Android: Allow SurfaceTextureHelper.textureToYuv to be used for RGB frames
TBR=sakal@webrtc.org Bug: b/69162554 Change-Id: I342777a1cc961346a3e61408d02fbc6a16b7b633 Reviewed-on: https://webrtc-review.googlesource.com/24101 Reviewed-by: Magnus Jedvert <magjed@webrtc.org> Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20748}
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@ -216,6 +216,7 @@ public class YuvConverter {
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if (textureType != shaderTextureType) {
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initShader(textureType);
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}
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shader.useProgram();
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// We draw into a buffer laid out like
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//
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