Corrections of the render buffering scheme in AEC3 to ensure causality

This CL modifies the refactored render buffering scheme in AEC3
so that:
-A non-causal state can never occur which means that situations with
 nonrecoverable echo should not occur.
-For a stable audio pipeline with a predefined API call jitter,
 render overruns and underruns can never occur.

Bug: webrtc:8629,chromium:793305
Change-Id: I06ba1c368f92db95274090b08475dd02dbb85145
Reviewed-on: https://webrtc-review.googlesource.com/29861
Commit-Queue: Per Åhgren <peah@webrtc.org>
Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#21215}
This commit is contained in:
Per Åhgren
2017-12-11 21:34:19 +01:00
committed by Commit Bot
parent efc5fbd8e0
commit c59a576c86
34 changed files with 535 additions and 408 deletions

View File

@ -49,7 +49,7 @@ TEST(AecState, NormalUsage) {
// Verify that linear AEC usability is false when the filter is diverged and
// there is no external delay reported.
state.Update(diverged_filter_frequency_response, impulse_response, true,
rtc::nullopt, render_delay_buffer->GetRenderBuffer(), E2_main,
rtc::nullopt, *render_delay_buffer->GetRenderBuffer(), E2_main,
Y2, x[0], s, false);
EXPECT_FALSE(state.UsableLinearEstimate());
@ -57,7 +57,7 @@ TEST(AecState, NormalUsage) {
std::fill(x[0].begin(), x[0].end(), 101.f);
for (int k = 0; k < 3000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
EXPECT_TRUE(state.UsableLinearEstimate());
@ -67,7 +67,7 @@ TEST(AecState, NormalUsage) {
state.HandleEchoPathChange(EchoPathVariability(
true, EchoPathVariability::DelayAdjustment::kNone, false));
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
EXPECT_FALSE(state.UsableLinearEstimate());
@ -76,25 +76,25 @@ TEST(AecState, NormalUsage) {
state.HandleEchoPathChange(EchoPathVariability(
true, EchoPathVariability::DelayAdjustment::kNewDetectedDelay, false));
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
EXPECT_FALSE(state.ActiveRender());
for (int k = 0; k < 1000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
EXPECT_TRUE(state.ActiveRender());
// Verify that echo leakage is properly reported.
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
EXPECT_FALSE(state.EchoLeakageDetected());
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
true);
EXPECT_TRUE(state.EchoLeakageDetected());
@ -104,19 +104,20 @@ TEST(AecState, NormalUsage) {
}
x[0][0] = 5000.f;
for (size_t k = 0; k < render_delay_buffer->GetRenderBuffer().Buffer().size();
++k) {
for (size_t k = 0;
k < render_delay_buffer->GetRenderBuffer()->Buffer().size(); ++k) {
render_delay_buffer->Insert(x);
if (k == 0) {
render_delay_buffer->Reset();
}
render_delay_buffer->PrepareCaptureCall();
render_delay_buffer->PrepareCaptureProcessing();
render_delay_buffer->GetRenderBuffer()->UpdateSpectralSum();
}
Y2.fill(10.f * 10000.f * 10000.f);
for (size_t k = 0; k < 1000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
@ -133,7 +134,7 @@ TEST(AecState, NormalUsage) {
Y2.fill(10.f * E2_main[0]);
for (size_t k = 0; k < 1000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
ASSERT_TRUE(state.UsableLinearEstimate());
@ -154,7 +155,7 @@ TEST(AecState, NormalUsage) {
Y2.fill(5.f * E2_main[0]);
for (size_t k = 0; k < 1000; ++k) {
state.Update(converged_filter_frequency_response, impulse_response, true, 2,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x[0], s,
false);
}
@ -204,7 +205,7 @@ TEST(AecState, ConvergedFilterDelay) {
frequency_response[k][0] = 0.f;
state.HandleEchoPathChange(echo_path_variability);
state.Update(frequency_response, impulse_response, true, rtc::nullopt,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
false);
EXPECT_TRUE(k == (kFilterLength - 1) || state.FilterDelay());
if (k != (kFilterLength - 1)) {
@ -243,7 +244,7 @@ TEST(AecState, ExternalDelay) {
state.HandleEchoPathChange(EchoPathVariability(
false, EchoPathVariability::DelayAdjustment::kNone, false));
state.Update(frequency_response, impulse_response, true, k * kBlockSize + 5,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
false);
EXPECT_TRUE(state.ExternalDelay());
EXPECT_EQ(k, state.ExternalDelay());
@ -254,7 +255,7 @@ TEST(AecState, ExternalDelay) {
state.HandleEchoPathChange(EchoPathVariability(
false, EchoPathVariability::DelayAdjustment::kNone, false));
state.Update(frequency_response, impulse_response, true, rtc::nullopt,
render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
*render_delay_buffer->GetRenderBuffer(), E2_main, Y2, x, s,
false);
EXPECT_FALSE(state.ExternalDelay());
}