New interface (AudioDecoderFactory), with an implementation
This is a first draft of what we're hoping to use to create all AudioDecoder instances. Follow-up CLs will start using this internally in NetEq instead of calling constructors manually. BUG=webrtc:5801 Review-Url: https://codereview.webrtc.org/1917163002 Cr-Commit-Position: refs/heads/master@{#12548}
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webrtc/modules/audio_coding/codecs/audio_format.h
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webrtc/modules/audio_coding/codecs/audio_format.h
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/*
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* Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_AUDIO_CODING_CODECS_AUDIO_FORMAT_H_
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#define WEBRTC_MODULES_AUDIO_CODING_CODECS_AUDIO_FORMAT_H_
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#include <map>
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#include <ostream>
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#include <string>
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#include <utility>
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namespace webrtc {
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// SDP specification for a single audio codec.
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// NOTE: This class is still under development and may change without notice.
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struct SdpAudioFormat {
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// TODO(kwiberg): Get rid of the default constructor when rtc::Optional no
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// longer requires it.
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SdpAudioFormat();
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SdpAudioFormat(const SdpAudioFormat&);
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SdpAudioFormat(SdpAudioFormat&&);
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SdpAudioFormat(const char* name, int clockrate_hz, int num_channels);
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~SdpAudioFormat();
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SdpAudioFormat& operator=(const SdpAudioFormat&);
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SdpAudioFormat& operator=(SdpAudioFormat&&);
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using Parameters = std::map<std::string, std::string>;
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std::string name;
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int clockrate_hz;
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int num_channels;
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Parameters parameters;
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// Parameters feedback_parameters; ??
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};
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void swap(SdpAudioFormat& a, SdpAudioFormat& b);
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std::ostream& operator<<(std::ostream& os, const SdpAudioFormat& saf);
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} // namespace webrtc
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#endif // WEBRTC_MODULES_AUDIO_CODING_CODECS_AUDIO_FORMAT_H_
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