Refactor vp8 temporal layers with inferred sync and search order

This CL introduces a few changes to the default VP8 temporal layers:
* The pattern is now reset on keyframes
* The sync flag is inferred rather than hard-coded
* Support is added for buffer search order

Bug: webrtc:9012
Change-Id: Ice19d32413d20982368a01a7d2540d155e185ad4
Reviewed-on: https://webrtc-review.googlesource.com/91863
Reviewed-by: Sergey Silkin <ssilkin@webrtc.org>
Commit-Queue: Erik Språng <sprang@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#24288}
This commit is contained in:
Erik Språng
2018-08-13 16:05:33 +02:00
committed by Commit Bot
parent fa4e185684
commit b75d6b8dc3
10 changed files with 813 additions and 284 deletions

View File

@ -22,23 +22,63 @@
namespace webrtc {
// Some notes on the prerequisites of the TemporalLayers interface.
// * Implementations of TemporalLayers may not contain internal synchronization
// so caller must make sure doing so thread safe.
// * The encoder is assumed to encode all frames in order, and callbacks to
// PopulateCodecSpecific() / FrameEncoded() must happen in the same order.
//
// This means that in the case of pipelining encoders, it is OK to have a chain
// of calls such as this:
// - UpdateLayerConfig(timestampA)
// - UpdateLayerConfig(timestampB)
// - PopulateCodecSpecific(timestampA, ...)
// - UpdateLayerConfig(timestampC)
// - FrameEncoded(timestampA, 1234, ...)
// - FrameEncoded(timestampB, 0, ...)
// - PopulateCodecSpecific(timestampC, ...)
// - FrameEncoded(timestampC, 1234, ...)
// Note that UpdateLayerConfig() for a new frame can happen before
// FrameEncoded() for a previous one, but calls themselves must be both
// synchronized (e.g. run on a task queue) and in order (per type).
struct CodecSpecificInfoVP8;
enum class Vp8BufferReference : uint8_t {
kNone = 0,
kLast = 1,
kGolden = 2,
kAltref = 4
};
struct Vp8EncoderConfig {
// Number of active temporal layers. Set to 0 if not used.
unsigned int ts_number_layers;
// Arrays of length |ts_number_layers|, indicating (cumulative) target bitrate
// and rate decimator (e.g. 4 if every 4th frame is in the given layer) for
// each active temporal layer, starting with temporal id 0.
unsigned int ts_target_bitrate[VP8_TS_MAX_LAYERS];
unsigned int ts_rate_decimator[VP8_TS_MAX_LAYERS];
// The periodicity of the temporal pattern. Set to 0 if not used.
unsigned int ts_periodicity;
// Array of length |ts_periodicity| indicating the sequence of temporal id's
// to assign to incoming frames.
unsigned int ts_layer_id[VP8_TS_MAX_PERIODICITY];
// Target bitrate, in bps.
unsigned int rc_target_bitrate;
// Clamp QP to min/max. Use 0 to disable clamping.
unsigned int rc_min_quantizer;
unsigned int rc_max_quantizer;
};
// This interface defines a way of getting the encoder settings needed to
// realize a temporal layer structure of predefined size.
class TemporalLayersChecker;
class TemporalLayers {
public:
enum BufferFlags {
enum BufferFlags : int {
kNone = 0,
kReference = 1,
kUpdate = 2,
@ -78,15 +118,15 @@ class TemporalLayers {
bool freeze_entropy;
bool operator==(const FrameConfig& o) const {
return drop_frame == o.drop_frame &&
last_buffer_flags == o.last_buffer_flags &&
golden_buffer_flags == o.golden_buffer_flags &&
arf_buffer_flags == o.arf_buffer_flags &&
layer_sync == o.layer_sync && freeze_entropy == o.freeze_entropy &&
encoder_layer_id == o.encoder_layer_id &&
packetizer_temporal_idx == o.packetizer_temporal_idx;
}
// Indicates in which order the encoder should search the reference buffers
// when doing motion prediction. Set to kNone to use unspecified order. Any
// buffer indicated here must not have the corresponding no_ref bit set.
// If all three buffers can be reference, the one not listed here should be
// searched last.
Vp8BufferReference first_reference;
Vp8BufferReference second_reference;
bool operator==(const FrameConfig& o) const;
bool operator!=(const FrameConfig& o) const { return !(*this == o); }
private:
@ -96,6 +136,8 @@ class TemporalLayers {
bool freeze_entropy);
};
// Factory for TemporalLayer strategy. Default behavior is a fixed pattern
// of temporal layers. See default_temporal_layers.cc
static std::unique_ptr<TemporalLayers> CreateTemporalLayers(
const VideoCodec& codec,
size_t spatial_id);
@ -103,13 +145,7 @@ class TemporalLayers {
const VideoCodec& codec,
size_t spatial_id);
// Factory for TemporalLayer strategy. Default behavior is a fixed pattern
// of temporal layers. See default_temporal_layers.cc
virtual ~TemporalLayers() {}
// Returns the recommended VP8 encode flags needed. May refresh the decoder
// and/or update the reference buffers.
virtual FrameConfig UpdateLayerConfig(uint32_t timestamp) = 0;
virtual ~TemporalLayers() = default;
// New target bitrate, per temporal layer.
virtual void OnRatesUpdated(const std::vector<uint32_t>& bitrates_bps,
@ -119,13 +155,35 @@ class TemporalLayers {
// Returns true iff the configuration was actually modified.
virtual bool UpdateConfiguration(Vp8EncoderConfig* cfg) = 0;
// Returns the recommended VP8 encode flags needed, and moves the temporal
// pattern to the next frame.
// The timestamp may be used as both a time and a unique identifier, and so
// the caller must make sure no two frames use the same timestamp.
// The timestamp uses a 90kHz RTP clock.
// After calling this method, the actual encoder should be called with the
// provided frame configuration, after which:
// * On success, call PopulateCodecSpecific() and then FrameEncoded();
// * On failure/ frame drop: Call FrameEncoded() with size = 0.
virtual FrameConfig UpdateLayerConfig(uint32_t rtp_timestamp) = 0;
// Called after successful encoding of a frame. The rtp timestamp must match
// the one using in UpdateLayerConfig(). Some fields in |vp8_info| may have
// already been populated by the encoder, check before overwriting.
// |tl_config| is the frame config returned by UpdateLayerConfig() for this
// rtp_timestamp;
// If |is_keyframe| is true, the flags in |tl_config| will be ignored.
virtual void PopulateCodecSpecific(
bool is_keyframe,
const TemporalLayers::FrameConfig& tl_config,
CodecSpecificInfoVP8* vp8_info,
uint32_t timestamp) = 0;
uint32_t rtp_timestamp) = 0;
virtual void FrameEncoded(unsigned int size, int qp) = 0;
// Called after an encode event. If the frame was dropped, |size_bytes| must
// be set to 0. The rtp timestamp must match the one using in
// UpdateLayerConfig()
virtual void FrameEncoded(uint32_t rtp_timestamp,
size_t size_bytes,
int qp) = 0;
};
// Used only inside RTC_DCHECK(). It checks correctness of temporal layers