Adds clearer function to create rtc::Thread without Physical SocketServer
Moves logic of default SocketServer from MessageQueue to SocketServer Review-Url: https://codereview.webrtc.org/1891293002 Cr-Commit-Position: refs/heads/master@{#12541}
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49
webrtc/base/nullsocketserver.cc
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49
webrtc/base/nullsocketserver.cc
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/*
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* Copyright 2016 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/checks.h"
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#include "webrtc/base/nullsocketserver.h"
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namespace rtc {
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NullSocketServer::NullSocketServer() : event_(false, false) {}
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NullSocketServer::~NullSocketServer() {}
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bool NullSocketServer::Wait(int cms, bool process_io) {
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event_.Wait(cms);
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return true;
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}
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void NullSocketServer::WakeUp() {
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event_.Set();
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}
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rtc::Socket* NullSocketServer::CreateSocket(int /* type */) {
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RTC_NOTREACHED();
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return nullptr;
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}
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rtc::Socket* NullSocketServer::CreateSocket(int /* family */, int /* type */) {
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RTC_NOTREACHED();
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return nullptr;
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}
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rtc::AsyncSocket* NullSocketServer::CreateAsyncSocket(int /* type */) {
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RTC_NOTREACHED();
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return nullptr;
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}
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rtc::AsyncSocket* NullSocketServer::CreateAsyncSocket(int /* family */,
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int /* type */) {
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RTC_NOTREACHED();
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return nullptr;
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}
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} // namespace rtc
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