Major AEC3 render pipeline changes
This CL adds major render pipeline changes to the AEC3 code. The reason for these are that 1) It allows the echo removal unit to receive information about the content in bands beyond band 0, thereby allowing removal of high-frequency echoes 2) It allows more controlled handling of the render buffers, allowing proper buffer behaviour during capture glitches and clock-drift. Unfortunately, the render pipeline caused a lot of related changes in much of the rest of the AEC3 files. Most of these are, however, caused by a change of class name. Another unfortunate effect of this CL, is that a number of unittest cease to compile. I chose to temporarily solve that by removing them from the build using #if/#endif. The reason for that is that those will anyway again need to be changed in the next review, and doing like this avoids them having to be reviewed twice. BUG=webrtc:6018 Review-Url: https://codereview.webrtc.org/2784023002 Cr-Commit-Position: refs/heads/master@{#17547}
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@ -569,7 +569,8 @@ int AudioProcessingImpl::InitializeLocked(const ProcessingConfig& config) {
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submodule_states_.RenderMultiBandSubModulesActive());
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// TODO(aluebs): Remove this restriction once we figure out why the 3-band
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// splitting filter degrades the AEC performance.
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if (render_processing_rate > kSampleRate32kHz) {
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if (render_processing_rate > kSampleRate32kHz &&
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!config_.echo_canceller3.enabled) {
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render_processing_rate = submodule_states_.RenderMultiBandProcessingActive()
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? kSampleRate32kHz
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: kSampleRate16kHz;
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@ -1440,9 +1441,7 @@ int AudioProcessingImpl::ProcessRenderStreamLocked() {
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QueueRenderAudio(render_buffer);
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// TODO(peah): Perform the queueing ínside QueueRenderAudiuo().
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if (private_submodules_->echo_canceller3) {
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if (!private_submodules_->echo_canceller3->AnalyzeRender(render_buffer)) {
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// TODO(peah): Lock and empty render queue, and try again.
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}
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private_submodules_->echo_canceller3->AnalyzeRender(render_buffer);
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}
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if (submodule_states_.RenderMultiBandProcessingActive() &&
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