Make MessageQueue processing an optional feature of FakeClock
This is used to avoid thread processing in simulated time controller. This saves up to 30% execution time in debug builds. Bug: webrtc:10365 Change-Id: Ie83dfb2468d371e4687d28c776acf7e23eb411d1 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/133173 Reviewed-by: Stefan Holmer <stefan@webrtc.org> Reviewed-by: Niels Moller <nisse@webrtc.org> Commit-Queue: Sebastian Jansson <srte@webrtc.org> Cr-Commit-Position: refs/heads/master@{#27666}
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@ -48,7 +48,8 @@ class TestClient : public sigslot::has_slots<> {
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// Create a test client that will use a fake clock. NextPacket needs to wait
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// for a packet to be received, and thus it needs to advance the fake clock
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// if the test is using one, rather than just sleeping.
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TestClient(std::unique_ptr<AsyncPacketSocket> socket, FakeClock* fake_clock);
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TestClient(std::unique_ptr<AsyncPacketSocket> socket,
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ThreadProcessingFakeClock* fake_clock);
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~TestClient() override;
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SocketAddress address() const { return socket_->GetLocalAddress(); }
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@ -102,7 +103,7 @@ class TestClient : public sigslot::has_slots<> {
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bool CheckTimestamp(int64_t packet_timestamp);
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void AdvanceTime(int ms);
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FakeClock* fake_clock_ = nullptr;
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ThreadProcessingFakeClock* fake_clock_ = nullptr;
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CriticalSection crit_;
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std::unique_ptr<AsyncPacketSocket> socket_;
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std::vector<std::unique_ptr<Packet>> packets_;
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