Moving src/webrtc into src/.
In order to eliminate the WebRTC Subtree mirror in Chromium, WebRTC is moving the content of the src/webrtc directory up to the src/ directory. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true TBR=tommi@webrtc.org Bug: chromium:611808 Change-Id: Iac59c5b51b950f174119565bac87955a7994bc38 Reviewed-on: https://webrtc-review.googlesource.com/1560 Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Henrik Kjellander <kjellander@webrtc.org> Cr-Commit-Position: refs/heads/master@{#19845}
This commit is contained in:
committed by
Commit Bot
parent
6674846b4a
commit
bb547203bf
155
sdk/objc/Framework/Classes/Video/RTCI420TextureCache.mm
Normal file
155
sdk/objc/Framework/Classes/Video/RTCI420TextureCache.mm
Normal file
@ -0,0 +1,155 @@
|
||||
/*
|
||||
* Copyright 2017 The WebRTC project authors. All Rights Reserved.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license
|
||||
* that can be found in the LICENSE file in the root of the source
|
||||
* tree. An additional intellectual property rights grant can be found
|
||||
* in the file PATENTS. All contributing project authors may
|
||||
* be found in the AUTHORS file in the root of the source tree.
|
||||
*/
|
||||
|
||||
#import "RTCI420TextureCache.h"
|
||||
#import "WebRTC/RTCVideoFrameBuffer.h"
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
#import <OpenGLES/ES3/gl.h>
|
||||
#else
|
||||
#import <OpenGL/gl3.h>
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
|
||||
// Two sets of 3 textures are used here, one for each of the Y, U and V planes. Having two sets
|
||||
// alleviates CPU blockage in the event that the GPU is asked to render to a texture that is already
|
||||
// in use.
|
||||
static const GLsizei kNumTextureSets = 2;
|
||||
static const GLsizei kNumTexturesPerSet = 3;
|
||||
static const GLsizei kNumTextures = kNumTexturesPerSet * kNumTextureSets;
|
||||
|
||||
@implementation RTCI420TextureCache {
|
||||
BOOL _hasUnpackRowLength;
|
||||
GLint _currentTextureSet;
|
||||
// Handles for OpenGL constructs.
|
||||
GLuint _textures[kNumTextures];
|
||||
// Used to create a non-padded plane for GPU upload when we receive padded frames.
|
||||
std::vector<uint8_t> _planeBuffer;
|
||||
}
|
||||
|
||||
- (GLuint)yTexture {
|
||||
return _textures[_currentTextureSet * kNumTexturesPerSet];
|
||||
}
|
||||
|
||||
- (GLuint)uTexture {
|
||||
return _textures[_currentTextureSet * kNumTexturesPerSet + 1];
|
||||
}
|
||||
|
||||
- (GLuint)vTexture {
|
||||
return _textures[_currentTextureSet * kNumTexturesPerSet + 2];
|
||||
}
|
||||
|
||||
- (instancetype)initWithContext:(GlContextType *)context {
|
||||
if (self = [super init]) {
|
||||
#if TARGET_OS_IPHONE
|
||||
_hasUnpackRowLength = (context.API == kEAGLRenderingAPIOpenGLES3);
|
||||
#else
|
||||
_hasUnpackRowLength = YES;
|
||||
#endif
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
[self setupTextures];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
glDeleteTextures(kNumTextures, _textures);
|
||||
}
|
||||
|
||||
- (void)setupTextures {
|
||||
glGenTextures(kNumTextures, _textures);
|
||||
// Set parameters for each of the textures we created.
|
||||
for (GLsizei i = 0; i < kNumTextures; i++) {
|
||||
glBindTexture(GL_TEXTURE_2D, _textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)uploadPlane:(const uint8_t *)plane
|
||||
texture:(GLuint)texture
|
||||
width:(size_t)width
|
||||
height:(size_t)height
|
||||
stride:(int32_t)stride {
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
const uint8_t *uploadPlane = plane;
|
||||
if ((size_t)stride != width) {
|
||||
if (_hasUnpackRowLength) {
|
||||
// GLES3 allows us to specify stride.
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
RTC_PIXEL_FORMAT,
|
||||
static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height),
|
||||
0,
|
||||
RTC_PIXEL_FORMAT,
|
||||
GL_UNSIGNED_BYTE,
|
||||
uploadPlane);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
return;
|
||||
} else {
|
||||
// Make an unpadded copy and upload that instead. Quick profiling showed
|
||||
// that this is faster than uploading row by row using glTexSubImage2D.
|
||||
uint8_t *unpaddedPlane = _planeBuffer.data();
|
||||
for (size_t y = 0; y < height; ++y) {
|
||||
memcpy(unpaddedPlane + y * width, plane + y * stride, width);
|
||||
}
|
||||
uploadPlane = unpaddedPlane;
|
||||
}
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
RTC_PIXEL_FORMAT,
|
||||
static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height),
|
||||
0,
|
||||
RTC_PIXEL_FORMAT,
|
||||
GL_UNSIGNED_BYTE,
|
||||
uploadPlane);
|
||||
}
|
||||
|
||||
- (void)uploadFrameToTextures:(RTCVideoFrame *)frame {
|
||||
_currentTextureSet = (_currentTextureSet + 1) % kNumTextureSets;
|
||||
|
||||
id<RTCI420Buffer> buffer = [frame.buffer toI420];
|
||||
|
||||
const int chromaWidth = buffer.chromaWidth;
|
||||
const int chromaHeight = buffer.chromaHeight;
|
||||
if (buffer.strideY != frame.width || buffer.strideU != chromaWidth ||
|
||||
buffer.strideV != chromaWidth) {
|
||||
_planeBuffer.resize(buffer.width * buffer.height);
|
||||
}
|
||||
|
||||
[self uploadPlane:buffer.dataY
|
||||
texture:self.yTexture
|
||||
width:buffer.width
|
||||
height:buffer.height
|
||||
stride:buffer.strideY];
|
||||
|
||||
[self uploadPlane:buffer.dataU
|
||||
texture:self.uTexture
|
||||
width:chromaWidth
|
||||
height:chromaHeight
|
||||
stride:buffer.strideU];
|
||||
|
||||
[self uploadPlane:buffer.dataV
|
||||
texture:self.vTexture
|
||||
width:chromaWidth
|
||||
height:chromaHeight
|
||||
stride:buffer.strideV];
|
||||
}
|
||||
|
||||
@end
|
||||
Reference in New Issue
Block a user