Use backticks not vertical bars to denote variables in comments for /sdk

Bug: webrtc:12338
Change-Id: Ifaad29ccb63b0f2f3aeefb77dae061ebc7f87e6c
Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/227024
Reviewed-by: Harald Alvestrand <hta@webrtc.org>
Commit-Queue: Artem Titov <titovartem@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#34561}
This commit is contained in:
Artem Titov
2021-07-27 12:23:39 +02:00
committed by WebRTC LUCI CQ
parent f0671921a1
commit d7ac581045
87 changed files with 235 additions and 235 deletions

View File

@ -152,24 +152,24 @@ public class CameraEnumerationAndroid {
}
}
// Prefer a fps range with an upper bound close to |framerate|. Also prefer a fps range with a low
// Prefer a fps range with an upper bound close to `framerate`. Also prefer a fps range with a low
// lower bound, to allow the framerate to fluctuate based on lightning conditions.
public static CaptureFormat.FramerateRange getClosestSupportedFramerateRange(
List<CaptureFormat.FramerateRange> supportedFramerates, final int requestedFps) {
return Collections.min(
supportedFramerates, new ClosestComparator<CaptureFormat.FramerateRange>() {
// Progressive penalty if the upper bound is further away than |MAX_FPS_DIFF_THRESHOLD|
// Progressive penalty if the upper bound is further away than `MAX_FPS_DIFF_THRESHOLD`
// from requested.
private static final int MAX_FPS_DIFF_THRESHOLD = 5000;
private static final int MAX_FPS_LOW_DIFF_WEIGHT = 1;
private static final int MAX_FPS_HIGH_DIFF_WEIGHT = 3;
// Progressive penalty if the lower bound is bigger than |MIN_FPS_THRESHOLD|.
// Progressive penalty if the lower bound is bigger than `MIN_FPS_THRESHOLD`.
private static final int MIN_FPS_THRESHOLD = 8000;
private static final int MIN_FPS_LOW_VALUE_WEIGHT = 1;
private static final int MIN_FPS_HIGH_VALUE_WEIGHT = 4;
// Use one weight for small |value| less than |threshold|, and another weight above.
// Use one weight for small `value` less than `threshold`, and another weight above.
private int progressivePenalty(int value, int threshold, int lowWeight, int highWeight) {
return (value < threshold) ? value * lowWeight
: threshold * lowWeight + (value - threshold) * highWeight;