimates (better AEC performance). - Reduces roundtrip audio latency; especially when OpenSL can be used. Performance verified on: Nexus 5, 6, 7 and 9. Samsung Galaxy S4 and S6. Android One device. R=magjed@webrtc.org, phoglund@webrtc.org, tommi@webrtc.org Review URL: https://webrtc-codereview.appspot.com/51759004 Cr-Commit-Position: refs/heads/master@{#9208}
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webrtc/modules/audio_device/android/opensles_player.h
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webrtc/modules/audio_device/android/opensles_player.h
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/*
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* Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_PLAYER_H_
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#define WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_PLAYER_H_
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include <SLES/OpenSLES_AndroidConfiguration.h>
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#include "webrtc/base/scoped_ptr.h"
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#include "webrtc/base/thread_checker.h"
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#include "webrtc/modules/audio_device/android/audio_common.h"
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#include "webrtc/modules/audio_device/android/audio_manager.h"
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#include "webrtc/modules/audio_device/android/opensles_common.h"
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#include "webrtc/modules/audio_device/include/audio_device_defines.h"
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#include "webrtc/modules/audio_device/audio_device_generic.h"
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#include "webrtc/modules/utility/interface/helpers_android.h"
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namespace webrtc {
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class FineAudioBuffer;
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// Implements 16-bit mono PCM audio output support for Android using the
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// C based OpenSL ES API. No calls from C/C++ to Java using JNI is done.
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//
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// An instance must be created and destroyed on one and the same thread.
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// All public methods must also be called on the same thread. A thread checker
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// will DCHECK if any method is called on an invalid thread. Decoded audio
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// buffers are requested on a dedicated internal thread managed by the OpenSL
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// ES layer.
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//
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// The existing design forces the user to call InitPlayout() after Stoplayout()
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// to be able to call StartPlayout() again. This is inline with how the Java-
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// based implementation works.
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//
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// OpenSL ES is a native C API which have no Dalvik-related overhead such as
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// garbage collection pauses and it supports reduced audio output latency.
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// If the device doesn't claim this feature but supports API level 9 (Android
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// platform version 2.3) or later, then we can still use the OpenSL ES APIs but
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// the output latency may be higher.
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class OpenSLESPlayer {
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public:
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// The lower output latency path is used only if the application requests a
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// buffer count of 2 or more, and a buffer size and sample rate that are
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// compatible with the device's native output configuration provided via the
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// audio manager at construction.
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static const int kNumOfOpenSLESBuffers = 2;
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// There is no need for this class to use JNI.
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static int32_t SetAndroidAudioDeviceObjects(void* javaVM, void* context) {
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return 0;
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}
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static void ClearAndroidAudioDeviceObjects() {}
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explicit OpenSLESPlayer(AudioManager* audio_manager);
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~OpenSLESPlayer();
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int Init();
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int Terminate();
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int InitPlayout();
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bool PlayoutIsInitialized() const { return initialized_; }
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int StartPlayout();
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int StopPlayout();
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bool Playing() const { return playing_; }
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int SpeakerVolumeIsAvailable(bool& available);
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int SetSpeakerVolume(uint32_t volume);
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int SpeakerVolume(uint32_t& volume) const;
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int MaxSpeakerVolume(uint32_t& maxVolume) const;
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int MinSpeakerVolume(uint32_t& minVolume) const;
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void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
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private:
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// These callback methods are called when data is required for playout.
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// They are both called from an internal "OpenSL ES thread" which is not
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// attached to the Dalvik VM.
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static void SimpleBufferQueueCallback(SLAndroidSimpleBufferQueueItf caller,
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void* context);
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void FillBufferQueue();
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// Reads audio data in PCM format using the AudioDeviceBuffer.
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// Can be called both on the main thread (during Start()) and from the
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// internal audio thread while output streaming is active.
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void EnqueuePlayoutData();
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// Configures the SL_DATAFORMAT_PCM structure.
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SLDataFormat_PCM CreatePCMConfiguration(int channels,
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int sample_rate,
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int bits_per_sample);
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// Allocate memory for audio buffers which will be used to render audio
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// via the SLAndroidSimpleBufferQueueItf interface.
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void AllocateDataBuffers();
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// Creates/destroys the main engine object and the SLEngineItf interface.
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bool CreateEngine();
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void DestroyEngine();
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// Creates/destroys the output mix object.
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bool CreateMix();
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void DestroyMix();
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// Creates/destroys the audio player and the simple-buffer object.
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// Also creates the volume object.
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bool CreateAudioPlayer();
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void DestroyAudioPlayer();
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SLuint32 GetPlayState() const;
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// Ensures that methods are called from the same thread as this object is
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// created on.
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rtc::ThreadChecker thread_checker_;
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// Stores thread ID in first call to SimpleBufferQueueCallback() from internal
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// non-application thread which is not attached to the Dalvik JVM.
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// Detached during construction of this object.
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rtc::ThreadChecker thread_checker_opensles_;
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// Contains audio parameters provided to this class at construction by the
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// AudioManager.
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const AudioParameters audio_parameters_;
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// Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the
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// AudioDeviceModuleImpl class and called by AudioDeviceModuleImpl::Create().
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AudioDeviceBuffer* audio_device_buffer_;
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bool initialized_;
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bool playing_;
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// PCM-type format definition.
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// TODO(henrika): add support for SLAndroidDataFormat_PCM_EX (android-21) if
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// 32-bit float representation is needed.
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SLDataFormat_PCM pcm_format_;
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// Number of bytes per audio buffer in each |audio_buffers_[i]|.
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// Typical sizes are 480 or 512 bytes corresponding to native output buffer
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// sizes of 240 or 256 audio frames respectively.
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int bytes_per_buffer_;
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// Queue of audio buffers to be used by the player object for rendering
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// audio. They will be used in a Round-robin way and the size of each buffer
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// is given by FineAudioBuffer::RequiredBufferSizeBytes().
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rtc::scoped_ptr<SLint8[]> audio_buffers_[kNumOfOpenSLESBuffers];
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// FineAudioBuffer takes an AudioDeviceBuffer which delivers audio data
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// in chunks of 10ms. It then allows for this data to be pulled in
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// a finer or coarser granularity. I.e. interacting with this class instead
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// of directly with the AudioDeviceBuffer one can ask for any number of
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// audio data samples.
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// Example: native buffer size is 240 audio frames at 48kHz sample rate.
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// WebRTC will provide 480 audio frames per 10ms but OpenSL ES asks for 240
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// in each callback (one every 5ms). This class can then ask for 240 and the
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// FineAudioBuffer will ask WebRTC for new data only every second callback
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// and also cach non-utilized audio.
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rtc::scoped_ptr<FineAudioBuffer> fine_buffer_;
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// Keeps track of active audio buffer 'n' in the audio_buffers_[n] queue.
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// Example (kNumOfOpenSLESBuffers = 2): counts 0, 1, 0, 1, ...
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int buffer_index_;
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// The engine object which provides the SLEngineItf interface.
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// Created by the global Open SL ES constructor slCreateEngine().
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webrtc::ScopedSLObjectItf engine_object_;
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// This interface exposes creation methods for all the OpenSL ES object types.
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// It is the OpenSL ES API entry point.
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SLEngineItf engine_;
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// Output mix object to be used by the player object.
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webrtc::ScopedSLObjectItf output_mix_;
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// The audio player media object plays out audio to the speakers. It also
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// supports volume control.
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webrtc::ScopedSLObjectItf player_object_;
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// This interface is supported on the audio player and it controls the state
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// of the audio player.
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SLPlayItf player_;
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// The Android Simple Buffer Queue interface is supported on the audio player
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// and it provides methods to send audio data from the source to the audio
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// player for rendering.
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SLAndroidSimpleBufferQueueItf simple_buffer_queue_;
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// This interface exposes controls for manipulating the object’s audio volume
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// properties. This interface is supported on the Audio Player object.
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SLVolumeItf volume_;
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};
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} // namespace webrtc
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#endif // WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_PLAYER_H_
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