Moving src/webrtc into src/.
In order to eliminate the WebRTC Subtree mirror in Chromium, WebRTC is moving the content of the src/webrtc directory up to the src/ directory. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true TBR=tommi@webrtc.org Bug: chromium:611808 Change-Id: Iac59c5b51b950f174119565bac87955a7994bc38 Reviewed-on: https://webrtc-review.googlesource.com/1560 Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Henrik Kjellander <kjellander@webrtc.org> Cr-Commit-Position: refs/heads/master@{#19845}
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685
sdk/android/api/org/webrtc/EglRenderer.java
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685
sdk/android/api/org/webrtc/EglRenderer.java
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@ -0,0 +1,685 @@
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/*
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* Copyright 2016 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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import android.graphics.Bitmap;
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import android.graphics.Matrix;
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import android.graphics.SurfaceTexture;
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import android.opengl.GLES20;
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import android.os.Handler;
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import android.os.HandlerThread;
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import android.os.Looper;
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import android.view.Surface;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.Locale;
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import java.util.concurrent.CountDownLatch;
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import java.util.concurrent.TimeUnit;
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/**
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* Implements org.webrtc.VideoRenderer.Callbacks by displaying the video stream on an EGL Surface.
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* This class is intended to be used as a helper class for rendering on SurfaceViews and
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* TextureViews.
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*/
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public class EglRenderer implements VideoRenderer.Callbacks, VideoSink {
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private static final String TAG = "EglRenderer";
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private static final long LOG_INTERVAL_SEC = 4;
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private static final int MAX_SURFACE_CLEAR_COUNT = 3;
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public interface FrameListener { void onFrame(Bitmap frame); }
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private static class FrameListenerAndParams {
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public final FrameListener listener;
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public final float scale;
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public final RendererCommon.GlDrawer drawer;
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public final boolean applyFpsReduction;
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public FrameListenerAndParams(FrameListener listener, float scale,
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RendererCommon.GlDrawer drawer, boolean applyFpsReduction) {
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this.listener = listener;
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this.scale = scale;
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this.drawer = drawer;
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this.applyFpsReduction = applyFpsReduction;
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}
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}
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private class EglSurfaceCreation implements Runnable {
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private Object surface;
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public synchronized void setSurface(Object surface) {
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this.surface = surface;
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}
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@Override
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public synchronized void run() {
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if (surface != null && eglBase != null && !eglBase.hasSurface()) {
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if (surface instanceof Surface) {
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eglBase.createSurface((Surface) surface);
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} else if (surface instanceof SurfaceTexture) {
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eglBase.createSurface((SurfaceTexture) surface);
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} else {
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throw new IllegalStateException("Invalid surface: " + surface);
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}
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eglBase.makeCurrent();
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// Necessary for YUV frames with odd width.
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GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
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}
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}
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}
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private final String name;
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// |renderThreadHandler| is a handler for communicating with |renderThread|, and is synchronized
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// on |handlerLock|.
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private final Object handlerLock = new Object();
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private Handler renderThreadHandler;
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private final ArrayList<FrameListenerAndParams> frameListeners = new ArrayList<>();
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// Variables for fps reduction.
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private final Object fpsReductionLock = new Object();
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// Time for when next frame should be rendered.
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private long nextFrameTimeNs;
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// Minimum duration between frames when fps reduction is active, or -1 if video is completely
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// paused.
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private long minRenderPeriodNs;
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// EGL and GL resources for drawing YUV/OES textures. After initilization, these are only accessed
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// from the render thread.
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private EglBase eglBase;
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private final VideoFrameDrawer frameDrawer = new VideoFrameDrawer();
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private RendererCommon.GlDrawer drawer;
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private final Matrix drawMatrix = new Matrix();
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// Pending frame to render. Serves as a queue with size 1. Synchronized on |frameLock|.
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private final Object frameLock = new Object();
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private VideoFrame pendingFrame;
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// These variables are synchronized on |layoutLock|.
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private final Object layoutLock = new Object();
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private float layoutAspectRatio;
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// If true, mirrors the video stream horizontally.
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private boolean mirror;
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// These variables are synchronized on |statisticsLock|.
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private final Object statisticsLock = new Object();
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// Total number of video frames received in renderFrame() call.
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private int framesReceived;
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// Number of video frames dropped by renderFrame() because previous frame has not been rendered
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// yet.
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private int framesDropped;
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// Number of rendered video frames.
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private int framesRendered;
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// Start time for counting these statistics, or 0 if we haven't started measuring yet.
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private long statisticsStartTimeNs;
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// Time in ns spent in renderFrameOnRenderThread() function.
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private long renderTimeNs;
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// Time in ns spent by the render thread in the swapBuffers() function.
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private long renderSwapBufferTimeNs;
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// Used for bitmap capturing.
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private GlTextureFrameBuffer bitmapTextureFramebuffer;
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private final Runnable logStatisticsRunnable = new Runnable() {
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@Override
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public void run() {
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logStatistics();
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synchronized (handlerLock) {
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if (renderThreadHandler != null) {
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renderThreadHandler.removeCallbacks(logStatisticsRunnable);
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renderThreadHandler.postDelayed(
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logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
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}
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}
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}
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};
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private final EglSurfaceCreation eglSurfaceCreationRunnable = new EglSurfaceCreation();
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/**
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* Standard constructor. The name will be used for the render thread name and included when
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* logging. In order to render something, you must first call init() and createEglSurface.
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*/
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public EglRenderer(String name) {
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this.name = name;
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}
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/**
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* Initialize this class, sharing resources with |sharedContext|. The custom |drawer| will be used
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* for drawing frames on the EGLSurface. This class is responsible for calling release() on
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* |drawer|. It is allowed to call init() to reinitialize the renderer after a previous
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* init()/release() cycle.
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*/
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public void init(final EglBase.Context sharedContext, final int[] configAttributes,
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RendererCommon.GlDrawer drawer) {
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synchronized (handlerLock) {
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if (renderThreadHandler != null) {
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throw new IllegalStateException(name + "Already initialized");
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}
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logD("Initializing EglRenderer");
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this.drawer = drawer;
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final HandlerThread renderThread = new HandlerThread(name + "EglRenderer");
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renderThread.start();
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renderThreadHandler = new Handler(renderThread.getLooper());
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// Create EGL context on the newly created render thread. It should be possibly to create the
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// context on this thread and make it current on the render thread, but this causes failure on
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// some Marvel based JB devices. https://bugs.chromium.org/p/webrtc/issues/detail?id=6350.
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ThreadUtils.invokeAtFrontUninterruptibly(renderThreadHandler, () -> {
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// If sharedContext is null, then texture frames are disabled. This is typically for old
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// devices that might not be fully spec compliant, so force EGL 1.0 since EGL 1.4 has
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// caused trouble on some weird devices.
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if (sharedContext == null) {
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logD("EglBase10.create context");
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eglBase = EglBase.createEgl10(configAttributes);
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} else {
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logD("EglBase.create shared context");
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eglBase = EglBase.create(sharedContext, configAttributes);
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}
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});
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renderThreadHandler.post(eglSurfaceCreationRunnable);
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final long currentTimeNs = System.nanoTime();
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resetStatistics(currentTimeNs);
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renderThreadHandler.postDelayed(
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logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
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}
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}
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public void createEglSurface(Surface surface) {
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createEglSurfaceInternal(surface);
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}
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public void createEglSurface(SurfaceTexture surfaceTexture) {
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createEglSurfaceInternal(surfaceTexture);
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}
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private void createEglSurfaceInternal(Object surface) {
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eglSurfaceCreationRunnable.setSurface(surface);
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postToRenderThread(eglSurfaceCreationRunnable);
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}
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/**
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* Block until any pending frame is returned and all GL resources released, even if an interrupt
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* occurs. If an interrupt occurs during release(), the interrupt flag will be set. This function
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* should be called before the Activity is destroyed and the EGLContext is still valid. If you
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* don't call this function, the GL resources might leak.
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*/
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public void release() {
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logD("Releasing.");
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final CountDownLatch eglCleanupBarrier = new CountDownLatch(1);
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synchronized (handlerLock) {
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if (renderThreadHandler == null) {
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logD("Already released");
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return;
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}
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renderThreadHandler.removeCallbacks(logStatisticsRunnable);
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// Release EGL and GL resources on render thread.
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renderThreadHandler.postAtFrontOfQueue(() -> {
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if (drawer != null) {
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drawer.release();
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drawer = null;
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}
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frameDrawer.release();
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if (bitmapTextureFramebuffer != null) {
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bitmapTextureFramebuffer.release();
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bitmapTextureFramebuffer = null;
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}
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if (eglBase != null) {
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logD("eglBase detach and release.");
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eglBase.detachCurrent();
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eglBase.release();
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eglBase = null;
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}
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eglCleanupBarrier.countDown();
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});
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final Looper renderLooper = renderThreadHandler.getLooper();
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// TODO(magjed): Replace this post() with renderLooper.quitSafely() when API support >= 18.
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renderThreadHandler.post(() -> {
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logD("Quitting render thread.");
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renderLooper.quit();
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});
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// Don't accept any more frames or messages to the render thread.
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renderThreadHandler = null;
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}
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// Make sure the EGL/GL cleanup posted above is executed.
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ThreadUtils.awaitUninterruptibly(eglCleanupBarrier);
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synchronized (frameLock) {
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if (pendingFrame != null) {
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pendingFrame.release();
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pendingFrame = null;
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}
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}
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logD("Releasing done.");
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}
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/**
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* Reset the statistics logged in logStatistics().
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*/
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private void resetStatistics(long currentTimeNs) {
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synchronized (statisticsLock) {
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statisticsStartTimeNs = currentTimeNs;
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framesReceived = 0;
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framesDropped = 0;
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framesRendered = 0;
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renderTimeNs = 0;
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renderSwapBufferTimeNs = 0;
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}
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}
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public void printStackTrace() {
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synchronized (handlerLock) {
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final Thread renderThread =
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(renderThreadHandler == null) ? null : renderThreadHandler.getLooper().getThread();
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if (renderThread != null) {
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final StackTraceElement[] renderStackTrace = renderThread.getStackTrace();
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if (renderStackTrace.length > 0) {
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logD("EglRenderer stack trace:");
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for (StackTraceElement traceElem : renderStackTrace) {
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logD(traceElem.toString());
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}
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}
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}
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}
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}
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/**
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* Set if the video stream should be mirrored or not.
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*/
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public void setMirror(final boolean mirror) {
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logD("setMirror: " + mirror);
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synchronized (layoutLock) {
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this.mirror = mirror;
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}
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}
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/**
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* Set layout aspect ratio. This is used to crop frames when rendering to avoid stretched video.
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* Set this to 0 to disable cropping.
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*/
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public void setLayoutAspectRatio(float layoutAspectRatio) {
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logD("setLayoutAspectRatio: " + layoutAspectRatio);
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synchronized (layoutLock) {
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this.layoutAspectRatio = layoutAspectRatio;
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}
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}
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/**
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* Limit render framerate.
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*
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* @param fps Limit render framerate to this value, or use Float.POSITIVE_INFINITY to disable fps
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* reduction.
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*/
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public void setFpsReduction(float fps) {
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logD("setFpsReduction: " + fps);
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synchronized (fpsReductionLock) {
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final long previousRenderPeriodNs = minRenderPeriodNs;
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if (fps <= 0) {
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minRenderPeriodNs = Long.MAX_VALUE;
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} else {
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minRenderPeriodNs = (long) (TimeUnit.SECONDS.toNanos(1) / fps);
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}
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if (minRenderPeriodNs != previousRenderPeriodNs) {
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// Fps reduction changed - reset frame time.
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nextFrameTimeNs = System.nanoTime();
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}
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}
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}
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public void disableFpsReduction() {
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setFpsReduction(Float.POSITIVE_INFINITY /* fps */);
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}
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public void pauseVideo() {
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setFpsReduction(0 /* fps */);
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}
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/**
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* Register a callback to be invoked when a new video frame has been received. This version uses
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* the drawer of the EglRenderer that was passed in init.
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*
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* @param listener The callback to be invoked. The callback will be invoked on the render thread.
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* It should be lightweight and must not call removeFrameListener.
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* @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
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* required.
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*/
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public void addFrameListener(final FrameListener listener, final float scale) {
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addFrameListener(listener, scale, null, false /* applyFpsReduction */);
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}
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/**
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* Register a callback to be invoked when a new video frame has been received.
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*
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* @param listener The callback to be invoked. The callback will be invoked on the render thread.
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* It should be lightweight and must not call removeFrameListener.
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* @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
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* required.
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* @param drawer Custom drawer to use for this frame listener or null to use the default one.
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*/
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public void addFrameListener(
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final FrameListener listener, final float scale, final RendererCommon.GlDrawer drawerParam) {
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addFrameListener(listener, scale, drawerParam, false /* applyFpsReduction */);
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}
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/**
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* Register a callback to be invoked when a new video frame has been received.
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*
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* @param listener The callback to be invoked. The callback will be invoked on the render thread.
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* It should be lightweight and must not call removeFrameListener.
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* @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
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* required.
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* @param drawer Custom drawer to use for this frame listener or null to use the default one.
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* @param applyFpsReduction This callback will not be called for frames that have been dropped by
|
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* FPS reduction.
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*/
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public void addFrameListener(final FrameListener listener, final float scale,
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final RendererCommon.GlDrawer drawerParam, final boolean applyFpsReduction) {
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postToRenderThread(() -> {
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final RendererCommon.GlDrawer listenerDrawer = drawerParam == null ? drawer : drawerParam;
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frameListeners.add(
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new FrameListenerAndParams(listener, scale, listenerDrawer, applyFpsReduction));
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});
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}
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/**
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* Remove any pending callback that was added with addFrameListener. If the callback is not in
|
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* the queue, nothing happens. It is ensured that callback won't be called after this method
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* returns.
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*
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* @param runnable The callback to remove.
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*/
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public void removeFrameListener(final FrameListener listener) {
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if (Thread.currentThread() == renderThreadHandler.getLooper().getThread()) {
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throw new RuntimeException("removeFrameListener must not be called on the render thread.");
|
||||
}
|
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final CountDownLatch latch = new CountDownLatch(1);
|
||||
postToRenderThread(() -> {
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latch.countDown();
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final Iterator<FrameListenerAndParams> iter = frameListeners.iterator();
|
||||
while (iter.hasNext()) {
|
||||
if (iter.next().listener == listener) {
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iter.remove();
|
||||
}
|
||||
}
|
||||
});
|
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ThreadUtils.awaitUninterruptibly(latch);
|
||||
}
|
||||
|
||||
// VideoRenderer.Callbacks interface.
|
||||
@Override
|
||||
public void renderFrame(VideoRenderer.I420Frame frame) {
|
||||
VideoFrame videoFrame = frame.toVideoFrame();
|
||||
onFrame(videoFrame);
|
||||
videoFrame.release();
|
||||
}
|
||||
|
||||
// VideoSink interface.
|
||||
@Override
|
||||
public void onFrame(VideoFrame frame) {
|
||||
synchronized (statisticsLock) {
|
||||
++framesReceived;
|
||||
}
|
||||
final boolean dropOldFrame;
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler == null) {
|
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logD("Dropping frame - Not initialized or already released.");
|
||||
return;
|
||||
}
|
||||
synchronized (frameLock) {
|
||||
dropOldFrame = (pendingFrame != null);
|
||||
if (dropOldFrame) {
|
||||
pendingFrame.release();
|
||||
}
|
||||
pendingFrame = frame;
|
||||
pendingFrame.retain();
|
||||
renderThreadHandler.post(this ::renderFrameOnRenderThread);
|
||||
}
|
||||
}
|
||||
if (dropOldFrame) {
|
||||
synchronized (statisticsLock) {
|
||||
++framesDropped;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Release EGL surface. This function will block until the EGL surface is released.
|
||||
*/
|
||||
public void releaseEglSurface(final Runnable completionCallback) {
|
||||
// Ensure that the render thread is no longer touching the Surface before returning from this
|
||||
// function.
|
||||
eglSurfaceCreationRunnable.setSurface(null /* surface */);
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler != null) {
|
||||
renderThreadHandler.removeCallbacks(eglSurfaceCreationRunnable);
|
||||
renderThreadHandler.postAtFrontOfQueue(() -> {
|
||||
if (eglBase != null) {
|
||||
eglBase.detachCurrent();
|
||||
eglBase.releaseSurface();
|
||||
}
|
||||
completionCallback.run();
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
completionCallback.run();
|
||||
}
|
||||
|
||||
/**
|
||||
* Private helper function to post tasks safely.
|
||||
*/
|
||||
private void postToRenderThread(Runnable runnable) {
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler != null) {
|
||||
renderThreadHandler.post(runnable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void clearSurfaceOnRenderThread(float r, float g, float b, float a) {
|
||||
if (eglBase != null && eglBase.hasSurface()) {
|
||||
logD("clearSurface");
|
||||
GLES20.glClearColor(r, g, b, a);
|
||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||||
eglBase.swapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Post a task to clear the surface to a transparent uniform color.
|
||||
*/
|
||||
public void clearImage() {
|
||||
clearImage(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
||||
}
|
||||
|
||||
/**
|
||||
* Post a task to clear the surface to a specific color.
|
||||
*/
|
||||
public void clearImage(final float r, final float g, final float b, final float a) {
|
||||
synchronized (handlerLock) {
|
||||
if (renderThreadHandler == null) {
|
||||
return;
|
||||
}
|
||||
renderThreadHandler.postAtFrontOfQueue(() -> clearSurfaceOnRenderThread(r, g, b, a));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders and releases |pendingFrame|.
|
||||
*/
|
||||
private void renderFrameOnRenderThread() {
|
||||
// Fetch and render |pendingFrame|.
|
||||
final VideoFrame frame;
|
||||
synchronized (frameLock) {
|
||||
if (pendingFrame == null) {
|
||||
return;
|
||||
}
|
||||
frame = pendingFrame;
|
||||
pendingFrame = null;
|
||||
}
|
||||
if (eglBase == null || !eglBase.hasSurface()) {
|
||||
logD("Dropping frame - No surface");
|
||||
frame.release();
|
||||
return;
|
||||
}
|
||||
// Check if fps reduction is active.
|
||||
final boolean shouldRenderFrame;
|
||||
synchronized (fpsReductionLock) {
|
||||
if (minRenderPeriodNs == Long.MAX_VALUE) {
|
||||
// Rendering is paused.
|
||||
shouldRenderFrame = false;
|
||||
} else if (minRenderPeriodNs <= 0) {
|
||||
// FPS reduction is disabled.
|
||||
shouldRenderFrame = true;
|
||||
} else {
|
||||
final long currentTimeNs = System.nanoTime();
|
||||
if (currentTimeNs < nextFrameTimeNs) {
|
||||
logD("Skipping frame rendering - fps reduction is active.");
|
||||
shouldRenderFrame = false;
|
||||
} else {
|
||||
nextFrameTimeNs += minRenderPeriodNs;
|
||||
// The time for the next frame should always be in the future.
|
||||
nextFrameTimeNs = Math.max(nextFrameTimeNs, currentTimeNs);
|
||||
shouldRenderFrame = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final long startTimeNs = System.nanoTime();
|
||||
|
||||
final float frameAspectRatio = frame.getRotatedWidth() / (float) frame.getRotatedHeight();
|
||||
final float drawnAspectRatio;
|
||||
synchronized (layoutLock) {
|
||||
drawnAspectRatio = layoutAspectRatio != 0f ? layoutAspectRatio : frameAspectRatio;
|
||||
}
|
||||
|
||||
final float scaleX;
|
||||
final float scaleY;
|
||||
|
||||
if (frameAspectRatio > drawnAspectRatio) {
|
||||
scaleX = drawnAspectRatio / frameAspectRatio;
|
||||
scaleY = 1f;
|
||||
} else {
|
||||
scaleX = 1f;
|
||||
scaleY = frameAspectRatio / drawnAspectRatio;
|
||||
}
|
||||
|
||||
drawMatrix.reset();
|
||||
drawMatrix.preTranslate(0.5f, 0.5f);
|
||||
if (mirror)
|
||||
drawMatrix.preScale(-1f, 1f);
|
||||
drawMatrix.preScale(scaleX, scaleY);
|
||||
drawMatrix.preTranslate(-0.5f, -0.5f);
|
||||
|
||||
if (shouldRenderFrame) {
|
||||
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||||
frameDrawer.drawFrame(frame, drawer, drawMatrix, 0 /* viewportX */, 0 /* viewportY */,
|
||||
eglBase.surfaceWidth(), eglBase.surfaceHeight());
|
||||
|
||||
final long swapBuffersStartTimeNs = System.nanoTime();
|
||||
eglBase.swapBuffers();
|
||||
|
||||
final long currentTimeNs = System.nanoTime();
|
||||
synchronized (statisticsLock) {
|
||||
++framesRendered;
|
||||
renderTimeNs += (currentTimeNs - startTimeNs);
|
||||
renderSwapBufferTimeNs += (currentTimeNs - swapBuffersStartTimeNs);
|
||||
}
|
||||
}
|
||||
|
||||
notifyCallbacks(frame, shouldRenderFrame);
|
||||
frame.release();
|
||||
}
|
||||
|
||||
private void notifyCallbacks(VideoFrame frame, boolean wasRendered) {
|
||||
if (frameListeners.isEmpty())
|
||||
return;
|
||||
|
||||
drawMatrix.reset();
|
||||
drawMatrix.preTranslate(0.5f, 0.5f);
|
||||
if (mirror)
|
||||
drawMatrix.preScale(-1f, 1f);
|
||||
drawMatrix.preScale(1f, -1f); // We want the output to be upside down for Bitmap.
|
||||
drawMatrix.preTranslate(-0.5f, -0.5f);
|
||||
|
||||
Iterator<FrameListenerAndParams> it = frameListeners.iterator();
|
||||
while (it.hasNext()) {
|
||||
FrameListenerAndParams listenerAndParams = it.next();
|
||||
if (!wasRendered && listenerAndParams.applyFpsReduction) {
|
||||
continue;
|
||||
}
|
||||
it.remove();
|
||||
|
||||
final int scaledWidth = (int) (listenerAndParams.scale * frame.getRotatedWidth());
|
||||
final int scaledHeight = (int) (listenerAndParams.scale * frame.getRotatedHeight());
|
||||
|
||||
if (scaledWidth == 0 || scaledHeight == 0) {
|
||||
listenerAndParams.listener.onFrame(null);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (bitmapTextureFramebuffer == null) {
|
||||
bitmapTextureFramebuffer = new GlTextureFrameBuffer(GLES20.GL_RGBA);
|
||||
}
|
||||
bitmapTextureFramebuffer.setSize(scaledWidth, scaledHeight);
|
||||
|
||||
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, bitmapTextureFramebuffer.getFrameBufferId());
|
||||
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
|
||||
GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
|
||||
|
||||
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
||||
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||||
frameDrawer.drawFrame(frame, listenerAndParams.drawer, drawMatrix, 0 /* viewportX */,
|
||||
0 /* viewportY */, scaledWidth, scaledHeight);
|
||||
|
||||
final ByteBuffer bitmapBuffer = ByteBuffer.allocateDirect(scaledWidth * scaledHeight * 4);
|
||||
GLES20.glViewport(0, 0, scaledWidth, scaledHeight);
|
||||
GLES20.glReadPixels(
|
||||
0, 0, scaledWidth, scaledHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bitmapBuffer);
|
||||
|
||||
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
|
||||
GlUtil.checkNoGLES2Error("EglRenderer.notifyCallbacks");
|
||||
|
||||
final Bitmap bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
|
||||
bitmap.copyPixelsFromBuffer(bitmapBuffer);
|
||||
listenerAndParams.listener.onFrame(bitmap);
|
||||
}
|
||||
}
|
||||
|
||||
private String averageTimeAsString(long sumTimeNs, int count) {
|
||||
return (count <= 0) ? "NA" : TimeUnit.NANOSECONDS.toMicros(sumTimeNs / count) + " μs";
|
||||
}
|
||||
|
||||
private void logStatistics() {
|
||||
final long currentTimeNs = System.nanoTime();
|
||||
synchronized (statisticsLock) {
|
||||
final long elapsedTimeNs = currentTimeNs - statisticsStartTimeNs;
|
||||
if (elapsedTimeNs <= 0) {
|
||||
return;
|
||||
}
|
||||
final float renderFps = framesRendered * TimeUnit.SECONDS.toNanos(1) / (float) elapsedTimeNs;
|
||||
logD("Duration: " + TimeUnit.NANOSECONDS.toMillis(elapsedTimeNs) + " ms."
|
||||
+ " Frames received: " + framesReceived + "."
|
||||
+ " Dropped: " + framesDropped + "."
|
||||
+ " Rendered: " + framesRendered + "."
|
||||
+ " Render fps: " + String.format(Locale.US, "%.1f", renderFps) + "."
|
||||
+ " Average render time: " + averageTimeAsString(renderTimeNs, framesRendered) + "."
|
||||
+ " Average swapBuffer time: "
|
||||
+ averageTimeAsString(renderSwapBufferTimeNs, framesRendered) + ".");
|
||||
resetStatistics(currentTimeNs);
|
||||
}
|
||||
}
|
||||
|
||||
private void logD(String string) {
|
||||
Logging.d(TAG, name + string);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user