NetEq fix for repeated audio issue.
This CL implements a fix behind a field trial for a NetEq issue. NetEq restarts audio too quickly after a buffer underrun, which can quickly lead to another underrun in some circumstances. The fix changes NetEq's behavior to wait with restarting playback until sufficient audio is buffered. Bug: webrtc:9289 Change-Id: I5968c9478ce8d84caf77f00b8d0a39156b47fc8d Reviewed-on: https://webrtc-review.googlesource.com/77423 Reviewed-by: Minyue Li <minyue@webrtc.org> Reviewed-by: Karl Wiberg <kwiberg@webrtc.org> Reviewed-by: Henrik Lundin <henrik.lundin@webrtc.org> Commit-Queue: Ivo Creusen <ivoc@webrtc.org> Cr-Commit-Position: refs/heads/master@{#23347}
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@ -36,6 +36,8 @@ class OpusFrame : public AudioDecoder::EncodedAudioFrame {
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return (ret < 0) ? 0 : static_cast<size_t>(ret);
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}
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bool IsDtxPacket() const override { return payload_.size() <= 2; }
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rtc::Optional<DecodeResult> Decode(
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rtc::ArrayView<int16_t> decoded) const override {
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AudioDecoder::SpeechType speech_type = AudioDecoder::kSpeech;
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