iOS/MacOS:Refactor metal rendering by extracting common implementation
in separate super class. Included changes: - Fix rendering on iOS to support NV12 and i420 frames - Improve code style - Update build targets - Update tests BUG=webrtc:7079 Review-Url: https://codereview.webrtc.org/2784243003 Cr-Commit-Position: refs/heads/master@{#17923}
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@ -16,46 +16,10 @@
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#import "WebRTC/RTCLogging.h"
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#import "WebRTC/RTCVideoFrame.h"
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#include "webrtc/api/video/video_rotation.h"
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#import "RTCMTLRenderer+Private.h"
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#define MTL_STRINGIFY(s) @ #s
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// As defined in shaderSource.
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static NSString *const vertexFunctionName = @"vertexPassthrough";
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static NSString *const fragmentFunctionName = @"fragmentColorConversion";
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static NSString *const pipelineDescriptorLabel = @"RTCPipeline";
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static NSString *const commandBufferLabel = @"RTCCommandBuffer";
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static NSString *const renderEncoderLabel = @"RTCEncoder";
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static NSString *const renderEncoderDebugGroup = @"RTCDrawFrame";
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static const float cubeVertexData[64] = {
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-1.0, -1.0, 0.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
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// rotation = 90, offset = 16.
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-1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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// rotation = 180, offset = 32.
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-1.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
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// rotation = 270, offset = 48.
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-1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
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};
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static inline int offsetForRotation(webrtc::VideoRotation rotation) {
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switch (rotation) {
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case webrtc::kVideoRotation_0:
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return 0;
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case webrtc::kVideoRotation_90:
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return 16;
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case webrtc::kVideoRotation_180:
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return 32;
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case webrtc::kVideoRotation_270:
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return 48;
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}
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return 0;
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}
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static NSString *const shaderSource = MTL_STRINGIFY(
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using namespace metal; typedef struct {
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packed_float2 position;
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@ -103,24 +67,7 @@ static NSString *const shaderSource = MTL_STRINGIFY(
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return half4(out);
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});
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// The max number of command buffers in flight.
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// For now setting it up to 1.
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// In future we might use triple buffering method if it improves performance.
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static const NSInteger kMaxInflightBuffers = 1;
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@implementation RTCMTLI420Renderer {
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__kindof MTKView *_view;
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// Controller.
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dispatch_semaphore_t _inflight_semaphore;
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// Renderer.
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id<MTLDevice> _device;
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id<MTLCommandQueue> _commandQueue;
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id<MTLLibrary> _defaultLibrary;
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id<MTLRenderPipelineState> _pipelineState;
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// Textures.
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id<MTLTexture> _yTexture;
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id<MTLTexture> _uTexture;
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@ -133,161 +80,23 @@ static const NSInteger kMaxInflightBuffers = 1;
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int _height;
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int _chromaWidth;
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int _chromaHeight;
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// Buffers.
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id<MTLBuffer> _vertexBuffer;
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// RTC Frame parameters.
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int _offset;
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}
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- (instancetype)init {
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if (self = [super init]) {
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// Offset of 0 is equal to rotation of 0.
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_offset = 0;
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_inflight_semaphore = dispatch_semaphore_create(kMaxInflightBuffers);
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}
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#pragma mark - Virtual
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return self;
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}
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- (BOOL)addRenderingDestination:(__kindof MTKView *)view {
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return [self setupWithView:view];
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}
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#pragma mark - Private
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- (BOOL)setupWithView:(__kindof MTKView *)view {
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BOOL success = NO;
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if ([self setupMetal]) {
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[self setupView:view];
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[self loadAssets];
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[self setupBuffers];
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success = YES;
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}
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return success;
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}
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#pragma mark - GPU methods
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- (BOOL)setupMetal {
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// Set the view to use the default device.
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_device = MTLCreateSystemDefaultDevice();
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if (!_device) {
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return NO;
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}
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// Create a new command queue.
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_commandQueue = [_device newCommandQueue];
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// Load metal library from source.
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NSError *libraryError = nil;
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id<MTLLibrary> sourceLibrary =
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[_device newLibraryWithSource:shaderSource options:NULL error:&libraryError];
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if (libraryError) {
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RTCLogError(@"Metal: Library with source failed\n%@", libraryError);
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return NO;
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}
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if (!sourceLibrary) {
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RTCLogError(@"Metal: Failed to load library. %@", libraryError);
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return NO;
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}
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_defaultLibrary = sourceLibrary;
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return YES;
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}
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- (void)setupView:(__kindof MTKView *)view {
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view.device = _device;
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view.preferredFramesPerSecond = 30;
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view.autoResizeDrawable = NO;
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// We need to keep reference to the view as it's needed down the rendering pipeline.
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_view = view;
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}
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- (void)loadAssets {
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id<MTLFunction> vertexFunction = [_defaultLibrary newFunctionWithName:vertexFunctionName];
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id<MTLFunction> fragmentFunction = [_defaultLibrary newFunctionWithName:fragmentFunctionName];
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MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
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pipelineDescriptor.label = pipelineDescriptorLabel;
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pipelineDescriptor.vertexFunction = vertexFunction;
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pipelineDescriptor.fragmentFunction = fragmentFunction;
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pipelineDescriptor.colorAttachments[0].pixelFormat = _view.colorPixelFormat;
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pipelineDescriptor.depthAttachmentPixelFormat = MTLPixelFormatInvalid;
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NSError *error = nil;
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_pipelineState = [_device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
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if (!_pipelineState) {
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RTCLogError(@"Metal: Failed to create pipeline state. %@", error);
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}
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}
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- (void)setupBuffers {
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_vertexBuffer = [_device newBufferWithBytes:cubeVertexData
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length:sizeof(cubeVertexData)
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options:MTLStorageModeShared];
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}
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- (void)render {
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dispatch_semaphore_wait(_inflight_semaphore, DISPATCH_TIME_FOREVER);
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id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
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commandBuffer.label = commandBufferLabel;
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__block dispatch_semaphore_t block_semaphore = _inflight_semaphore;
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull) {
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dispatch_semaphore_signal(block_semaphore);
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}];
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MTLRenderPassDescriptor *_renderPassDescriptor = _view.currentRenderPassDescriptor;
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if (_renderPassDescriptor) { // Valid drawable.
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id<MTLRenderCommandEncoder> renderEncoder =
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[commandBuffer renderCommandEncoderWithDescriptor:_renderPassDescriptor];
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renderEncoder.label = renderEncoderLabel;
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// Set context state.
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[renderEncoder pushDebugGroup:renderEncoderDebugGroup];
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[renderEncoder setRenderPipelineState:_pipelineState];
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[renderEncoder setVertexBuffer:_vertexBuffer offset:_offset * sizeof(float) atIndex:0];
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[renderEncoder setFragmentTexture:_yTexture atIndex:0];
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[renderEncoder setFragmentTexture:_uTexture atIndex:1];
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[renderEncoder setFragmentTexture:_vTexture atIndex:2];
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[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip
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vertexStart:0
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vertexCount:4
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instanceCount:1];
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[renderEncoder popDebugGroup];
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[renderEncoder endEncoding];
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[commandBuffer presentDrawable:_view.currentDrawable];
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}
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[commandBuffer commit];
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}
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#pragma mark - RTCMTLRenderer
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- (void)drawFrame:(RTCVideoFrame *)frame {
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if (!frame) {
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return;
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}
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if ([self setupTexturesForFrame:frame]) {
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@autoreleasepool {
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[self render];
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}
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}
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- (NSString *)shaderSource {
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return shaderSource;
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}
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- (BOOL)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame {
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// Luma (y) texture.
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[super setupTexturesForFrame:frame];
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id<MTLDevice> device = [self currentMetalDevice];
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if (!device) {
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return NO;
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}
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// Luma (y) texture.
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if (!_descriptor || (_width != frame.width && _height != frame.height)) {
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_width = frame.width;
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_height = frame.height;
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@ -296,7 +105,7 @@ static const NSInteger kMaxInflightBuffers = 1;
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height:_height
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mipmapped:NO];
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_descriptor.usage = MTLTextureUsageShaderRead;
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_yTexture = [_device newTextureWithDescriptor:_descriptor];
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_yTexture = [device newTextureWithDescriptor:_descriptor];
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}
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// Chroma (u,v) textures
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@ -315,8 +124,8 @@ static const NSInteger kMaxInflightBuffers = 1;
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height:_chromaHeight
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mipmapped:NO];
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_chromaDescriptor.usage = MTLTextureUsageShaderRead;
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_uTexture = [_device newTextureWithDescriptor:_chromaDescriptor];
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_vTexture = [_device newTextureWithDescriptor:_chromaDescriptor];
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_uTexture = [device newTextureWithDescriptor:_chromaDescriptor];
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_vTexture = [device newTextureWithDescriptor:_chromaDescriptor];
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}
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[_uTexture replaceRegion:MTLRegionMake2D(0, 0, _chromaWidth, _chromaHeight)
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@ -328,9 +137,13 @@ static const NSInteger kMaxInflightBuffers = 1;
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withBytes:frame.dataV
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bytesPerRow:frame.strideV];
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_offset = offsetForRotation((webrtc::VideoRotation)frame.rotation);
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return (_uTexture != nil) && (_yTexture != nil) && (_vTexture != nil);
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}
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- (void)uploadTexturesToRenderEncoder:(id<MTLRenderCommandEncoder>)renderEncoder {
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[renderEncoder setFragmentTexture:_yTexture atIndex:0];
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[renderEncoder setFragmentTexture:_uTexture atIndex:1];
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[renderEncoder setFragmentTexture:_vTexture atIndex:2];
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}
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@end
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