Moving src/webrtc into src/.
In order to eliminate the WebRTC Subtree mirror in Chromium, WebRTC is moving the content of the src/webrtc directory up to the src/ directory. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true TBR=tommi@webrtc.org Bug: chromium:611808 Change-Id: Iac59c5b51b950f174119565bac87955a7994bc38 Reviewed-on: https://webrtc-review.googlesource.com/1560 Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Henrik Kjellander <kjellander@webrtc.org> Cr-Commit-Position: refs/heads/master@{#19845}
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modules/video_coding/timing.h
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modules/video_coding/timing.h
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/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_VIDEO_CODING_TIMING_H_
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#define WEBRTC_MODULES_VIDEO_CODING_TIMING_H_
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#include <memory>
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#include "webrtc/modules/video_coding/codec_timer.h"
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#include "webrtc/rtc_base/criticalsection.h"
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#include "webrtc/rtc_base/thread_annotations.h"
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#include "webrtc/typedefs.h"
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namespace webrtc {
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class Clock;
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class TimestampExtrapolator;
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class VCMTiming {
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public:
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// The primary timing component should be passed
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// if this is the dual timing component.
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explicit VCMTiming(Clock* clock, VCMTiming* master_timing = NULL);
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virtual ~VCMTiming();
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// Resets the timing to the initial state.
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void Reset();
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void ResetDecodeTime();
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// Set the amount of time needed to render an image. Defaults to 10 ms.
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void set_render_delay(int render_delay_ms);
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// Set the minimum time the video must be delayed on the receiver to
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// get the desired jitter buffer level.
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void SetJitterDelay(int required_delay_ms);
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// Set the minimum playout delay from capture to render in ms.
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void set_min_playout_delay(int min_playout_delay_ms);
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// Returns the minimum playout delay from capture to render in ms.
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int min_playout_delay();
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// Set the maximum playout delay from capture to render in ms.
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void set_max_playout_delay(int max_playout_delay_ms);
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// Returns the maximum playout delay from capture to render in ms.
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int max_playout_delay();
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// Increases or decreases the current delay to get closer to the target delay.
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// Calculates how long it has been since the previous call to this function,
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// and increases/decreases the delay in proportion to the time difference.
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void UpdateCurrentDelay(uint32_t frame_timestamp);
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// Increases or decreases the current delay to get closer to the target delay.
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// Given the actual decode time in ms and the render time in ms for a frame,
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// this function calculates how late the frame is and increases the delay
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// accordingly.
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void UpdateCurrentDelay(int64_t render_time_ms,
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int64_t actual_decode_time_ms);
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// Stops the decoder timer, should be called when the decoder returns a frame
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// or when the decoded frame callback is called.
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int32_t StopDecodeTimer(uint32_t time_stamp,
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int32_t decode_time_ms,
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int64_t now_ms,
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int64_t render_time_ms);
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// Used to report that a frame is passed to decoding. Updates the timestamp
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// filter which is used to map between timestamps and receiver system time.
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void IncomingTimestamp(uint32_t time_stamp, int64_t last_packet_time_ms);
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// Returns the receiver system time when the frame with timestamp
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// frame_timestamp should be rendered, assuming that the system time currently
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// is now_ms.
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virtual int64_t RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms) const;
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// Returns the maximum time in ms that we can wait for a frame to become
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// complete before we must pass it to the decoder.
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virtual uint32_t MaxWaitingTime(int64_t render_time_ms, int64_t now_ms) const;
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// Returns the current target delay which is required delay + decode time +
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// render delay.
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int TargetVideoDelay() const;
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// Calculates whether or not there is enough time to decode a frame given a
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// certain amount of processing time.
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bool EnoughTimeToDecode(uint32_t available_processing_time_ms) const;
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// Return current timing information. Returns true if the first frame has been
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// decoded, false otherwise.
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virtual bool GetTimings(int* decode_ms,
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int* max_decode_ms,
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int* current_delay_ms,
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int* target_delay_ms,
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int* jitter_buffer_ms,
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int* min_playout_delay_ms,
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int* render_delay_ms) const;
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void SetTimingFrameInfo(const TimingFrameInfo& info);
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rtc::Optional<TimingFrameInfo> GetTimingFrameInfo();
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enum { kDefaultRenderDelayMs = 10 };
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enum { kDelayMaxChangeMsPerS = 100 };
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protected:
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int RequiredDecodeTimeMs() const RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_sect_);
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int64_t RenderTimeMsInternal(uint32_t frame_timestamp, int64_t now_ms) const
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RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_sect_);
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int TargetDelayInternal() const RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_sect_);
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private:
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void UpdateHistograms() const;
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rtc::CriticalSection crit_sect_;
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Clock* const clock_;
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bool master_ RTC_GUARDED_BY(crit_sect_);
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TimestampExtrapolator* ts_extrapolator_ RTC_GUARDED_BY(crit_sect_);
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std::unique_ptr<VCMCodecTimer> codec_timer_ RTC_GUARDED_BY(crit_sect_);
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int render_delay_ms_ RTC_GUARDED_BY(crit_sect_);
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// Best-effort playout delay range for frames from capture to render.
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// The receiver tries to keep the delay between |min_playout_delay_ms_|
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// and |max_playout_delay_ms_| taking the network jitter into account.
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// A special case is where min_playout_delay_ms_ = max_playout_delay_ms_ = 0,
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// in which case the receiver tries to play the frames as they arrive.
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int min_playout_delay_ms_ RTC_GUARDED_BY(crit_sect_);
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int max_playout_delay_ms_ RTC_GUARDED_BY(crit_sect_);
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int jitter_delay_ms_ RTC_GUARDED_BY(crit_sect_);
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int current_delay_ms_ RTC_GUARDED_BY(crit_sect_);
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int last_decode_ms_ RTC_GUARDED_BY(crit_sect_);
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uint32_t prev_frame_timestamp_ RTC_GUARDED_BY(crit_sect_);
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rtc::Optional<TimingFrameInfo> timing_frame_info_ RTC_GUARDED_BY(crit_sect_);
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// Statistics.
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size_t num_decoded_frames_ RTC_GUARDED_BY(crit_sect_);
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size_t num_delayed_decoded_frames_ RTC_GUARDED_BY(crit_sect_);
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int64_t first_decoded_frame_ms_ RTC_GUARDED_BY(crit_sect_);
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uint64_t sum_missed_render_deadline_ms_ RTC_GUARDED_BY(crit_sect_);
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};
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} // namespace webrtc
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#endif // WEBRTC_MODULES_VIDEO_CODING_TIMING_H_
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