Moving src/webrtc into src/.
In order to eliminate the WebRTC Subtree mirror in Chromium, WebRTC is moving the content of the src/webrtc directory up to the src/ directory. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true TBR=tommi@webrtc.org Bug: chromium:611808 Change-Id: Iac59c5b51b950f174119565bac87955a7994bc38 Reviewed-on: https://webrtc-review.googlesource.com/1560 Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Henrik Kjellander <kjellander@webrtc.org> Cr-Commit-Position: refs/heads/master@{#19845}
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sdk/android/api/org/webrtc/GlTextureFrameBuffer.java
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sdk/android/api/org/webrtc/GlTextureFrameBuffer.java
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/*
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* Copyright 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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import android.opengl.GLES20;
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/**
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* Helper class for handling OpenGL framebuffer with only color attachment and no depth or stencil
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* buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color
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* conversion.
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*/
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// TODO(magjed): Add unittests for this class.
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public class GlTextureFrameBuffer {
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private final int frameBufferId;
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private final int textureId;
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private final int pixelFormat;
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private int width;
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private int height;
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/**
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* Generate texture and framebuffer resources. An EGLContext must be bound on the current thread
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* when calling this function. The framebuffer is not complete until setSize() is called.
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*/
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public GlTextureFrameBuffer(int pixelFormat) {
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switch (pixelFormat) {
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case GLES20.GL_LUMINANCE:
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case GLES20.GL_RGB:
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case GLES20.GL_RGBA:
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this.pixelFormat = pixelFormat;
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break;
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default:
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throw new IllegalArgumentException("Invalid pixel format: " + pixelFormat);
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}
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// Create texture.
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textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
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this.width = 0;
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this.height = 0;
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// Create framebuffer object.
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final int frameBuffers[] = new int[1];
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GLES20.glGenFramebuffers(1, frameBuffers, 0);
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frameBufferId = frameBuffers[0];
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}
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/**
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* (Re)allocate texture. Will do nothing if the requested size equals the current size. An
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* EGLContext must be bound on the current thread when calling this function. Must be called at
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* least once before using the framebuffer. May be called multiple times to change size.
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*/
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public void setSize(int width, int height) {
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if (width == 0 || height == 0) {
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throw new IllegalArgumentException("Invalid size: " + width + "x" + height);
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}
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if (width == this.width && height == this.height) {
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return;
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}
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this.width = width;
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this.height = height;
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// Allocate texture.
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, pixelFormat, width, height, 0, pixelFormat,
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GLES20.GL_UNSIGNED_BYTE, null);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
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GlUtil.checkNoGLES2Error("GlTextureFrameBuffer setSize");
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// Attach the texture to the framebuffer as color attachment.
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
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GLES20.glFramebufferTexture2D(
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GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, textureId, 0);
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// Check that the framebuffer is in a good state.
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final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
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if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
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throw new IllegalStateException("Framebuffer not complete, status: " + status);
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}
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GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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}
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public int getWidth() {
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return width;
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}
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public int getHeight() {
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return height;
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}
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public int getFrameBufferId() {
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return frameBufferId;
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}
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public int getTextureId() {
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return textureId;
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}
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/**
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* Release texture and framebuffer. An EGLContext must be bound on the current thread when calling
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* this function. This object should not be used after this call.
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*/
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public void release() {
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GLES20.glDeleteTextures(1, new int[] {textureId}, 0);
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GLES20.glDeleteFramebuffers(1, new int[] {frameBufferId}, 0);
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width = 0;
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height = 0;
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}
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}
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