Corrections of the render buffering scheme in AEC3 to ensure causality
This CL modifies the refactored render buffering scheme in AEC3 so that: -A non-causal state can never occur which means that situations with nonrecoverable echo should not occur. -For a stable audio pipeline with a predefined API call jitter, render overruns and underruns can never occur. Bug: webrtc:8629,chromium:793305 Change-Id: I06ba1c368f92db95274090b08475dd02dbb85145 Reviewed-on: https://webrtc-review.googlesource.com/29861 Commit-Queue: Per Åhgren <peah@webrtc.org> Reviewed-by: Gustaf Ullberg <gustaf@webrtc.org> Cr-Commit-Position: refs/heads/master@{#21215}
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@ -64,7 +64,7 @@ class RenderBuffer {
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private:
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const MatrixBuffer* const block_buffer_;
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VectorBuffer* spectrum_buffer_;
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const VectorBuffer* const spectrum_buffer_;
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const FftBuffer* const fft_buffer_;
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const size_t spectral_sums_length_;
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std::array<float, kFftLengthBy2Plus1> spectral_sums_;
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