Delete AsyncSocket class, merge into Socket class
Bug: webrtc:13065 Change-Id: I13afee2386ea9c4de0e4fa95133f0c4d3ec826e8 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/227031 Reviewed-by: Harald Alvestrand <hta@webrtc.org> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Commit-Queue: Niels Moller <nisse@webrtc.org> Cr-Commit-Position: refs/heads/master@{#34787}
This commit is contained in:
committed by
WebRTC LUCI CQ
parent
45b3e530cb
commit
d0b8879770
@ -24,7 +24,6 @@
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#include "absl/memory/memory.h"
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#include "rtc_base/arraysize.h"
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#include "rtc_base/async_packet_socket.h"
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#include "rtc_base/async_socket.h"
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#include "rtc_base/async_udp_socket.h"
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#include "rtc_base/fake_clock.h"
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#include "rtc_base/gunit.h"
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@ -54,7 +53,7 @@ using webrtc::testing::StreamSink;
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// Sends at a constant rate but with random packet sizes.
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struct Sender : public MessageHandlerAutoCleanup {
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Sender(Thread* th, AsyncSocket* s, uint32_t rt)
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Sender(Thread* th, Socket* s, uint32_t rt)
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: thread(th),
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socket(std::make_unique<AsyncUDPSocket>(s)),
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done(false),
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@ -101,7 +100,7 @@ struct Sender : public MessageHandlerAutoCleanup {
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struct Receiver : public MessageHandlerAutoCleanup,
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public sigslot::has_slots<> {
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Receiver(Thread* th, AsyncSocket* s, uint32_t bw)
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Receiver(Thread* th, Socket* s, uint32_t bw)
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: thread(th),
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socket(std::make_unique<AsyncUDPSocket>(s)),
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bandwidth(bw),
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@ -196,8 +195,7 @@ class VirtualSocketServerTest : public ::testing::Test {
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ss_.SetDefaultRoute(default_route);
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// Create client1 bound to the any address.
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AsyncSocket* socket =
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ss_.CreateAsyncSocket(default_route.family(), SOCK_DGRAM);
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Socket* socket = ss_.CreateSocket(default_route.family(), SOCK_DGRAM);
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socket->Bind(EmptySocketAddressWithFamily(default_route.family()));
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SocketAddress client1_any_addr = socket->GetLocalAddress();
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EXPECT_TRUE(client1_any_addr.IsAnyIP());
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@ -205,8 +203,7 @@ class VirtualSocketServerTest : public ::testing::Test {
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std::make_unique<AsyncUDPSocket>(socket), &fake_clock_);
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// Create client2 bound to the default route.
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AsyncSocket* socket2 =
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ss_.CreateAsyncSocket(default_route.family(), SOCK_DGRAM);
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Socket* socket2 = ss_.CreateSocket(default_route.family(), SOCK_DGRAM);
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socket2->Bind(SocketAddress(default_route, 0));
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SocketAddress client2_addr = socket2->GetLocalAddress();
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EXPECT_FALSE(client2_addr.IsAnyIP());
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@ -227,8 +224,7 @@ class VirtualSocketServerTest : public ::testing::Test {
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}
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void BasicTest(const SocketAddress& initial_addr) {
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AsyncSocket* socket =
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
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Socket* socket = ss_.CreateSocket(initial_addr.family(), SOCK_DGRAM);
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socket->Bind(initial_addr);
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SocketAddress server_addr = socket->GetLocalAddress();
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// Make sure VSS didn't switch families on us.
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@ -236,8 +232,7 @@ class VirtualSocketServerTest : public ::testing::Test {
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auto client1 = std::make_unique<TestClient>(
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std::make_unique<AsyncUDPSocket>(socket), &fake_clock_);
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AsyncSocket* socket2 =
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
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Socket* socket2 = ss_.CreateSocket(initial_addr.family(), SOCK_DGRAM);
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auto client2 = std::make_unique<TestClient>(
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std::make_unique<AsyncUDPSocket>(socket2), &fake_clock_);
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@ -278,21 +273,21 @@ class VirtualSocketServerTest : public ::testing::Test {
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EmptySocketAddressWithFamily(initial_addr.family());
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// Create client
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std::unique_ptr<AsyncSocket> client = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> client =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(client.get());
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(client->GetState(), Socket::CS_CLOSED);
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EXPECT_TRUE(client->GetLocalAddress().IsNil());
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// Create server
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std::unique_ptr<AsyncSocket> server = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> server =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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EXPECT_NE(0, server->Listen(5)); // Bind required
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EXPECT_EQ(0, server->Bind(initial_addr));
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EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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EXPECT_EQ(0, server->Listen(5));
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EXPECT_EQ(server->GetState(), AsyncSocket::CS_CONNECTING);
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EXPECT_EQ(server->GetState(), Socket::CS_CONNECTING);
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// No pending server connections
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EXPECT_FALSE(sink.Check(server.get(), SSE_READ));
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@ -306,14 +301,14 @@ class VirtualSocketServerTest : public ::testing::Test {
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EXPECT_NE(client->GetLocalAddress(), server->GetLocalAddress());
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// Client is connecting
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
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EXPECT_EQ(client->GetState(), Socket::CS_CONNECTING);
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EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN));
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EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE));
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ss_.ProcessMessagesUntilIdle();
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// Client still connecting
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
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EXPECT_EQ(client->GetState(), Socket::CS_CONNECTING);
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EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN));
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EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE));
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@ -325,14 +320,14 @@ class VirtualSocketServerTest : public ::testing::Test {
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EXPECT_NE(accept_addr, kEmptyAddr);
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EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr);
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EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED);
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EXPECT_EQ(accepted->GetState(), Socket::CS_CONNECTED);
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EXPECT_EQ(accepted->GetLocalAddress(), server->GetLocalAddress());
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EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress());
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ss_.ProcessMessagesUntilIdle();
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// Client has connected
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTED);
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EXPECT_EQ(client->GetState(), Socket::CS_CONNECTED);
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EXPECT_TRUE(sink.Check(client.get(), SSE_OPEN));
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EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE));
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EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress());
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@ -347,13 +342,13 @@ class VirtualSocketServerTest : public ::testing::Test {
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EmptySocketAddressWithFamily(initial_addr.family());
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// Create client
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std::unique_ptr<AsyncSocket> client = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> client =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(client.get());
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// Create server
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std::unique_ptr<AsyncSocket> server = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> server =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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EXPECT_EQ(0, server->Bind(initial_addr));
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EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family());
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@ -368,7 +363,7 @@ class VirtualSocketServerTest : public ::testing::Test {
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EXPECT_EQ(accept_addr, nil_addr);
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// Connection failed
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(client->GetState(), Socket::CS_CLOSED);
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EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN));
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EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR));
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EXPECT_EQ(client->GetRemoteAddress(), nil_addr);
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@ -381,11 +376,11 @@ class VirtualSocketServerTest : public ::testing::Test {
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EmptySocketAddressWithFamily(initial_addr.family());
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// Create client and server
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std::unique_ptr<AsyncSocket> client(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> client(
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ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(client.get());
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std::unique_ptr<AsyncSocket> server(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> server(
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ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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// Initiate connect
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@ -402,10 +397,10 @@ class VirtualSocketServerTest : public ::testing::Test {
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ss_.ProcessMessagesUntilIdle();
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// Result: connection failed
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(client->GetState(), Socket::CS_CLOSED);
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EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR));
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server.reset(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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server.reset(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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// Initiate connect
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@ -424,11 +419,11 @@ class VirtualSocketServerTest : public ::testing::Test {
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ss_.ProcessMessagesUntilIdle();
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// Result: connection failed
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(client->GetState(), Socket::CS_CLOSED);
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EXPECT_TRUE(sink.Check(client.get(), SSE_ERROR));
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// New server
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server.reset(ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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server.reset(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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// Initiate connect
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@ -442,21 +437,21 @@ class VirtualSocketServerTest : public ::testing::Test {
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// Server accepts connection
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EXPECT_TRUE(sink.Check(server.get(), SSE_READ));
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std::unique_ptr<AsyncSocket> accepted(server->Accept(&accept_addr));
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std::unique_ptr<Socket> accepted(server->Accept(&accept_addr));
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ASSERT_TRUE(nullptr != accepted.get());
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sink.Monitor(accepted.get());
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// Client closes before connection complets
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EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED);
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EXPECT_EQ(accepted->GetState(), Socket::CS_CONNECTED);
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// Connected message has not been processed yet.
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING);
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EXPECT_EQ(client->GetState(), Socket::CS_CONNECTING);
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client->Close();
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ss_.ProcessMessagesUntilIdle();
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// Result: accepted socket closes
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EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(accepted->GetState(), Socket::CS_CLOSED);
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EXPECT_TRUE(sink.Check(accepted.get(), SSE_CLOSE));
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EXPECT_FALSE(sink.Check(client.get(), SSE_CLOSE));
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}
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@ -466,14 +461,14 @@ class VirtualSocketServerTest : public ::testing::Test {
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const SocketAddress kEmptyAddr;
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// Create clients
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std::unique_ptr<AsyncSocket> a = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> a =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(a.get());
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a->Bind(initial_addr);
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EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
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std::unique_ptr<AsyncSocket> b = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> b =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(b.get());
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b->Bind(initial_addr);
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EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
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@ -484,11 +479,11 @@ class VirtualSocketServerTest : public ::testing::Test {
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ss_.ProcessMessagesUntilIdle();
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EXPECT_TRUE(sink.Check(a.get(), SSE_OPEN));
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EXPECT_EQ(a->GetState(), AsyncSocket::CS_CONNECTED);
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EXPECT_EQ(a->GetState(), Socket::CS_CONNECTED);
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EXPECT_EQ(a->GetRemoteAddress(), b->GetLocalAddress());
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EXPECT_TRUE(sink.Check(b.get(), SSE_OPEN));
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EXPECT_EQ(b->GetState(), AsyncSocket::CS_CONNECTED);
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EXPECT_EQ(b->GetState(), Socket::CS_CONNECTED);
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EXPECT_EQ(b->GetRemoteAddress(), a->GetLocalAddress());
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EXPECT_EQ(1, a->Send("a", 1));
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@ -502,12 +497,12 @@ class VirtualSocketServerTest : public ::testing::Test {
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EXPECT_EQ(-1, b->Recv(buffer, 10, nullptr));
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EXPECT_TRUE(sink.Check(a.get(), SSE_CLOSE));
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EXPECT_EQ(a->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(a->GetState(), Socket::CS_CLOSED);
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EXPECT_EQ(a->GetRemoteAddress(), kEmptyAddr);
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// No signal for Closer
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EXPECT_FALSE(sink.Check(b.get(), SSE_CLOSE));
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EXPECT_EQ(b->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(b->GetState(), Socket::CS_CLOSED);
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EXPECT_EQ(b->GetRemoteAddress(), kEmptyAddr);
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}
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@ -516,14 +511,14 @@ class VirtualSocketServerTest : public ::testing::Test {
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const SocketAddress kEmptyAddr;
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// Connect two sockets
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std::unique_ptr<AsyncSocket> a = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> a =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(a.get());
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a->Bind(initial_addr);
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EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
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std::unique_ptr<AsyncSocket> b = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> b =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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sink.Monitor(b.get());
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b->Bind(initial_addr);
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EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family());
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@ -638,10 +633,10 @@ class VirtualSocketServerTest : public ::testing::Test {
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const SocketAddress kEmptyAddr;
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// Connect two sockets
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std::unique_ptr<AsyncSocket> a = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<AsyncSocket> b = absl::WrapUnique(
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> a =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> b =
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absl::WrapUnique(ss_.CreateSocket(initial_addr.family(), SOCK_STREAM));
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a->Bind(initial_addr);
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EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family());
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@ -692,10 +687,8 @@ class VirtualSocketServerTest : public ::testing::Test {
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// incremental port behavior could ensure the 2 Binds result in different
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// address.
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void BandwidthTest(const SocketAddress& initial_addr) {
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AsyncSocket* send_socket =
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
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AsyncSocket* recv_socket =
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
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Socket* send_socket = ss_.CreateSocket(initial_addr.family(), SOCK_DGRAM);
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Socket* recv_socket = ss_.CreateSocket(initial_addr.family(), SOCK_DGRAM);
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ASSERT_EQ(0, send_socket->Bind(initial_addr));
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ASSERT_EQ(0, recv_socket->Bind(initial_addr));
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EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family());
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@ -737,10 +730,8 @@ class VirtualSocketServerTest : public ::testing::Test {
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ss_.set_delay_stddev(stddev);
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ss_.UpdateDelayDistribution();
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AsyncSocket* send_socket =
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
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AsyncSocket* recv_socket =
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ss_.CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM);
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Socket* send_socket = ss_.CreateSocket(initial_addr.family(), SOCK_DGRAM);
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Socket* recv_socket = ss_.CreateSocket(initial_addr.family(), SOCK_DGRAM);
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ASSERT_EQ(0, send_socket->Bind(initial_addr));
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ASSERT_EQ(0, recv_socket->Bind(initial_addr));
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EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family());
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@ -789,17 +780,17 @@ class VirtualSocketServerTest : public ::testing::Test {
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const SocketAddress kEmptyAddr;
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// Client gets a IPv4 address
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std::unique_ptr<AsyncSocket> client = absl::WrapUnique(
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ss_.CreateAsyncSocket(client_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> client =
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absl::WrapUnique(ss_.CreateSocket(client_addr.family(), SOCK_STREAM));
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sink.Monitor(client.get());
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(client->GetState(), Socket::CS_CLOSED);
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EXPECT_EQ(client->GetLocalAddress(), kEmptyAddr);
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client->Bind(client_addr);
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// Server gets a non-mapped non-any IPv6 address.
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// IPv4 sockets should not be able to connect to this.
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std::unique_ptr<AsyncSocket> server = absl::WrapUnique(
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ss_.CreateAsyncSocket(server_addr.family(), SOCK_STREAM));
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std::unique_ptr<Socket> server =
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absl::WrapUnique(ss_.CreateSocket(server_addr.family(), SOCK_STREAM));
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sink.Monitor(server.get());
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server->Bind(server_addr);
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server->Listen(5);
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@ -823,7 +814,7 @@ class VirtualSocketServerTest : public ::testing::Test {
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EXPECT_FALSE(sink.Check(server.get(), SSE_READ));
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EXPECT_TRUE(nullptr == server->Accept(&accept_address));
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EXPECT_EQ(accept_address, kEmptyAddr);
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EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED);
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EXPECT_EQ(client->GetState(), Socket::CS_CLOSED);
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EXPECT_FALSE(sink.Check(client.get(), SSE_OPEN));
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EXPECT_EQ(client->GetRemoteAddress(), kEmptyAddr);
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}
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@ -835,13 +826,13 @@ class VirtualSocketServerTest : public ::testing::Test {
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void CrossFamilyDatagramTest(const SocketAddress& client_addr,
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const SocketAddress& server_addr,
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bool shouldSucceed) {
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AsyncSocket* socket = ss_.CreateAsyncSocket(AF_INET, SOCK_DGRAM);
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Socket* socket = ss_.CreateSocket(AF_INET, SOCK_DGRAM);
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socket->Bind(server_addr);
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SocketAddress bound_server_addr = socket->GetLocalAddress();
|
||||
auto client1 = std::make_unique<TestClient>(
|
||||
std::make_unique<AsyncUDPSocket>(socket), &fake_clock_);
|
||||
|
||||
AsyncSocket* socket2 = ss_.CreateAsyncSocket(AF_INET, SOCK_DGRAM);
|
||||
Socket* socket2 = ss_.CreateSocket(AF_INET, SOCK_DGRAM);
|
||||
socket2->Bind(client_addr);
|
||||
auto client2 = std::make_unique<TestClient>(
|
||||
std::make_unique<AsyncUDPSocket>(socket2), &fake_clock_);
|
||||
@ -1043,10 +1034,9 @@ TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv6ToIPv4Any) {
|
||||
}
|
||||
|
||||
TEST_F(VirtualSocketServerTest, SetSendingBlockedWithUdpSocket) {
|
||||
AsyncSocket* socket1 =
|
||||
ss_.CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_DGRAM);
|
||||
std::unique_ptr<AsyncSocket> socket2 = absl::WrapUnique(
|
||||
ss_.CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_DGRAM));
|
||||
Socket* socket1 = ss_.CreateSocket(kIPv4AnyAddress.family(), SOCK_DGRAM);
|
||||
std::unique_ptr<Socket> socket2 =
|
||||
absl::WrapUnique(ss_.CreateSocket(kIPv4AnyAddress.family(), SOCK_DGRAM));
|
||||
socket1->Bind(kIPv4AnyAddress);
|
||||
socket2->Bind(kIPv4AnyAddress);
|
||||
auto client1 = std::make_unique<TestClient>(
|
||||
@ -1068,10 +1058,10 @@ TEST_F(VirtualSocketServerTest, SetSendingBlockedWithTcpSocket) {
|
||||
ss_.set_recv_buffer_capacity(kBufferSize);
|
||||
|
||||
StreamSink sink;
|
||||
std::unique_ptr<AsyncSocket> socket1 = absl::WrapUnique(
|
||||
ss_.CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_STREAM));
|
||||
std::unique_ptr<AsyncSocket> socket2 = absl::WrapUnique(
|
||||
ss_.CreateAsyncSocket(kIPv4AnyAddress.family(), SOCK_STREAM));
|
||||
std::unique_ptr<Socket> socket1 =
|
||||
absl::WrapUnique(ss_.CreateSocket(kIPv4AnyAddress.family(), SOCK_STREAM));
|
||||
std::unique_ptr<Socket> socket2 =
|
||||
absl::WrapUnique(ss_.CreateSocket(kIPv4AnyAddress.family(), SOCK_STREAM));
|
||||
sink.Monitor(socket1.get());
|
||||
sink.Monitor(socket2.get());
|
||||
socket1->Bind(kIPv4AnyAddress);
|
||||
|
||||
Reference in New Issue
Block a user