Android: Allow SurfaceTextureHelper.textureToYuv to be used for RGB frames

TBR=sakal@webrtc.org

Bug: b/69162554
Change-Id: I342777a1cc961346a3e61408d02fbc6a16b7b633
Reviewed-on: https://webrtc-review.googlesource.com/24101
Reviewed-by: Magnus Jedvert <magjed@webrtc.org>
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#20748}
This commit is contained in:
Magnus Jedvert
2017-11-17 16:50:17 +01:00
committed by Commit Bot
parent df4883dbf0
commit c040daec11
2 changed files with 2 additions and 10 deletions

View File

@ -216,6 +216,7 @@ public class YuvConverter {
if (textureType != shaderTextureType) {
initShader(textureType);
}
shader.useProgram();
// We draw into a buffer laid out like
//