Corrections of the render buffering scheme in AEC3 to ensure causality
This CL modifies the refactored render buffering scheme in AEC3 so that: -A non-causal state can never occur which means that situations with nonrecoverable echo should not occur. -For a stable audio pipeline with a predefined API call jitter, render overruns and underruns can never occur. Bug: webrtc:8629,chromium:793305 Change-Id: I06ba1c368f92db95274090b08475dd02dbb85145 Reviewed-on: https://webrtc-review.googlesource.com/29861 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org> Cr-Commit-Position: refs/heads/master@{#21215}
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@ -49,7 +49,7 @@ TEST(AecState, NormalUsage) {
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// Verify that linear AEC usability is false when the filter is diverged and
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// there is no external delay reported.
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state.Update(diverged_filter_frequency_response, impulse_response, true,
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rtc::nullopt, render_delay_buffer->GetRenderBuffer(), E2_main,
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rtc::nullopt, *render_delay_buffer->GetRenderBuffer(), E2_main,
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Y2, x[0], s, false);
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EXPECT_FALSE(state.UsableLinearEstimate());
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@ -57,7 +57,7 @@ TEST(AecState, NormalUsage) {
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std::fill(x[0].begin(), x[0].end(), 101.f);
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for (int k = 0; k < 3000; ++k) {
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state.Update(converged_filter_frequency_response, impulse_response, true, 2,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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false);
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}
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EXPECT_TRUE(state.UsableLinearEstimate());
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@ -67,7 +67,7 @@ TEST(AecState, NormalUsage) {
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state.HandleEchoPathChange(EchoPathVariability(
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true, EchoPathVariability::DelayAdjustment::kNone, false));
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state.Update(converged_filter_frequency_response, impulse_response, true, 2,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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false);
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EXPECT_FALSE(state.UsableLinearEstimate());
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@ -76,25 +76,25 @@ TEST(AecState, NormalUsage) {
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state.HandleEchoPathChange(EchoPathVariability(
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true, EchoPathVariability::DelayAdjustment::kNewDetectedDelay, false));
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state.Update(converged_filter_frequency_response, impulse_response, true, 2,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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false);
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EXPECT_FALSE(state.ActiveRender());
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for (int k = 0; k < 1000; ++k) {
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state.Update(converged_filter_frequency_response, impulse_response, true, 2,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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false);
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}
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EXPECT_TRUE(state.ActiveRender());
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// Verify that echo leakage is properly reported.
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state.Update(converged_filter_frequency_response, impulse_response, true, 2,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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false);
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EXPECT_FALSE(state.EchoLeakageDetected());
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state.Update(converged_filter_frequency_response, impulse_response, true, 2,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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true);
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EXPECT_TRUE(state.EchoLeakageDetected());
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@ -104,19 +104,20 @@ TEST(AecState, NormalUsage) {
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}
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x[0][0] = 5000.f;
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for (size_t k = 0; k < render_delay_buffer->GetRenderBuffer().Buffer().size();
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++k) {
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for (size_t k = 0;
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k < render_delay_buffer->GetRenderBuffer()->Buffer().size(); ++k) {
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render_delay_buffer->Insert(x);
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if (k == 0) {
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render_delay_buffer->Reset();
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}
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render_delay_buffer->PrepareCaptureCall();
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render_delay_buffer->PrepareCaptureProcessing();
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render_delay_buffer->GetRenderBuffer()->UpdateSpectralSum();
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}
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Y2.fill(10.f * 10000.f * 10000.f);
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for (size_t k = 0; k < 1000; ++k) {
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state.Update(converged_filter_frequency_response, impulse_response, true, 2,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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false);
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}
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@ -133,7 +134,7 @@ TEST(AecState, NormalUsage) {
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Y2.fill(10.f * E2_main[0]);
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for (size_t k = 0; k < 1000; ++k) {
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state.Update(converged_filter_frequency_response, impulse_response, true, 2,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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false);
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}
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ASSERT_TRUE(state.UsableLinearEstimate());
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@ -154,7 +155,7 @@ TEST(AecState, NormalUsage) {
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Y2.fill(5.f * E2_main[0]);
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for (size_t k = 0; k < 1000; ++k) {
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state.Update(converged_filter_frequency_response, impulse_response, true, 2,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
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false);
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}
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@ -204,7 +205,7 @@ TEST(AecState, ConvergedFilterDelay) {
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frequency_response[k][0] = 0.f;
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state.HandleEchoPathChange(echo_path_variability);
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state.Update(frequency_response, impulse_response, true, rtc::nullopt,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
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false);
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EXPECT_TRUE(k == (kFilterLength - 1) || state.FilterDelay());
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if (k != (kFilterLength - 1)) {
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@ -243,7 +244,7 @@ TEST(AecState, ExternalDelay) {
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state.HandleEchoPathChange(EchoPathVariability(
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false, EchoPathVariability::DelayAdjustment::kNone, false));
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state.Update(frequency_response, impulse_response, true, k * kBlockSize + 5,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
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false);
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EXPECT_TRUE(state.ExternalDelay());
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EXPECT_EQ(k, state.ExternalDelay());
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@ -254,7 +255,7 @@ TEST(AecState, ExternalDelay) {
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state.HandleEchoPathChange(EchoPathVariability(
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false, EchoPathVariability::DelayAdjustment::kNone, false));
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state.Update(frequency_response, impulse_response, true, rtc::nullopt,
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render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
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*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
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false);
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EXPECT_FALSE(state.ExternalDelay());
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}
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