Refactor the PlatformThread API.
PlatformThread's API is using old style function pointers, causes casting, is unintuitive and forces artificial call sequences, and is additionally possible to misuse in release mode. Fix this by an API face lift: 1. The class is turned into a handle, which can be empty. 2. The only way of getting a non-empty PlatformThread is by calling SpawnJoinable or SpawnDetached, clearly conveying the semantics to the code reader. 3. Handles can be Finalized, which works differently for joinable and detached threads: a) Handles for detached threads are simply closed where applicable. b) Joinable threads are joined before handles are closed. 4. The destructor finalizes handles. No explicit call is needed. Fixed: webrtc:12727 Change-Id: Id00a0464edf4fc9e552b6a1fbb5d2e1280e88811 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/215075 Commit-Queue: Markus Handell <handellm@webrtc.org> Reviewed-by: Harald Alvestrand <hta@webrtc.org> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Tommi <tommi@webrtc.org> Cr-Commit-Position: refs/heads/master@{#33923}
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WebRTC LUCI CQ
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@ -387,33 +387,6 @@ class AudioProcessingImplLockTest
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void SetUp() override;
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void TearDown() override;
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// Thread callback for the render thread
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static void RenderProcessorThreadFunc(void* context) {
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AudioProcessingImplLockTest* impl =
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reinterpret_cast<AudioProcessingImplLockTest*>(context);
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while (!impl->MaybeEndTest()) {
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impl->render_thread_state_.Process();
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}
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}
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// Thread callback for the capture thread
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static void CaptureProcessorThreadFunc(void* context) {
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AudioProcessingImplLockTest* impl =
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reinterpret_cast<AudioProcessingImplLockTest*>(context);
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while (!impl->MaybeEndTest()) {
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impl->capture_thread_state_.Process();
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}
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}
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// Thread callback for the stats thread
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static void StatsProcessorThreadFunc(void* context) {
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AudioProcessingImplLockTest* impl =
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reinterpret_cast<AudioProcessingImplLockTest*>(context);
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while (!impl->MaybeEndTest()) {
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impl->stats_thread_state_.Process();
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}
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}
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// Tests whether all the required render and capture side calls have been
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// done.
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bool TestDone() {
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@ -423,9 +396,28 @@ class AudioProcessingImplLockTest
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// Start the threads used in the test.
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void StartThreads() {
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render_thread_.Start();
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capture_thread_.Start();
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stats_thread_.Start();
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const auto attributes =
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rtc::ThreadAttributes().SetPriority(rtc::ThreadPriority::kRealtime);
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render_thread_ = rtc::PlatformThread::SpawnJoinable(
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[this] {
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while (!MaybeEndTest())
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render_thread_state_.Process();
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},
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"render", attributes);
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capture_thread_ = rtc::PlatformThread::SpawnJoinable(
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[this] {
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while (!MaybeEndTest()) {
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capture_thread_state_.Process();
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}
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},
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"capture", attributes);
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stats_thread_ = rtc::PlatformThread::SpawnJoinable(
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[this] {
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while (!MaybeEndTest())
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stats_thread_state_.Process();
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},
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"stats", attributes);
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}
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// Event handlers for the test.
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@ -434,9 +426,6 @@ class AudioProcessingImplLockTest
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rtc::Event capture_call_event_;
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// Thread related variables.
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rtc::PlatformThread render_thread_;
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rtc::PlatformThread capture_thread_;
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rtc::PlatformThread stats_thread_;
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mutable RandomGenerator rand_gen_;
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std::unique_ptr<AudioProcessing> apm_;
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@ -445,6 +434,9 @@ class AudioProcessingImplLockTest
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RenderProcessor render_thread_state_;
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CaptureProcessor capture_thread_state_;
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StatsProcessor stats_thread_state_;
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rtc::PlatformThread render_thread_;
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rtc::PlatformThread capture_thread_;
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rtc::PlatformThread stats_thread_;
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};
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// Sleeps a random time between 0 and max_sleep milliseconds.
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@ -485,22 +477,7 @@ void PopulateAudioFrame(float amplitude,
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}
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AudioProcessingImplLockTest::AudioProcessingImplLockTest()
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: render_thread_(
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RenderProcessorThreadFunc,
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this,
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"render",
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rtc::ThreadAttributes().SetPriority(rtc::kRealtimePriority)),
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capture_thread_(
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CaptureProcessorThreadFunc,
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this,
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"capture",
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rtc::ThreadAttributes().SetPriority(rtc::kRealtimePriority)),
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stats_thread_(
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StatsProcessorThreadFunc,
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this,
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"stats",
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rtc::ThreadAttributes().SetPriority(rtc::kRealtimePriority)),
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apm_(AudioProcessingBuilderForTesting().Create()),
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: apm_(AudioProcessingBuilderForTesting().Create()),
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render_thread_state_(kMaxFrameSize,
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&rand_gen_,
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&render_call_event_,
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@ -552,9 +529,6 @@ void AudioProcessingImplLockTest::SetUp() {
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void AudioProcessingImplLockTest::TearDown() {
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render_call_event_.Set();
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capture_call_event_.Set();
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render_thread_.Stop();
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capture_thread_.Stop();
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stats_thread_.Stop();
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}
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StatsProcessor::StatsProcessor(RandomGenerator* rand_gen,
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