Implement NativeToI420Buffer in C++, calling java SurfaceTextureHelper, new method .textureToYUV, to
do the conversion using an opengl fragment shader. BUG=webrtc:4993 Review URL: https://codereview.webrtc.org/1460703002 Cr-Commit-Position: refs/heads/master@{#10972}
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@ -50,6 +50,7 @@ class AndroidTextureBuffer : public webrtc::NativeHandleBuffer {
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AndroidTextureBuffer(int width,
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int height,
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const NativeHandleImpl& native_handle,
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jobject surface_texture_helper,
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const rtc::Callback0<void>& no_longer_used);
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~AndroidTextureBuffer();
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rtc::scoped_refptr<VideoFrameBuffer> NativeToI420Buffer() override;
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@ -62,6 +63,12 @@ class AndroidTextureBuffer : public webrtc::NativeHandleBuffer {
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private:
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NativeHandleImpl native_handle_;
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// Raw object pointer, relying on the caller, i.e.,
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// AndroidVideoCapturerJni or the C++ SurfaceTextureHelper, to keep
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// a global reference. TODO(nisse): Make this a reference to the C++
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// SurfaceTextureHelper instead, but that requires some refactoring
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// of AndroidVideoCapturerJni.
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jobject surface_texture_helper_;
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rtc::Callback0<void> no_longer_used_cb_;
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};
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